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THE WAR WITHIN SEASON 2 RELEASES IN

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THE WAR WITHIN SEASON 1 CLASS GUIDES

Frost Death Knight – The War Within Season 1

Our Frost Death Knight – The War Within Season 1 Guide prepares you for all the adventures in World of Warcraft’s first Season of The War Within! Check out our War Within S1 Frost DK Guide here on Your-MMO.com

Frost Death Knight – The War Within Season 1

Our Frost Death Knight – The War Within Season 1 Guide prepares you for all the adventures in World of Warcraft’s first Season of The War Within! Check out our War Within S1 Frost DK Guide here on Your-MMO.com

Easy Mode / Summary

Best Embellishments for Frost Death Knight in The War Within Season 1

Players can wear two Items with the “Embellishment” tag. These Items grant additional power which should be used in all scenarios. These items are crafted by players with the respective crafting profession. The current most popular Embellishments are:

Stat Priority for Frost Death Knight in The War Within Season 1 (Mythic Dungeons)

  1. Strength
  2. Critical Strike
  3. Mastery
  4. Haste
  5. Versatility

Stat Priority for Frost Death Knight in The War Within Season 1 (Raid Content)

  1. Strength
  2. Critical Strike
  3. Mastery
  4. Haste
  5. Versatility

Most used Trinkets for Frost Death Knight in The War Within Season 1

Both lists show the currently best Trinkets in either a Single Target situation or Multi Target combat. This list might not reflect the perfect choice for your unique situation. Trinkets can differ at any boss or in different dungeons. The see a full overview of Trinkets – visit Bloodmallet.

Beware that Healer trinkets are not included in this list.

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Changes to Frost Death Knight in The War Within

In The War Within, many classes have received significant changes to their talent trees and tuning. One of the new features in The War Within are the Hero Talents, unlocked at Level 71 and allowing players to choose between two spec-altering Hero Classes.

DEATH KNIGHT

  • All talent trees have had many talents move locations or have had their pathing updated. 
  • New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 6% for 6 seconds.
  • New Talent: Osmosis – Anti-Magic Shell increases healing received by 15%.
  • New Talent: Null Magic – Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%. 
  • New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%. 
  • New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds. 
  • New Talent: Runic Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%. 
  • New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated. 
  • Chains of Ice is now learned at level 13 (was a talent).
  • Anti-Magic Shell is now learned at level 14 (was a talent). 
  • Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
  • Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.
  • Rune of the Apocalypse has been updated:
    • War Effect – Damage taken increased to 4% (was 1%) and duration increased to 10 seconds (was 6 seconds).
    • Pestilence Effect – Damage increased by 500%.
    • Famine Effect – Damage dealt to the caster reduced to 5% (was 2%).
    • Death Effect – Healing reduction increased to 5% (was 1%).
  • Icebound Fortitude cooldown reduced by 60 seconds.
  • Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
  • Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-point talent (was 2).
  • Icy Talons now increases attack speed per stack by 6% (was 3%). Now a 1-point talent (was 2).
  • Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-point talent (was 2).
  • Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
  • Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
  • Blood Scent Leech increased to 5%.
  • Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-point talent.
  • Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
  • The following talents have been removed:
    • Might of Thassarian
    • Merciless Strikes
    • Clenching Grasp
    • Empower Rune Weapon
    • Rune of Hysteria 
  • Frost
    • New Talent: Shattered Frost – When Frost Strike consumes 5 Razorice stacks, it deals 65% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
    • New Talent: Cryogenic Chamber – Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
    • New Talent: Arctic Assault – Consuming Killing Machine fires a Glacial Advance through your target. 
    • New Talent: Smothering Offense – Your auto attack damage is increased by 10%. This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times.
    • New Talent: Icy Death Torrent – Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you. Deals reduced damage beyond 8 targets.
    • New Talent: The Long Winter – While Pillar of Frost is active your auto-attack critical strikes increase its duration by 2 seconds, up to a maximum of 6 seconds. 
    • New Talent: Hyperpyrexia – Your Runic Power spending abilities have a chance to additionally deal 45% of the damage dealt over 4 seconds.
    • Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).
    • Icecap has been redesigned – Reduces Pillar of Frost cooldown by 15 seconds.
    • Empower Rune Weapon has moved to the Frost tree (was Class tree).
    • Rime is now learned at level 21 (was a talent).
    • Breath of Sindragosa damage increased by 54% and cost per second reduced to 17 (was 18).
    • Frost Strike damage increased by 23%.
    • Obliterate damage increased by 23%.
    • Howling Blast damage increased by 23%.
    • Frost Fever damage increased by 23%.
    • Remorseless Winter damage increased by 23%.
    • Glacial Advance damage increased by 23%.
    • Frostsycthe damage increased by 5%.
    • Chill Streak damage increased by 23%.
    • Frostwyrm’s Fury damage increased by 10%.
    • Inexorable Assault damage increased by 23%.
    • Enduring Strength’s Strength increased to 20% (was 10%). Now a 1-point talent. 
    • Frostwhelp’s Aid now grants 8% Mastery per target hit (was 4%). Now a 1-point talent. 
    • Shattering Blade now increases Frost Strike damage by 125% (was 100%).
    • Pillar of Frost’s Strength increased to 30% (was 25%).
    • Spending runes no longer increases the Strength bonus of Pillar of Frost.
    • Rage of the Frozen Champion’s Runic Power generated from Howling Blast reduced to 6 (was 8).
    • Killing Machine now stacks 1 additional time.
    • Murderous Efficiency’s chance to grant a Rune reduced to 25% (was 50%).
    • Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found.
    • Rune of Razorice now displays the debuff on the enemy nameplate.
    • The following talents have been removed:
      • Fatal Fixation
      • Cold Blooded-Rage
      • Invigorating Freeze

Gems, Enchants and Consumables

Best Gems in Season 1

Regarding the Stat Priority listed below, we currently suggest using the following Sockets in your Gear. Some classes want to maximize the gain received from their Blasphemite Gems by socketing all possible different colors of Gems.

 

Best Enchants in Season 1

Enchants with Tertiary Stats (Avoidance, Speed or Leech) can vary by player preference.

Cloak: Avoidance/Leech/SpeedXXX
Chest: Primary StatsXXX
Bracers: Avoidance/Leech/SpeedXXX
Boots: StaminaXXX
Pants: Primary Stat / StaminaXXX
Rings: Secondary Stat before Diminishing Returns (30%)XXX
Weapon: Primary StatsXXX

Best Consumables in Season 1

This following list is an overview of all items that players should have in their inventory at all times. These consumables are often a necessity for Mythic dungeons or Raid content and provide a large boost in players performance.

Flaskxxxxx
Potion
Foodxxxxx
Oilxxxxx
Healing Potionxxxxx
Invisibility Potionxxxxx
Drumsxxxxx
Repair Hammerxxxxx
Combat Rezzxxxxx

Builds and Talents

Our Talent Trees are updated every day, reflecting all current Mythic+ Affixes, aswell as the most popular Talent Builds for Raid. We gathered all information about our Talent Builds from publicly available data of the best players worldwide. 

Last Update: 15.09.2024 2:00pm PDT

Gear and Trinkets in The War Within Season 1

Best Embellishments for Frost Death Knight in The War Within Season 1

Players can wear two Items with the “Embellishment” tag. These Items grant additional power which should be used in all scenarios. These items are crafted by players with the respective crafting profession. The current most popular Embellishments are:

Most used Trinkets for Frost Death Knight in The War Within Season 1

Both lists show the currently best Trinkets in either a Single Target situation or Multi Target combat. This list might not reflect the perfect choice for your unique situation. Trinkets can differ at any boss or in different dungeons. The see a full overview of Trinkets – visit Bloodmallet.

Beware that Healer trinkets are not included in this list.

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Best in Slot Gear for Frost Death Knight in The War Within Season 1

The following list contains various items from either Dungeons or Raid which benefit a generic Frost Death Knight the most. You should always make sure to follow your stat priority and equip gear that has either higher itemlevel, or ensure that it is an upgrade by checking Raidbots.

Dungeon Gear in The War Within Season 1

HelmetXX
NecklaceXX
ShouldersXX
CloakXX
ChestXX
WristsXX
GlovesXX
BeltXX
PantsXX
BootsXX
RingsXX
XX
WeaponsXX

Raid Gear in The War Within Season 1

HelmetXX
NecklaceXX
ShouldersXX
CloakXX
ChestXX
WristsXX
GlovesXX
BeltXX
PantsXX
BootsXX
RingsXX
XX
WeaponsXX

Stat Priority for Frost Death Knight in The War Within Season 1

The further we will get into the current expansion, the effects of diminishing returns start to limit the effectiveness of your secondary stats. After reaching 30% through secondary stats (eg. ~19800 Haste) on your gear, you will start receiving a penalty for each further point on your gear. This penalty reduces the gain from more of the same stat over this threshold.

Stat Priority can differ on every player due to the different gear being used. Make sure to check your own character on Raidbots to get the perfect results for you! A general overview for secondary stats is as follows.

Stat Priority for Frost Death Knight in The War Within Season 1 (Mythic Dungeons)

  1. Strength
  2. Critical Strike
  3. Mastery
  4. Haste
  5. Versatility

Stat Priority for Frost Death Knight in The War Within Season 1 (Raid Content)

  1. Strength
  2. Critical Strike
  3. Mastery
  4. Haste
  5. Versatility

General Rotation for Frost Death Knight in The War Within Season 1

For both Hero Classes we offer a general rotation overview. Beware that this is not an in-depth guide how to play your favorite class in each situation, but instead grant newer players insight about how to play and master the basics of their class.

Best Race for Frost Death Knight in The War Within Season 1

Each race in World of Warcraft offers their unique combat benefits which provide different powers to a specific class. We would suggest that players choose the race of their choice, regardless of the power gained. Anyways, here is a list of the different Races and their performance.

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