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SEASON 3.25 LEAGUE STARTER BUILDS

New and Changed Gems in Path of Exile: Settlers of Kalguur

Home » Path of Exile » Blogpost » New and Changed Gems in Path of Exile: Settlers of Kalguur

New and Changed Gems in Path of Exile: Settlers of Kalguur

In the Settlers of Kalguur expansion, we’ve introduced several new Skill and Support Gems and made some changes to existing ones. As usual we’ve prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Below are all the new and changed gems in Path of Exile: Settlers of Kalguur. We can’t wait to see what you come up with!

New Gems

Updated Gems

Show All DifferencesHide All Differences

Vaal Cleave

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Attack Damage 726.5% of baseOld: Attack Damage 400% of baseNew: Effectiveness of Added Damage 726%Old: Effectiveness of Added Damage 400%Show DifferencesHide Differences

Vaal Earthquake

Modified

New: Attack Damage 172.6% of baseOld: Attack Damage 106% of baseNew: Effectiveness of Added Damage 172%Old: Effectiveness of Added Damage 106%Show DifferencesHide Differences

Vaal Glacial Hammer

Removed

+0.2 metres to Melee Strike RangeAdds 75 to 113 Cold Damage against Chilled Enemies

Modified

New: Attack Damage 552.1% of baseOld: Attack Damage 250% of baseNew: Effectiveness of Added Damage 552%Old: Effectiveness of Added Damage 250%Show DifferencesHide Differences

Vaal Ground Slam

Modified

New: Attack Damage 522.9% of baseOld: Attack Damage 375% of baseNew: Effectiveness of Added Damage 522%Old: Effectiveness of Added Damage 375%Show DifferencesHide Differences

Vaal Molten Strike

Removed

75 to 113 Added Fire Damage

Modified

New: Attack Damage 199.1% of baseOld: Attack Damage 110% of baseNew: Effectiveness of Added Damage 199%Old: Effectiveness of Added Damage 110%Show DifferencesHide Differences

Vaal Smite

Modified

New: Attack Damage 753.9% of baseOld: Attack Damage 430% of baseNew: Effectiveness of Added Damage 753%Old: Effectiveness of Added Damage 430%Show DifferencesHide Differences

Vaal Volcanic Fissure

Modified

New: Attack Damage 352.9% of baseOld: Attack Damage 220% of baseNew: Effectiveness of Added Damage 352%Old: Effectiveness of Added Damage 220%Show DifferencesHide Differences

Vaal Blade Flurry

Added

100% chance to Blind enemies on hit

Removed

75 to 113 Added Attack Physical DamageBlind enemies on hit

Modified

New: Attack Damage 690.4% of baseOld: Attack Damage 343% of baseNew: Effectiveness of Added Damage 690%Old: Effectiveness of Added Damage 343%Show DifferencesHide Differences

Vaal Burning Arrow

Removed

Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies

Modified

New: Attack Damage 560% of baseOld: Attack Damage 400% of baseNew: Effectiveness of Added Damage 560%Old: Effectiveness of Added Damage 400%Show DifferencesHide Differences

Vaal Cyclone

Removed

28 to 42 Added Attack Physical Damage

Modified

New: Attack Damage 184.9% of baseOld: Attack Damage 109% of baseNew: Effectiveness of Added Damage 184%Old: Effectiveness of Added Damage 109%Show DifferencesHide Differences

Vaal Double Strike

Removed

Adds 113 to 169 Physical Damage against Bleeding Enemies

Modified

New: Attack Damage 101.7% of baseOld: Attack Damage 41% of baseNew: Effectiveness of Added Damage 101%Old: Effectiveness of Added Damage 41%Show DifferencesHide Differences

Vaal Flicker Strike

Modified

New: Attack Damage 362.6% of baseOld: Attack Damage 210% of baseNew: Effectiveness of Added Damage 362%Old: Effectiveness of Added Damage 210%Show DifferencesHide Differences

Vaal Ice Shot

Removed

Effectiveness of Added Damage 87%75 to 113 Added Cold Damage

Modified

New: Attack Damage 100.1% of baseOld: Attack Damage 87% of baseShow DifferencesHide Differences

Vaal Lightning Arrow

Removed

9 to 179 Added Lightning Damage

Modified

New: Attack Damage 89.7% of baseOld: Attack Damage 78% of baseNew: Effectiveness of Added Damage 90%Old: Effectiveness of Added Damage 78%Show DifferencesHide Differences

Vaal Lightning Strike

Removed

9 to 179 Added Lightning Damage

Modified

New: Attack Damage 237.1% of baseOld: Attack Damage 163% of baseNew: Effectiveness of Added Damage 237%Old: Effectiveness of Added Damage 163%Show DifferencesHide Differences

Vaal Reave

Modified

New: Attack Damage 613.6% of baseOld: Attack Damage 350% of baseNew: Effectiveness of Added Damage 613%Old: Effectiveness of Added Damage 350%Show DifferencesHide Differences

Vaal Spectral Throw

Modified

New: Attack Damage 135% of baseOld: Attack Damage 110% of baseNew: Effectiveness of Added Damage 135%Old: Effectiveness of Added Damage 110%Show DifferencesHide Differences

Vaal Venom Gyre

Modified

New: Attack Damage 200% of baseOld: Attack Damage 165% of baseNew: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 165%Show DifferencesHide Differences

Vaal Blight

Modified

New: Deals 651.1 Base Chaos Damage per secondOld: Deals 524.7 Base Chaos Damage per secondShow DifferencesHide Differences

Vaal Power Siphon

Added

Attack Speed 115% of baseIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value

Ancestral Cry

Added

Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 PowerBuff grants +1% to all Maximum ElementalResistances per 10 Power, counting a maximum of 30 Power

Removed

Buff grants +257 to Armour per 5 Power, up to a maximum of +1540Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6

Modified

New: Base duration is 3.40 secondsOld: Base duration is 4.90 secondsShow DifferencesHide DifferencesNew: Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Old: Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Show DifferencesHide Differences

Battlemage’s Cry

Added

Buff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 Power

Removed

Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%

Modified

New: Base duration is 3.40 secondsOld: Base duration is 5.90 secondsShow DifferencesHide DifferencesNew: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Show DifferencesHide Differences

Berserk

Added

59% increased Rage Effect

Removed

20% more Damage with Attacks20% more Attack Speed30% more Movement Speed19% less Damage takenNew: Consumes Rage at an accelerating rate to increase the effects of Rage.Old: Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Show DifferencesHide Differences

Bladestorm

Modified

New: Cost 14 ManaOld: Cost 8 ManaNew: Attack Damage 291.9% of baseOld: Attack Damage 150% of baseNew: Effectiveness of Added Damage 291%Old: Effectiveness of Added Damage 150%Show DifferencesHide Differences

Bladestorm of Uncertainty

Modified

New: Cost 14 ManaOld: Cost 8 ManaNew: Attack Damage 347.5% of baseOld: Attack Damage 180% of baseNew: Effectiveness of Added Damage 347%Old: Effectiveness of Added Damage 180%Show DifferencesHide Differences

Boneshatter

Removed

+0.2 metres to Melee Strike Range

Modified

New: Cost 12 ManaOld: Cost 5 ManaNew: Attack Damage 338.3% of baseOld: Attack Damage 250% of baseNew: Effectiveness of Added Damage 338%Old: Effectiveness of Added Damage 250%Show DifferencesHide Differences

Boneshatter of Carnage

Removed

158 to 238 Added Attack Physical Damage+0.2 metres to Melee Strike Range

Modified

New: Attack, Melee, Strike, AoEOld: Attack, Melee, Strike, AoE, PhysicalNew: Cost 12 ManaOld: Cost 5 ManaNew: Attack Damage 620.2% of baseOld: Attack Damage 275% of baseNew: Effectiveness of Added Damage 620%Old: Effectiveness of Added Damage 275%Show DifferencesHide Differences

Boneshatter of Complex Trauma

Added

20% more Damage per Trauma, up to 200%

Removed

+0.2 metres to Melee Strike Range20% more Damage per Trauma

Modified

New: Cost 12 ManaOld: Cost 5 ManaNew: Attack Damage 338.3% of baseOld: Attack Damage 250% of baseNew: Effectiveness of Added Damage 338%Old: Effectiveness of Added Damage 250%Show DifferencesHide Differences

Chain Hook

Added

Gain 3 Rage on Attack Hit

Removed

Gain 2 Rage if this Skill Hits any Enemies

Modified

New: Attack Damage 393.1% of baseOld: Attack Damage 169% of baseNew: Effectiveness of Added Damage 393%Old: Effectiveness of Added Damage 169%Show DifferencesHide Differences

Cleave

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Attack, AoE, MeleeOld: Attack, AoE, Physical, MeleeNew: Cost 13 ManaOld: Cost 6 ManaNew: Attack Damage 511.2% of baseOld: Attack Damage 237% of baseNew: Effectiveness of Added Damage 511%Old: Effectiveness of Added Damage 237%Show DifferencesHide Differences

Cleave of Rage

Added

Gain 3 Rage on Attack Hit

Removed

Gain 2 Rage if this Skill Hits any Enemies

Modified

New: Cost 13 ManaOld: Cost 6 ManaNew: Attack Damage 511.2% of baseOld: Attack Damage 300% of baseNew: Effectiveness of Added Damage 511%Old: Effectiveness of Added Damage 300%Show DifferencesHide Differences

Consecrated Path

Modified

New: Cost 13 ManaOld: Cost 8 ManaNew: Attack Damage 417% of baseOld: Attack Damage 230% of baseNew: Effectiveness of Added Damage 417%Old: Effectiveness of Added Damage 230%Show DifferencesHide Differences

Consecrated Path of Endurance

Modified

New: Cost 13 ManaOld: Cost 8 ManaNew: Attack Damage 305.8% of baseOld: Attack Damage 180% of baseNew: Effectiveness of Added Damage 305%Old: Effectiveness of Added Damage 180%Show DifferencesHide Differences

Defiance Banner

Added

Cost 19 ManaBase duration is 12.00 secondsBase radius is 2.4 metresWhile you have no placed Banner, you can gain Valour10% more Area of Effect per Valour consumed10% more Aura effect per Valour consumedBanner grants 8% increased Movement Speed to You and AlliesBanner grants +8% chance to Suppress Spell Damage to You and AlliesBanner grants -12 Damage taken of each Damage Type from Suppressed Hits to You and Allies

Removed

10% increased effect of AuraYou and nearby Allies have 24% increased Armour and Evasion RatingNearby Enemies have 40% reduced Critical Strike ChanceGain 1 Stage every 0.2 seconds while an Enemy is NearbyTaunt nearby Enemies for 0.15 seconds per Stage on Placing the BannerEnemies Taunted this way deal 15% less DamageBase Duration of 10.00 seconds after being Placed+1 second to Base Placed Banner Duration per StageWhen placed, 8% increased Area of Effect per StageWhen placed, 1% increased Aura effect per Stage

Modified

New: AoE, Spell, Duration, AuraOld: AoE, Spell, Duration, Aura, PhysicalShow DifferencesHide DifferencesNew: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Old: Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Show DifferencesHide Differences

Determination

Modified

New: You and nearby allies gain 1026 additional ArmourOld: You and nearby allies gain 2051 additional ArmourShow DifferencesHide Differences

Dominating Blow

Modified

New: Cost 10 ManaOld: Cost 8 ManaNew: Attack Damage 458.7% of baseOld: Attack Damage 238% of baseNew: Effectiveness of Added Damage 458%Old: Effectiveness of Added Damage 238%Show DifferencesHide Differences

Dominating Blow of Inspiring

Modified

New: Cost 10 ManaOld: Cost 8 ManaNew: Attack Damage 458.7% of baseOld: Attack Damage 238% of baseNew: Effectiveness of Added Damage 458%Old: Effectiveness of Added Damage 238%Show DifferencesHide Differences

Dread Banner

Added

Cost 19 ManaBase duration is 12.00 secondsBase radius is 2.4 metresWhile you have no placed Banner, you can gain Valour10% more Area of Effect per Valour consumed10% more Aura effect per Valour consumedBanner grants +4% Chance to Block Attack Damage to You and AlliesBanner causes you and Allies to Recover 34 Life when Blocking

Removed

10% increased effect of AuraYou and nearby Allies have 20% chance to Impale Enemies on Hit with AttacksYou and nearby Allies have 19% increased Impale EffectNearby Enemies have 21% less Accuracy RatingGain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per secondGain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the BannerBase Duration of 10.00 seconds after being Placed+1 second to Base Placed Banner Duration per StageWhen placed, 8% increased Area of Effect per StageWhen placed, 1% increased Aura effect per Stage

Modified

New: AoE, Spell, Duration, AuraOld: AoE, Spell, Duration, Aura, PhysicalShow DifferencesHide DifferencesNew: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Old: Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Show DifferencesHide Differences

Earthquake

Modified

New: Cost 13 ManaOld: Cost 10 ManaNew: Attack Damage 229.3% of baseOld: Attack Damage 150% of baseNew: Effectiveness of Added Damage 229%Old: Effectiveness of Added Damage 150%Show DifferencesHide Differences

Earthquake of Amplification

Modified

New: Cost 13 ManaOld: Cost 10 ManaNew: Attack Damage 229.3% of baseOld: Attack Damage 150% of baseNew: Effectiveness of Added Damage 229%Old: Effectiveness of Added Damage 150%New: Aftershock deals 5% more Damage with Ailments per 0.1 seconds DurationOld: Aftershock deals 6% more Damage with Ailments per 0.1 seconds DurationShow DifferencesHide Differences

Earthshatter

Modified

New: Cost 13 ManaOld: Cost 8 ManaNew: Attack Damage 393.1% of baseOld: Attack Damage 200% of baseNew: Effectiveness of Added Damage 393%Old: Effectiveness of Added Damage 200%Show DifferencesHide Differences

Earthshatter of Fragility

Modified

New: Cost 13 ManaOld: Cost 8 ManaNew: Attack Damage 314.5% of baseOld: Attack Damage 150% of baseNew: Effectiveness of Added Damage 314%Old: Effectiveness of Added Damage 150%Show DifferencesHide Differences

Earthshatter of Prominence

Modified

New: Cost 13 ManaOld: Cost 8 ManaNew: Attack Damage 346% of baseOld: Attack Damage 170% of baseNew: Effectiveness of Added Damage 346%Old: Effectiveness of Added Damage 170%Show DifferencesHide Differences

Enduring Cry

Added

Buff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 Power

Removed

Regenerate 1976 Life over 1 secondBuff grants 2% additional Physical Damage Reduction per Endurance ChargeBuff grants +2% to all Elemental Resistances per Endurance Charge

Modified

New: Base duration is 3.40 secondsOld: Base duration is 2.00 secondsShow DifferencesHide DifferencesNew: Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges to the user and nearby players. The user and nearby allies gain a buff that grants life regeneration.Old: Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Show DifferencesHide Differences

Flesh and Stone

Added

Base Aura radius is 2.8 metresWhile in Blood Stance, Aura makes Enemies take up to 20% more Physical Damage from HitsWhile in Sand Stance, Buff makes you take up to 19% less Damage from Enemies in Aura

Removed

Nearby Enemies are Blinded while in Sand StanceYou take 15% less Damage from Attacks from Enemies that aren’t nearby while in Sand StanceNearby Enemies are Maimed while in Blood StanceEnemies Maimed by this Skill take 11% increased Physical Damage

Modified

New: Spell, Aura, AoE, Stance, PhysicalOld: Spell, Aura, AoE, StanceShow DifferencesHide DifferencesNew: Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Old: Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Show DifferencesHide Differences

Frozen Legion

Modified

New: Attack Damage 332.9% of baseOld: Attack Damage 281% of baseNew: Effectiveness of Added Damage 332%Old: Effectiveness of Added Damage 281%Show DifferencesHide Differences

Frozen Legion of Rallying

Modified

New: Attack Damage 184.9% of baseOld: Attack Damage 135% of baseNew: Effectiveness of Added Damage 184%Old: Effectiveness of Added Damage 135%Show DifferencesHide Differences

General’s Cry

Modified

New: Supported Skills deal 51% less DamageOld: Supported Skills deal 36% less DamageShow DifferencesHide Differences

Glacial Hammer

Removed

+0.2 metres to Melee Strike RangeAdds 75 to 113 Cold Damage against Chilled Enemies

Modified

New: Cost 10 ManaOld: Cost 5 ManaNew: Attack Damage 622.6% of baseOld: Attack Damage 269% of baseNew: Effectiveness of Added Damage 622%Old: Effectiveness of Added Damage 269%Show DifferencesHide Differences

Glacial Hammer of Shattering

Removed

+0.2 metres to Melee Strike RangeAdds 75 to 113 Cold Damage against Chilled Enemies

Modified

New: Cost 10 ManaOld: Cost 5 ManaNew: Attack Damage 622.6% of baseOld: Attack Damage 269% of baseNew: Effectiveness of Added Damage 622%Old: Effectiveness of Added Damage 269%Show DifferencesHide Differences

Ground Slam

Modified

New: Cost 11 ManaOld: Cost 6 ManaNew: Attack Damage 356.9% of baseOld: Attack Damage 188% of baseNew: Effectiveness of Added Damage 356%Old: Effectiveness of Added Damage 188%Show DifferencesHide Differences

Ground Slam of Earthshaking

Modified

New: Cost 14 ManaOld: Cost 8 ManaNew: Attack Damage 688.2% of baseOld: Attack Damage 340% of baseNew: Effectiveness of Added Damage 688%Old: Effectiveness of Added Damage 340%Show DifferencesHide Differences

Heavy Strike

Removed

Knocks Enemies Back on Hit+0.2 metres to Melee Strike Range

Modified

New: Cost 12 ManaOld: Cost 5 ManaNew: Attack Damage 552.5% of baseOld: Attack Damage 313% of baseNew: Effectiveness of Added Damage 552%Old: Effectiveness of Added Damage 313%Show DifferencesHide DifferencesNew: Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.Old: Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Show DifferencesHide Differences

Herald of Ash

Removed

Buff grants 12% more Spell Fire Damage

Modified

New: Buff grants 20% of your Physical Damage as Extra Fire DamageOld: Buff grants 15% of your Physical Damage as Extra Fire DamageShow DifferencesHide Differences

Ice Crash

Modified

New: Cost 14 ManaOld: Cost 8 ManaNew: Attack Damage 611.6% of baseOld: Attack Damage 350% of baseNew: Effectiveness of Added Damage 611%Old: Effectiveness of Added Damage 350%Show DifferencesHide Differences

Ice Crash of Cadence

Modified

New: Cost 11 ManaOld: Cost 6 ManaNew: Attack Damage 458.7% of baseOld: Attack Damage 250% of baseNew: Effectiveness of Added Damage 458%Old: Effectiveness of Added Damage 250%Show DifferencesHide Differences

Infernal Blow

Removed

75 to 113 Added Fire Damage

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 377.4% of baseOld: Attack Damage 166% of baseNew: Effectiveness of Added Damage 377%Old: Effectiveness of Added Damage 166%Show DifferencesHide Differences

Infernal Blow of Immolation

Removed

75 to 113 Added Fire Damage

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 377.4% of baseOld: Attack Damage 166% of baseNew: Effectiveness of Added Damage 377%Old: Effectiveness of Added Damage 166%Show DifferencesHide Differences

Infernal Cry

Added

Buff grants gain 5% of Physical Damage asExtra Fire Damage per 5 power, counting a maximum of 25 Power

Removed

Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%

Modified

New: Cost 10 ManaOld: Cost 19 ManaNew: Base duration is 3.40 secondsOld: Base duration is 5.90 secondsShow DifferencesHide Differences

Modified

New: Attack Damage 234.2% of baseOld: Attack Damage 157.5% of baseNew: Effectiveness of Added Damage 234%Old: Effectiveness of Added Damage 158%Show DifferencesHide DifferencesNew: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. Nearby enemies are inflicted with a debuff causing them to explode when they die, dealing fire damage in an area.Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Show DifferencesHide Differences

Intimidating Cry

Added

Buff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 Power

Removed

Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%

Modified

New: Base duration is 3.40 secondsOld: Base duration is 4.90 secondsShow DifferencesHide DifferencesNew: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Show DifferencesHide Differences

Leap Slam

Modified

New: Attack Damage 314.5% of baseOld: Attack Damage 150% of baseNew: Effectiveness of Added Damage 314%Old: Effectiveness of Added Damage 150%Show DifferencesHide DifferencesNew: Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.Old: Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Show DifferencesHide Differences

Leap Slam of Groundbreaking

Modified

New: Cost 14 ManaOld: Cost 10 ManaNew: Attack Damage 660.5% of baseOld: Attack Damage 320% of baseNew: Effectiveness of Added Damage 660%Old: Effectiveness of Added Damage 320%Show DifferencesHide DifferencesNew: Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.Old: Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Show DifferencesHide Differences

Molten Strike

Removed

75 to 113 Added Fire Damage+0.6 metres to Melee Strike Range

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 329.2% of baseOld: Attack Damage 185% of baseNew: Effectiveness of Added Damage 329%Old: Effectiveness of Added Damage 185%Show DifferencesHide Differences

Molten Strike of the Zenith

Removed

+0.6 metres to Melee Strike Range

Modified

New: Cost 13 ManaOld: Cost 10 ManaNew: Attack Damage 239.4% of baseOld: Attack Damage 130% of baseNew: Effectiveness of Added Damage 239%Old: Effectiveness of Added Damage 130%Show DifferencesHide Differences

Perforate

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Attack, AoE, Slam, MeleeOld: Physical, Attack, AoE, Slam, MeleeNew: Cost 13 ManaOld: Cost 6 ManaNew: Attack Damage 622.6% of baseOld: Attack Damage 265% of baseNew: Effectiveness of Added Damage 622%Old: Effectiveness of Added Damage 265%Show DifferencesHide Differences

Perforate of Bloodshed

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Cost 13 ManaOld: Cost 6 ManaNew: Attack Damage 245.7% of baseOld: Attack Damage 85% of baseNew: Effectiveness of Added Damage 245%Old: Effectiveness of Added Damage 85%Show DifferencesHide Differences

Perforate of Duality

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Attack, AoE, Slam, MeleeOld: Physical, Attack, AoE, Slam, MeleeNew: Cost 13 ManaOld: Cost 6 ManaNew: Attack Damage 622.6% of baseOld: Attack Damage 265% of baseNew: Effectiveness of Added Damage 622%Old: Effectiveness of Added Damage 265%Show DifferencesHide Differences

Rage Vortex

Modified

New: Attack Damage 69.9% of baseOld: Attack Damage 62% of baseNew: Effectiveness of Added Damage 70%Old: Effectiveness of Added Damage 62%New: Ragestorm deals 10% more Damage per 1 Rage SacrificedOld: Ragestorm deals 5% more Damage per 1 Rage SacrificedShow DifferencesHide Differences

Rage Vortex of Berserking

Modified

New: Attack Damage 69.9% of baseOld: Attack Damage 62% of baseNew: Effectiveness of Added Damage 70%Old: Effectiveness of Added Damage 62%Show DifferencesHide Differences

Rallying Cry

Added

Buff grants Added Attack Damage equal to 4% of the Damage of your MainHand Weapon per 5 Power, counting a maximum of 30 Power

Removed

Buff grants Added Attack Damage equal to 3% of the Damage of your MainHand Weapon per 5 Power, up to a maximum of 20%

Modified

New: Base duration is 3.40 secondsOld: Base duration is 5.90 secondsShow DifferencesHide DifferencesNew: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Show DifferencesHide Differences

Seismic Cry

Added

Buff grants 5% more Armour per 5 Power, counting a maximum of 25 PowerBuff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 PowerExerted Attacks have 50% more Area of Effect

Removed

Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%Exerted Attacks have 30% increased Area of EffectExerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry

Modified

New: Base duration is 3.40 secondsOld: Base duration is 4.90 secondsNew: Exerts the next 6 Melee Slam Attacks you performOld: Exerts the next 4 Melee Slam Attacks you performShow DifferencesHide DifferencesNew: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.Show DifferencesHide Differences

Shield Charge

Modified

New: 252 to 378 Base Off Hand Physical DamageOld: 134 to 200 Base Off Hand Physical DamageNew: 8 to 12 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on ShieldShow DifferencesHide DifferencesNew: Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Old: Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Show DifferencesHide Differences

Shield Crush

Modified

New: Cost 13 ManaOld: Cost 8 ManaNew: 300 to 450 Base Off Hand Physical DamageOld: 172 to 258 Base Off Hand Physical DamageNew: 8 to 12 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on ShieldShow DifferencesHide Differences

Shield Crush of the Chieftain

Modified

New: Cost 15 ManaOld: Cost 10 ManaNew: 389 to 583 Base Off Hand Fire DamageOld: 222 to 334 Base Off Hand Fire DamageNew: 13 to 20 Added Fire Damage per 15 Armour on ShieldOld: 8 to 12 Added Fire Damage per 15 Armour on ShieldShow DifferencesHide Differences

Smite

Modified

New: Cost 12 ManaOld: Cost 6 ManaNew: Attack Damage 488.6% of baseOld: Attack Damage 273% of baseNew: Effectiveness of Added Damage 488%Old: Effectiveness of Added Damage 273%Show DifferencesHide Differences

Smite of Divine Judgement

Modified

New: Cost 12 ManaOld: Cost 6 ManaNew: Attack Damage 369.5% of baseOld: Attack Damage 250% of baseNew: Effectiveness of Added Damage 369%Old: Effectiveness of Added Damage 250%Show DifferencesHide Differences

Static Strike

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 346% of baseOld: Attack Damage 188% of baseNew: Effectiveness of Added Damage 346%Old: Effectiveness of Added Damage 188%Show DifferencesHide Differences

Sunder

Modified

New: Cost 13 ManaOld: Cost 8 ManaNew: Attack Damage 629% of baseOld: Attack Damage 325% of baseNew: Effectiveness of Added Damage 629%Old: Effectiveness of Added Damage 325%Show DifferencesHide Differences

Sunder of Earthbreaking

Modified

New: Cost 11 ManaOld: Cost 7 ManaNew: Attack Damage 503.2% of baseOld: Attack Damage 250% of baseNew: Effectiveness of Added Damage 503%Old: Effectiveness of Added Damage 250%Show DifferencesHide Differences

Sweep

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Attack, AoE, MeleeOld: Attack, AoE, Physical, MeleeNew: Cost 14 ManaOld: Cost 8 ManaNew: Attack Damage 664.4% of baseOld: Attack Damage 281% of baseNew: Effectiveness of Added Damage 664%Old: Effectiveness of Added Damage 281%Show DifferencesHide Differences

Tectonic Slam

Modified

New: Cost 13 ManaOld: Cost 10 ManaNew: Attack Damage 542.2% of baseOld: Attack Damage 275% of baseNew: Effectiveness of Added Damage 542%Old: Effectiveness of Added Damage 275%Show DifferencesHide Differences

Tectonic Slam of Cataclysm

Modified

New: Cost 13 ManaOld: Cost 10 ManaNew: Attack Damage 472.6% of baseOld: Attack Damage 240% of baseNew: Effectiveness of Added Damage 472%Old: Effectiveness of Added Damage 240%Show DifferencesHide Differences

Vigilant Strike

Removed

+0.2 metres to Melee Strike Range

Modified

New: Cost 12 ManaOld: Cost 6 ManaNew: Attack Damage 745.9% of baseOld: Attack Damage 350% of baseNew: Effectiveness of Added Damage 745%Old: Effectiveness of Added Damage 350%Show DifferencesHide Differences

Volcanic Fissure

Modified

New: Cost 13 ManaOld: Cost 8 ManaNew: Attack Damage 344.8% of baseOld: Attack Damage 185% of baseNew: Effectiveness of Added Damage 344%Old: Effectiveness of Added Damage 185%Show DifferencesHide Differences

Volcanic Fissure of Snaking

Modified

New: Cost 14 ManaOld: Cost 10 ManaNew: Attack Damage 318.3% of baseOld: Attack Damage 185% of baseNew: Effectiveness of Added Damage 318%Old: Effectiveness of Added Damage 185%Show DifferencesHide Differences

Vulnerability

Added

Attack Hits against Cursed Enemies have 10% chance to Aggravate BleedingAttack Hits against Cursed Enemies have 25% chance to inflict Bleeding

Removed

Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding20% increased Duration of Bleeding on Cursed Enemies

War Banner

Added

Cost 19 ManaBase duration is 12.00 secondsBase radius is 2.4 metresWhile you have no placed Banner, you can gain Valour10% more Area of Effect per Valour consumed10% more Aura effect per Valour consumedBanner grants 8% increased Accuracy Rating to You and AlliesBanner grants 4% more Physical Damage with Melee Skills to You and Allies

Removed

10% increased effect of AuraYou and nearby allies gain 21% increased Accuracy RatingNearby Enemies take 11% increased Physical DamageGain 1 Stage when you Kill an Enemy while carrying the BannerGain Adrenaline for 0.05 seconds per Stage on Placing the BannerBase Duration of 10.00 seconds after being Placed+1 second to Base Placed Banner Duration per StageWhen placed, 8% increased Area of Effect per StageWhen placed, 1% increased Aura effect per StageNew: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Old: Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Show DifferencesHide Differences

Warlord’s Mark

Added

Cursed Enemies grant 10 Rage when Stunned

Removed

Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

Artillery Ballista

Modified

New: Cost 13 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Artillery Ballista of Cross Strafe

Modified

New: Cost 13 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Artillery Ballista of Focus Fire

Modified

New: Cost 13 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Barrage

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Barrage of Volley Fire

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Blade Flurry

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Attack, AoE, Channelling, MeleeOld: Attack, AoE, Channelling, Physical, MeleeNew: Cost 6 ManaOld: Cost 4 ManaNew: Attack Damage 111.2% of baseOld: Attack Damage 49% of baseNew: Effectiveness of Added Damage 111%Old: Effectiveness of Added Damage 49%Show DifferencesHide Differences

Blade Flurry of Incision

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Critical, Attack, AoE, Channelling, MeleeOld: Critical, Attack, AoE, Channelling, Physical, MeleeNew: Cost 6 ManaOld: Cost 4 ManaNew: Attack Damage 98.6% of baseOld: Attack Damage 49% of baseNew: Effectiveness of Added Damage 99%Old: Effectiveness of Added Damage 49%Show DifferencesHide Differences

Blink Arrow of Prismatic Clones

New: Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Old: Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.Show DifferencesHide Differences

Burning Arrow

Removed

Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies

Modified

New: Cost 14 ManaOld: Cost 12 ManaNew: Attack Damage 420% of baseOld: Attack Damage 300% of baseNew: Effectiveness of Added Damage 420%Old: Effectiveness of Added Damage 300%Show DifferencesHide Differences

Burning Arrow of Vigour

Modified

New: Cost 14 ManaOld: Cost 12 ManaShow DifferencesHide Differences

Caustic Arrow of Poison

Removed

113 to 169 Added Chaos Damage

Modified

New: Attack Damage 91% of baseOld: Attack Damage 70% of baseNew: Effectiveness of Added Damage 91%Old: Effectiveness of Added Damage 70%Show DifferencesHide Differences

Charged Dash

Modified

New: Cost 6 ManaOld: Cost 4 ManaNew: Attack Damage 264.1% of baseOld: Attack Damage 121% of baseNew: Effectiveness of Added Damage 264%Old: Effectiveness of Added Damage 121%Show DifferencesHide Differences

Cobra Lash

Removed

113 to 169 Added Chaos Damage

Modified

New: Cost 8 ManaOld: Cost 7 ManaNew: Attack Damage 205% of baseOld: Attack Damage 125.4% of baseNew: Effectiveness of Added Damage 205%Old: Effectiveness of Added Damage 125%Show DifferencesHide Differences

Cyclone

Removed

28 to 42 Added Attack Physical Damage

Modified

New: Attack, AoE, Movement, Channelling, MeleeOld: Attack, AoE, Movement, Channelling, Physical, MeleeNew: Cost 3 ManaOld: Cost 2 ManaNew: Attack Damage 111.2% of baseOld: Attack Damage 59% of baseNew: Effectiveness of Added Damage 111%Old: Effectiveness of Added Damage 59%Show DifferencesHide Differences

Cyclone of Tumult

Removed

28 to 42 Added Attack Physical Damage

Modified

New: Attack, AoE, Movement, Channelling, MeleeOld: Attack, AoE, Movement, Channelling, Physical, MeleeNew: Cost 6 ManaOld: Cost 2 ManaNew: Attack Damage 111.2% of baseOld: Attack Damage 59% of baseNew: Effectiveness of Added Damage 111%Old: Effectiveness of Added Damage 59%Show DifferencesHide Differences

Desecrate

Added

Spawned corpses’ level matches the area level, up to a maximum of Level 80

Removed

Spawns corpses up to Level 100New: Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Old: Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Show DifferencesHide Differences

Double Strike

Removed

Adds 113 to 169 Physical Damage against Bleeding Enemies

Modified

New: Cost 13 ManaOld: Cost 5 ManaNew: Attack Damage 409.6% of baseOld: Attack Damage 140% of baseNew: Effectiveness of Added Damage 409%Old: Effectiveness of Added Damage 140%Show DifferencesHide Differences

Double Strike of Impaling

Modified

New: Cost 13 ManaOld: Cost 5 ManaNew: Attack Damage 298.2% of baseOld: Attack Damage 140% of baseNew: Effectiveness of Added Damage 298%Old: Effectiveness of Added Damage 140%Show DifferencesHide Differences

Double Strike of Momentum

Modified

New: Cost 13 ManaOld: Cost 5 ManaNew: Attack Damage 196.7% of baseOld: Attack Damage 95% of baseNew: Effectiveness of Added Damage 196%Old: Effectiveness of Added Damage 95%Show DifferencesHide Differences

Dual Strike

Modified

New: Cost 14 ManaOld: Cost 5 ManaNew: Attack Damage 442.4% of baseOld: Attack Damage 244% of baseNew: Effectiveness of Added Damage 442%Old: Effectiveness of Added Damage 244%Show DifferencesHide Differences

Dual Strike of Ambidexterity

Modified

New: Cost 14 ManaOld: Cost 5 ManaNew: Attack Damage 360.5% of baseOld: Attack Damage 244% of baseNew: Effectiveness of Added Damage 360%Old: Effectiveness of Added Damage 244%Show DifferencesHide Differences

Elemental Hit

Added

15% more Damage for each type of Elemental Ailment on the Enemy

Removed

15% more Damage per Elemental Ailment on the Enemy

Modified

New: Attack, Melee, Strike, Fire, Cold, Lightning, AoE, PrismaticOld: Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, BowNew: Cost 10 ManaOld: Cost 11 ManaNew: 748 to 1389 Added Fire DamageOld: 480 to 891 Added Fire DamageNew: 609 to 1133 Added Cold DamageOld: 391 to 726 Added Cold DamageNew: 118 to 2287 Added Lightning DamageOld: 75 to 1467 Added Lightning DamageShow DifferencesHide DifferencesNew: Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Old: Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Show DifferencesHide Differences

Elemental Hit of the Spectrum

Added

15% more Damage for each type of Elemental Ailment on the Enemy

Removed

15% more Damage per Elemental Ailment on the Enemy

Modified

New: Cost 10 ManaOld: Cost 11 ManaNew: 182 to 337 Added Fire DamageOld: 166 to 309 Added Fire DamageNew: 148 to 275 Added Cold DamageOld: 136 to 252 Added Cold DamageNew: 29 to 555 Added Lightning DamageOld: 26 to 509 Added Lightning DamageShow DifferencesHide Differences

Ensnaring Arrow

New: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Old: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Show DifferencesHide Differences

Explosive Concoction

Modified

New: 1203 to 1805 Added Fire DamageOld: 1003 to 1505 Added Fire DamageNew: Deals 466 to 707 Added Cold Damage if Charges were consumed from a Sapphire FlaskOld: Deals 389 to 589 Added Cold Damage if Charges were consumed from a Sapphire FlaskNew: Deals 105 to 1083 Added Lightning Damage if Charges were consumed from a Topaz FlaskOld: Deals 88 to 903 Added Lightning Damage if Charges were consumed from a Topaz FlaskShow DifferencesHide Differences

Explosive Concoction of Destruction

Modified

New: 960 to 1440 Added Fire DamageOld: 799 to 1199 Added Fire DamageNew: Deals 372 to 564 Added Cold Damage if Charges were consumed from a Sapphire FlaskOld: Deals 310 to 469 Added Cold Damage if Charges were consumed from a Sapphire FlaskNew: Deals 84 to 864 Added Lightning Damage if Charges were consumed from a Topaz FlaskOld: Deals 70 to 719 Added Lightning Damage if Charges were consumed from a Topaz FlaskShow DifferencesHide Differences

Flicker Strike

Modified

New: Cost 8 ManaOld: Cost 10 ManaNew: Attack Damage 408.9% of baseOld: Attack Damage 210% of baseNew: Effectiveness of Added Damage 408%Old: Effectiveness of Added Damage 210%Show DifferencesHide Differences

Flicker Strike of Power

Modified

New: Cost 8 ManaOld: Cost 10 ManaNew: Attack Damage 408.9% of baseOld: Attack Damage 210% of baseNew: Effectiveness of Added Damage 408%Old: Effectiveness of Added Damage 210%Show DifferencesHide Differences

Frenzy

Modified

New: Attack, Projectile, BowOld: Attack, Projectile, Melee, Strike, BowShow DifferencesHide DifferencesNew: Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Old: Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Show DifferencesHide Differences

Frenzy of Onslaught

Modified

New: Attack, Melee, StrikeOld: Attack, Projectile, Melee, Strike, BowNew: Attack Damage 353.4% of baseOld: Attack Damage 135% of baseNew: Effectiveness of Added Damage 353%Old: Effectiveness of Added Damage 135%Show DifferencesHide DifferencesNew: Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Old: Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Show DifferencesHide Differences

Frost Blades

Removed

75 to 113 Added Cold Damage

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 409.6% of baseOld: Attack Damage 225% of baseNew: Effectiveness of Added Damage 409%Old: Effectiveness of Added Damage 225%Show DifferencesHide Differences

Frost Blades of Katabasis

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 409.6% of baseOld: Attack Damage 225% of baseNew: Effectiveness of Added Damage 409%Old: Effectiveness of Added Damage 225%Show DifferencesHide Differences

Galvanic Arrow

Removed

9 to 179 Added Lightning Damage

Modified

New: Attack Damage 113.9% of baseOld: Attack Damage 99% of baseNew: Effectiveness of Added Damage 113%Old: Effectiveness of Added Damage 99%Show DifferencesHide Differences

Galvanic Arrow of Energy

Removed

9 to 179 Added Lightning Damage

Modified

New: Attack Damage 241.5% of baseOld: Attack Damage 210% of baseNew: Effectiveness of Added Damage 241%Old: Effectiveness of Added Damage 210%Show DifferencesHide Differences

Galvanic Arrow of Surging

Removed

9 to 179 Added Lightning Damage

Modified

New: Attack Damage 113.9% of baseOld: Attack Damage 99% of baseNew: Effectiveness of Added Damage 113%Old: Effectiveness of Added Damage 99%Show DifferencesHide Differences

Grace

Modified

New: You and nearby allies gain 1545 additional Evasion RatingOld: You and nearby allies gain 2575 additional Evasion RatingShow DifferencesHide Differences

Hatred

Removed

You and nearby allies deal 18% more Cold Damage

Modified

New: You and nearby allies gain 39% of Physical Damage as Extra Cold DamageOld: You and nearby allies gain 25% of Physical Damage as Extra Cold DamageShow DifferencesHide Differences

Ice Shot

Removed

75 to 113 Added Cold Damage

Modified

New: Attack Damage 200.1% of baseOld: Attack Damage 174% of baseNew: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 174%Show DifferencesHide Differences

Ice Shot of Penetration

Modified

New: Cost 13 ManaOld: Cost 12 ManaShow DifferencesHide Differences

Lacerate

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Cost 17 ManaOld: Cost 8 ManaNew: Attack Damage 393.1% of baseOld: Attack Damage 154% of baseNew: Effectiveness of Added Damage 393%Old: Effectiveness of Added Damage 154%Show DifferencesHide Differences

Lacerate of Butchering

Modified

New: Cost 25 ManaOld: Cost 12 ManaNew: Attack Damage 629% of baseOld: Attack Damage 310% of baseNew: Effectiveness of Added Damage 629%Old: Effectiveness of Added Damage 310%Show DifferencesHide Differences

Lacerate of Haemorrhage

Removed

Adds 117 to 176 Physical Damage against Bleeding Enemies

Modified

New: Cost 13 ManaOld: Cost 6 ManaNew: Attack Damage 346% of baseOld: Attack Damage 120% of baseNew: Effectiveness of Added Damage 346%Old: Effectiveness of Added Damage 120%Show DifferencesHide Differences

Lancing Steel

Removed

113 to 169 Added Attack Physical Damage

Modified

New: Cost 13 ManaOld: Cost 10 ManaNew: Attack Damage 175% of baseOld: Attack Damage 106% of baseNew: Effectiveness of Added Damage 175%Old: Effectiveness of Added Damage 106%Show DifferencesHide Differences

Lancing Steel of Spraying

Removed

113 to 169 Added Attack Physical Damage

Modified

New: Attack, ProjectileOld: Attack, Projectile, PhysicalNew: Cost 13 ManaOld: Cost 10 ManaNew: Attack Damage 360% of baseOld: Attack Damage 220% of baseNew: Effectiveness of Added Damage 360%Old: Effectiveness of Added Damage 220%Show DifferencesHide Differences

Lightning Arrow

Removed

9 to 179 Added Lightning Damage

Modified

New: Cost 10 ManaOld: Cost 11 ManaNew: Attack Damage 177.1% of baseOld: Attack Damage 154% of baseNew: Effectiveness of Added Damage 177%Old: Effectiveness of Added Damage 154%Show DifferencesHide Differences

Lightning Arrow of Electrocution

Removed

9 to 179 Added Lightning Damage

Modified

New: Cost 10 ManaOld: Cost 11 ManaNew: Attack Damage 86.2% of baseOld: Attack Damage 75% of baseNew: Effectiveness of Added Damage 87%Old: Effectiveness of Added Damage 75%Show DifferencesHide Differences

Lightning Strike

Removed

9 to 179 Added Lightning Damage

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 456% of baseOld: Attack Damage 225% of baseNew: Effectiveness of Added Damage 456%Old: Effectiveness of Added Damage 225%Show DifferencesHide Differences

Lightning Strike of Arcing

Removed

9 to 179 Added Lightning Damage

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 377.4% of baseOld: Attack Damage 200% of baseNew: Effectiveness of Added Damage 377%Old: Effectiveness of Added Damage 200%Show DifferencesHide Differences

Mirror Arrow of Prismatic Clones

New: Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Old: Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows.Show DifferencesHide Differences

Pestilent Strike

Removed

113 to 169 Added Chaos Damage

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 472.6% of baseOld: Attack Damage 160% of baseNew: Effectiveness of Added Damage 472%Old: Effectiveness of Added Damage 160%Show DifferencesHide Differences

Poisonous Concoction

Modified

New: 716 to 1073 Added Chaos DamageOld: 622 to 933 Added Chaos DamageShow DifferencesHide Differences

Poisonous Concoction of Bouncing

Modified

New: 716 to 1073 Added Chaos DamageOld: 622 to 933 Added Chaos DamageShow DifferencesHide Differences

Puncture

Removed

75 to 113 Added Attack Physical Damage

Modified

New: Attack, Projectile, Duration, Physical, BowOld: Attack, Projectile, Duration, Melee, Strike, Physical, BowNew: Cost 14 ManaOld: Cost 6 ManaNew: Attack Damage 205.7% of baseOld: Attack Damage 164.6% of baseNew: Effectiveness of Added Damage 205%Old: Effectiveness of Added Damage 165%Show DifferencesHide DifferencesNew: Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Old: Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Show DifferencesHide Differences

Rain of Arrows

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Rain of Arrows of Artillery

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Rain of Arrows of Saturation

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Reave

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 534.6% of baseOld: Attack Damage 250% of baseNew: Effectiveness of Added Damage 534%Old: Effectiveness of Added Damage 250%Show DifferencesHide Differences

Reave of Refraction

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 534.6% of baseOld: Attack Damage 250% of baseNew: Effectiveness of Added Damage 534%Old: Effectiveness of Added Damage 250%Show DifferencesHide Differences

Scourge Arrow

Removed

113 to 169 Added Chaos Damage

Modified

New: Attack Damage 52% of baseOld: Attack Damage 40% of baseNew: Effectiveness of Added Damage 52%Old: Effectiveness of Added Damage 40%Show DifferencesHide Differences

Scourge Arrow of Menace

Removed

113 to 169 Added Chaos Damage

Modified

New: Cost 13 ManaOld: Cost 12 ManaNew: Attack Damage 162.5% of baseOld: Attack Damage 125% of baseNew: Effectiveness of Added Damage 162%Old: Effectiveness of Added Damage 125%Show DifferencesHide Differences

Shattering Steel

Removed

123 to 185 Added Attack Physical Damage

Modified

New: Cost 12 ManaOld: Cost 9 ManaNew: Attack Damage 265% of baseOld: Attack Damage 159% of baseNew: Effectiveness of Added Damage 265%Old: Effectiveness of Added Damage 159%Show DifferencesHide Differences

Shattering Steel of Ammunition

Removed

123 to 185 Added Attack Physical Damage

Modified

New: Cost 12 ManaOld: Cost 9 ManaNew: Attack Damage 265% of baseOld: Attack Damage 159% of baseNew: Effectiveness of Added Damage 265%Old: Effectiveness of Added Damage 159%Show DifferencesHide Differences

Shrapnel Ballista

Removed

56 to 85 Added Attack Physical Damage

Modified

New: Attack, Projectile, Totem, BowOld: Attack, Projectile, Totem, Physical, BowNew: Cost 13 ManaOld: Cost 11 ManaNew: Attack Damage 52.8% of baseOld: Attack Damage 44% of baseNew: Effectiveness of Added Damage 53%Old: Effectiveness of Added Damage 44%Show DifferencesHide Differences

Shrapnel Ballista of Steel

Removed

56 to 85 Added Attack Physical Damage

Modified

New: Cost 13 ManaOld: Cost 11 ManaNew: Attack Damage 68.6% of baseOld: Attack Damage 57.2% of baseNew: Effectiveness of Added Damage 69%Old: Effectiveness of Added Damage 58%Show DifferencesHide Differences

Siege Ballista

Modified

New: Cost 13 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Siege Ballista of Splintering

Modified

New: Cost 13 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Snipe

Modified

New: Cost 6 ManaOld: Cost 5 ManaShow DifferencesHide Differences

Spectral Helix

Modified

New: Attack Damage 180% of baseOld: Attack Damage 150% of baseNew: Effectiveness of Added Damage 180%Old: Effectiveness of Added Damage 150%Show DifferencesHide Differences

Spectral Shield Throw

Modified

New: 243 to 364 Base Off Hand Physical DamageOld: 203 to 304 Base Off Hand Physical DamageNew: 5 to 9 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on ShieldShow DifferencesHide Differences

Spectral Shield Throw of Shattering

Modified

New: Cost 10 ManaOld: Cost 12 ManaNew: 297 to 446 Base Off Hand Cold DamageOld: 248 to 372 Base Off Hand Cold DamageNew: 7 to 12 Added Cold Damage per 15 Evasion Rating on ShieldOld: 7 to 9 Added Cold Damage per 15 Evasion Rating on ShieldShow DifferencesHide Differences

Spectral Throw

Modified

New: Cost 9 ManaOld: Cost 8 ManaNew: Attack Damage 150% of baseOld: Attack Damage 125% of baseNew: Effectiveness of Added Damage 150%Old: Effectiveness of Added Damage 125%Show DifferencesHide Differences

Spectral Throw of Materialising

Modified

New: Cost 9 ManaOld: Cost 8 ManaNew: Attack Damage 340% of baseOld: Attack Damage 280% of baseNew: Effectiveness of Added Damage 340%Old: Effectiveness of Added Damage 280%Show DifferencesHide Differences

Split Arrow

Removed

56 to 85 Added Attack Physical Damage

Modified

New: Attack, Projectile, BowOld: Attack, Projectile, Physical, BowNew: Cost 9 ManaOld: Cost 10 ManaNew: Attack Damage 142.8% of baseOld: Attack Damage 119% of baseNew: Effectiveness of Added Damage 142%Old: Effectiveness of Added Damage 119%Show DifferencesHide Differences

Split Arrow of Splitting

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Splitting Steel

Removed

101 to 151 Added Attack Physical Damage

Modified

New: Cost 11 ManaOld: Cost 8 ManaNew: Attack Damage 330% of baseOld: Attack Damage 210% of baseNew: Effectiveness of Added Damage 330%Old: Effectiveness of Added Damage 210%Show DifferencesHide Differences

Splitting Steel of Ammunition

Removed

101 to 151 Added Attack Physical Damage

Modified

New: Cost 10 ManaOld: Cost 8 ManaNew: Attack Damage 330% of baseOld: Attack Damage 210% of baseNew: Effectiveness of Added Damage 330%Old: Effectiveness of Added Damage 210%Show DifferencesHide Differences

Storm Rain

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Storm Rain of the Conduit

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Storm Rain of the Fence

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Tornado Shot

Modified

New: Cost 13 ManaOld: Cost 12 ManaShow DifferencesHide Differences

Toxic Rain

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Toxic Rain of Sporeburst

Removed

113 to 169 Added Chaos Damage

Modified

New: Cost 10 ManaOld: Cost 11 ManaNew: Attack Damage 102% of baseOld: Attack Damage 85% of baseNew: Effectiveness of Added Damage 102%Old: Effectiveness of Added Damage 85%Show DifferencesHide Differences

Toxic Rain of Withering

Modified

New: Cost 10 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Unearth

Added

Spawned corpses are Level 70

Removed

Spawns corpses with Level 80

Venom Gyre

Modified

New: Cost 8 ManaOld: Cost 7 ManaNew: Attack Damage 200% of baseOld: Attack Damage 165% of baseNew: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 165%Show DifferencesHide Differences

Viper Strike

Removed

169 to 254 Added Chaos Damage

Modified

New: Cost 10 ManaOld: Cost 5 ManaNew: Attack Damage 442.4% of baseOld: Attack Damage 154% of baseNew: Effectiveness of Added Damage 442%Old: Effectiveness of Added Damage 154%Show DifferencesHide Differences

Viper Strike of the Mamba

Removed

169 to 254 Added Chaos Damage

Modified

New: Cost 10 ManaOld: Cost 5 ManaNew: Attack Damage 442.4% of baseOld: Attack Damage 154% of baseNew: Effectiveness of Added Damage 442%Old: Effectiveness of Added Damage 154%Show DifferencesHide Differences

Whirling Blades

Modified

New: Attack Damage 314.5% of baseOld: Attack Damage 150% of baseNew: Effectiveness of Added Damage 314%Old: Effectiveness of Added Damage 150%Show DifferencesHide DifferencesNew: Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.Old: Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.Show DifferencesHide Differences

Wild Strike

Modified

New: Cost 10 ManaOld: Cost 6 ManaNew: Attack Damage 403.1% of baseOld: Attack Damage 231% of baseNew: Effectiveness of Added Damage 403%Old: Effectiveness of Added Damage 231%Show DifferencesHide Differences

Wild Strike of Extremes

Modified

New: Attack Damage 328% of baseOld: Attack Damage 240% of baseNew: Effectiveness of Added Damage 328%Old: Effectiveness of Added Damage 240%Show DifferencesHide Differences

Armageddon Brand

Modified

New: Effectiveness of Added Damage 210%Old: Effectiveness of Added Damage 200%Show DifferencesHide Differences

Automation

New: Supports spell skills that are instant and have no reservation. Cannot support Vaal skills or skills used by totems, traps or mines. Cannot modify the skills of minions.Old: Supports spell skills that are instant and have no reservation. Cannot support skills used by totems, traps or mines. Cannot modify the skills of minions.Show DifferencesHide Differences

Bane

Modified

New: Deals 1075.5 Base Chaos Damage per secondOld: Deals 895.6 Base Chaos Damage per secondShow DifferencesHide Differences

Bane of Condemnation

Modified

New: Deals 1075.5 Base Chaos Damage per secondOld: Deals 895.6 Base Chaos Damage per secondShow DifferencesHide Differences

Blight

Modified

New: Deals 351.9 Base Chaos Damage per secondOld: Deals 284 Base Chaos Damage per secondShow DifferencesHide Differences

Blight of Atrophy

Modified

New: Deals 351.9 Base Chaos Damage per secondOld: Deals 284 Base Chaos Damage per secondShow DifferencesHide Differences

Blight of Contagion

Modified

New: Deals 704.3 Base Chaos Damage per secondOld: Deals 612.2 Base Chaos Damage per secondShow DifferencesHide Differences

Creeping Frost

Modified

New: Effectiveness of Added Damage 130%Old: Effectiveness of Added Damage 120%Show DifferencesHide Differences

Essence Drain

Modified

New: Effectiveness of Added Damage 160%Old: Effectiveness of Added Damage 140%New: Deals 776 to 1164 Chaos DamageOld: Deals 644 to 966 Chaos DamageNew: Deals 1818.1 Base Chaos Damage per secondOld: Deals 1509.4 Base Chaos Damage per secondShow DifferencesHide Differences

Essence Drain of Desperation

Modified

New: Effectiveness of Added Damage 160%Old: Effectiveness of Added Damage 140%New: Deals 776 to 1164 Chaos DamageOld: Deals 644 to 966 Chaos DamageNew: Deals 3959.4 Base Chaos Damage per secondOld: Deals 3287.2 Base Chaos Damage per secondShow DifferencesHide Differences

Flame Dash of Return

New: Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.Old: Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine.Show DifferencesHide Differences

Frostbolt

Added

Projectiles that have Pierced deal 20% more Damage

Removed

20% increased Cold Damage

Kinetic Blast

Added

Attack Speed 115% of baseIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

Modified

New: Cost 9 ManaOld: Cost 16 ManaShow DifferencesHide Differences

Kinetic Blast of Clustering

Added

Attack Speed 115% of baseIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

Modified

New: Cost 9 ManaOld: Cost 16 ManaShow DifferencesHide Differences

Kinetic Bolt

Added

Attack Speed 115% of base

Modified

New: Cost 9 ManaOld: Cost 10 ManaNew: Attack Damage 220% of baseOld: Attack Damage 175% of baseNew: Effectiveness of Added Damage 220%Old: Effectiveness of Added Damage 175%Show DifferencesHide Differences

Kinetic Bolt of Fragmentation

Added

Attack Speed 115% of base

Modified

New: Cost 9 ManaOld: Cost 10 ManaNew: Attack Damage 85% of baseOld: Attack Damage 70% of baseNew: Effectiveness of Added Damage 85%Old: Effectiveness of Added Damage 70%Show DifferencesHide Differences

Power Siphon

Added

Attack Speed 115% of baseIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value

Modified

New: Cost 9 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Power Siphon of the Archmage

Added

Attack Speed 115% of baseIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value

Modified

New: Cost 9 ManaOld: Cost 11 ManaShow DifferencesHide Differences

Purifying Flame of Revelations

Modified

New: Effectiveness of Added Damage 190%Old: Effectiveness of Added Damage 200%Show DifferencesHide Differences

Vortex

Modified

New: Effectiveness of Added Damage 170%Old: Effectiveness of Added Damage 270%Show DifferencesHide Differences

Vortex of Projection

Modified

New: Effectiveness of Added Damage 170%Old: Effectiveness of Added Damage 270%Show DifferencesHide Differences

Chance to Bleed Support

Removed

Supported Attacks deal 44 to 66 added Physical Damage with Weapons

Modified

New: Supported Attacks deal 29% more Damage with BleedingOld: Supported Attacks deal 19% more Damage with BleedingShow DifferencesHide DifferencesNew: Supports attack skills.Old: Supports attack skills. Cannot support skills that create minions.Show DifferencesHide Differences

Fist of War Support

Added

Ancestrally Boosted Slams deal 98% more Damage with Hits and Ailments

Removed

Ancestrally Boosted Slams deal 98% more Damage with HitsAncestrally Boosted Slams deal 69% more Damage with Ailments

Inspiration Support

Added

Supported Skills have 39% less Mana Cost

Removed

Supported Skills have 39% reduced Mana Cost

Multistrike Support

New: Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Old: Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Show DifferencesHide Differences

Rage Support

Added

Gain 3 Rage on Attack HitSupported Skills have 19% increased Attack Speed while you have at least 10 Rage

Removed

Supported Attacks deal 4 to 7 added Physical Damage with Weapons per 10 RageSupported Attacks deal 39 to 72 added Physical Damage with Weapons while you have at least 10 RageSupported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds

Shockwave Support

Modified

New: Attack Damage 336% of baseOld: Attack Damage 260% of baseNew: Effectiveness of Added Damage 336%Old: Effectiveness of Added Damage 260%Show DifferencesHide Differences

Trauma Support

Modified

New: Supported Skills have 10 to 17 Added Attack Physical Damage per TraumaOld: Supported Skills have 11 to 24 Added Attack Physical Damage per TraumaShow DifferencesHide Differences

Urgent Orders Support

Removed

Supported Skills have +2 seconds to Cooldown

Modified

New: Cost & Reservation Multiplier 200%Old: Cost & Reservation Multiplier 130%Show DifferencesHide Differences

Decay Support

Modified

New: Supported Skills inflict Decay on Hit, dealing 1034 Chaos Damage per second for 8 secondsOld: Supported Skills inflict Decay on Hit, dealing 843 Chaos Damage per second for 8 secondsShow DifferencesHide Differences

Infused Channelling Support

Added

Dex 48While Channelling a Supported Skill, take 10% less Damage from Hits

Removed

Infusion lasts 6 seconds after you finish ChannellingGain Infusion after Channelling a Supported Skill for 0.6 secondsInfusion grants 10% more Damage of Types matching Supported Skill Gem’s tagsWhile Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem’s Tags

Modified

New: Support, ChannellingOld: Support, Channelling, DurationNew: Int 70Old: Int 111New: Supported Skills deal 29% more DamageOld: Supported Skills deal 24% more DamageShow DifferencesHide DifferencesNew: Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.Show DifferencesHide Differences

Spell Echo Support

New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Show DifferencesHide Differences

Awakened Multistrike Support

New: Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Old: Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Show DifferencesHide Differences.forumTable .newsPost .gem-container{padding:10px 10px 0;margin:0 auto;box-sizing:border-box;width:calc(100% – 10px)}.forumTable .newsPost .gem-container .update-header{display:flex;align-items:center;justify-content:start}.forumTable .newsPost .gem-container .update-header h3{margin-right:20px}.forumTable .newsPost .gem-post-title{padding-left:5px}.forumTable .newsPost .gem{color:#c8c8c8;border:1px solid #131313;display:flex;padding:10px;margin:0 auto;box-sizing:border-box;width:calc(100% – 10px)}.forumTable .newsPost .gem-icon{margin-right:10px}.forumTable .newsPost .gem-content{width:100%}.forumTable .newsPost h6{display:block}.forumTable .newsPost p.diff-header{font-weight:700;margin-bottom:5px}.forumTable .newsPost ins{text-decoration:none}.forumTable .newsPost del{text-decoration:none}.forumTable .newsPost .new-line{color:#aed66d}.forumTable .newsPost .hide-del .details,.forumTable .newsPost .show-differences .show-text,.forumTable .newsPost .show-differences.hide-del .hide-text,.forumTable .newsPost .update-header .show-text,.forumTable .newsPost .update-header.hide-del .hide-text{display:none}.forumTable .newsPost .show-differences.hide-del .show-text,.forumTable .newsPost .update-header.hide-del .show-text{display:block}.forumTable .newsPost .hide-del .new-line{color:#c8c8c8}.forumTable .newsPost .old-line{padding-bottom:5px;color:#d79c35}.forumTable .newsPost p.old-line{padding-bottom:0}document.addEventListener(“DOMContentLoaded”, function () {
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