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THE WAR WITHIN SEASON 1 CLASS GUIDES

[US] Feedback: Druids

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[US] Feedback: Druids

In this thread, we’ll be testing and talking about Druids in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.
Please note that off-topic or inappropriate posts will be strictly removed.

The War Within Beta

All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:

There may be UI elements on the talent panel that are placeholder, including things like talent icons, text, or final UI art.
Some talents may not be functioning yet, or may be marked as not yet implemented (NYI).
Some new spell visuals and audio may still be a work in progress.
There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.

The combat design team has two big areas of focus at this time:

Finish work on changes to talents, especially wherever Hero Talents still need adjustments.
Fix bugs that are blocking testing of new talents.

Working from Feedback

Alpha feedback thus far has been of great benefit to us.
Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.
We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:

Hero Talents that you feel are “required” for your spec in a type of content, such as raiding or Mythic+, or that push you towards picking a specific tree. This could be due to damage profile, utility, defensives, or something else.
Hero Talent trees that you feel are either too strong or too weak in power level compared to other options.
Hero Talents whose functionality is confusing, unclear, or difficult to track during gameplay.
Hero Talent choice nodes that you feel could offer more meaningful choices.

Again, Thank You

Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!
– The World of Warcraft Combat Design Team

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Kaivax
Community Manager

#798 – July 17, 2024, 3:21 p.m.
Blizzard Post

We have a significant update for Guardian Druids coming in today’s new Beta build.
Please read all about our overall philosophy here:

Tank Tuning in The War Within The War Within Beta Test

With the introduction of the Dragonflight talents system and season-over-season changes, tanks in World of Warcraft have become extremely durable relative to non-tank characters. Their active defenses can mitigate high percentages of incoming damage and they have strong self-healing. Today, in the hardest content in the game, many tanks can sustain themselves without much assistance from healers. In some cases, we’ve seen it become optimal to do group content without a healer at all.
World of W…

Guardian Druid

With high armor and Ironfur uptime, druids should be one of the best tanks at surviving physical damage. We’re slightly increasing the damage they take from all types of damage and balancing the power of their self-healing. We’re also reducing the durations of some of their cooldowns to make timing their use more important.

Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
Ironfur increases Armor by 112% of Agility (was 120%).
Renewal heals for 20% of maximum health (was 30%).
Reinvigoration reduces Frenzied Regeneration’s cooldown by 10/20% (was 20/40%).
Earthwarden reduces damage taken by 25% (was 30%).
Survival of the Fittest reduces cooldowns by 12/24% (was 15/30%)
Tooth and Claw reduces damage taken by 12% (was 15%).
After the Wildfire triggers after spending 300 Rage (was 200).
Ursoc’s Fury grants a shield equal to 25% of Thrash and Maul damage (was 45%).
Elune’s Favored heals you for 25% of Arcane damage dealt (was 40%).
Rage of the Sleeper duration reduced to 8 seconds (was 10 seconds).
Rage of the Sleeper damage taken reduction reduced to 20% (was 25%).
Rage of the Sleeper Leech decreases to 20% (was 25%).
Pulverize duration reduced to 8 seconds (was 10 seconds).
Ursoc’s Guidance reduces the cooldown of Incarnation: Guardian of Ursoc by 1 second for each 25 Rage spent (was 20).

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