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Diablo IV Mid-Season Patch 1.4.3 – Pit Difficulty Reduced, Class Tuning

Blizzard has released the patch notes for Diablo 4’s Season 4 Mid-Season Patch 1.4.3, including class changes, reduced Pit difficulty, and more! Patch 1.4.3 will be released on Monday, June 17 on all platforms.
Home » Diablo IV » Diablo IV Mid-Season Patch 1.4.3 – Pit Difficulty Reduced, Class Tuning

Diablo IV Mid-Season Patch 1.4.3 – Pit Difficulty Reduced, Class Tuning

Blizzard has released the patch notes for Diablo 4’s Season 4 Mid-Season Patch 1.4.3, including class changes, reduced Pit difficulty, and more! Patch 1.4.3 will be released on Monday, June 17 on all platforms.
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Game Updates

Developer’s Note: We greatly appreciate everyone’s excitement since the launch of Season 4 and are very happy with the state of the game. The changes in this patch are aimed at buffing classes and builds that are not performing as well as their counterparts. We are also slightly reducing the difficulty of the Pit to ensure that most builds are able to get to Tier 60 to get their final tier of Masterworking materials.

Balance Updates

General

Healing Potions

Legendary Aspects

Mythic Unique Items

  • Andariel's VisageAndariel’s Visage
    • Poison nova now spawns on the enemy instead of the player.
    • Poison nova damage increased by 50%.
  • DoombringerDoombringer
    • Shadow explosion damage increased by 100%.
  • Ring of Starless SkiesRing of Starless Skies
    • Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5.
    • This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40%[x] to 50%[x].
  • Tyrael's MightTyrael’s Might
    • Divine barrage damage increased by 100%.

Paragon

  • Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board.

Developer’s Note: A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon Boards.

Barbarian

Skills

  • WhirlwindWhirlwind
    • Damage increased by 15%.
  • WhirlwindViolent Whirlwind
    • Damage bonus increased from 30%[x] to 35%[x].
  • Call of the AncientsCall of the Ancients
    • Korlic’s leap damage increased by 12.5%.
    • Talic’s whirlwind damage increased by 20%.
    • Madawc’s upheaval damage increased by 13%.
    • Call of the AncientsPrime Call of the Ancients
      • Damage bonus increased from 20%[x] to 25%[x].
  • FrenzyFrenzy
    • Damage increased by 8%.
  • FlayFlay
    • Bleeding damage over time increased by 8%.
    • FlayEnhanced Flay
      • Vulnerable duration increased from 3 to 5 seconds.
    • FlayBattle Flay
      • Bleed damage bonus increased from 10%[x] to 15%[x].
    • FlayCombat Flay
      • Maximum stack amount increased from 4 to 5.
      • Damage Reduction increased from 3% to 4%.
      • Buff duration increased from 3 to 6 seconds.

Passives

  • Pressure PointPressure Point
    • Previous – Lucky Hit: Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
    • Now – Lucky Hit: Your Core and Weapon Mastery Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
  • Tough as NailsTough as Nails
    • Additional Thorns as Bleeding damage increased from 10% to 15%.

Key Passives

  • Walking ArsenalWalking Arsenal
    • Damage per unique source of weapon damage increased from 10%[x] to 12%[x].

Legendary Aspects

  • Aspect of Tempering BlowsAspect of Tempering Blows
    • Weapon swaps to activate the effect are reduced from 6 to 5.
  • Slaking AspectSlaking Aspect
    • Previous – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when RendRend deals direct damage to at least one Bleeding enemy.
    • Now – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5-20.
  • Aspect of the Relentless ArmsmasterAspect of the Relentless Armsmaster
    • Before – Gain 35-65% increased Fury Generation while all bonuses from the Walking ArsenalWalking Arsenal Key Passive are active.
    • Now – Gain 35-65% increased Fury Generation and 15% reduced Fury cost to your Skills while all bonuses from the Walking ArsenalWalking Arsenal Key Passive are active.

Unique Items

Druid

Spirit Boons

  • Gift of the Stag
    • Maximum Spirit Increased from 20 to 40.
  • Prickleskin
    • Thorns amount increased by 100%.
  • Advantageous Beast
    • Previous – Reduce the duration of Control Impairing Effects by 15%.
    • Now – Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.
  • Scythe Talons
    • Critical Strike Chance increased from 5%[+] to 10%[+].
  • Iron Feather
    • Maximum Life increased from 14%[x] to 20%[x].
  • Swooping Attacks
    • Attack Speed increased from 10%[+] to 15%[+].
  • Energize
    • Spirit restored increased from 20 to 30.
  • Bolster
    • Fortify amount increased from 15% to 25% of your Maximum Life.
  • Obsidian Slam
    • Kills required for guaranteed Overpower reduced from 20 to 10.

Skills

Passives

  • Nature's FuryNature’s Fury
    • Chance to trigger a free Skill of the opposite category increased from 30% to 35%.
  • Perfect StormPerfect Storm
    • Damage bonus increased from 20%[x] to 30%[x].
  • Nature's ReachNature’s Reach
    • Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x].
  • Toxic ClawsToxic Claws
    • Poisoning amount increased from 8/15/23% to 12/24/36% of the Skill’s Base damage.
  • QuickshiftQuickshift
    • Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
  • Defensive PostureDefensive Posture
    • Previous – Increases the amount of Fortify you gain from all sources by 5/10/15%[+].
    • Now – Increases the amount of Fortify you gain from all sources by 5/10/15%[+] and you gain 3/6/9% Damage Reduction while Fortified.
  • MendingMending
    • Previous – While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources.
    • Now – While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life.
  • ProvocationProvocation
    • Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds.

Legendary Aspects

Paragon

  • Constricting TendrilsConstricting Tendrils Legendary Node
    • Damage increased from 120% to 150%.
  • DominateDominate Glyph
    • Damage bonus after an Overpower increased from 12%[x] to 15%[x].

Necromancer

Book of the Dead

  • Skirmishers Sacrifice Upgrade
    • Critical Strike Chance bonus increased from 5%[+] to 10%[+].
  • Defenders Sacrifice Upgrade
    • Resistance to All Elements increased from 20%[+] to 25%[+].
  • Reapers Sacrifice Upgrade
    • Shadow Damage increased from 15%[x] to 20%[x].
  • Shadow Mages Sacrifice Upgrade
    • Maximum Essence increased from 15 to 20.
    • Now also increases Essence Generation by 20%.
  • Cold Mages Sacrifice Upgrade
    • Damage to Vulnerable enemies increased from 15%[x] to 20%[x].
  • Bone Mages Sacrifice Upgrade
    • Overpower Damage increased from 25%[x] to 30%[x].
  • Bone Golem Sacrifice Upgrade
    • Attack Speed bonus increased from 10%[+] to 15%[+].
  • Blood Golem Sacrifice Upgrade
    • Maximum Life bonus increased from 10%[x] to 15%[x].
  • Iron Golem Sacrifice Upgrade
    • Critical Strike Damage bonus increased from 30%[x] to 35%[x].

Paragon

  • Blood Begets BloodBlood Begets Blood Legendary Node
    • Maximum damage increased from 15%[x] to 30%[x].
  • Blood-drinkerBlood-drinker Glyph
    • Fortify bonus increased from 7% to 10% of your Maximum Life.
  • DesecrationDesecration Glyph
    • Shadow damage bonus increased from 15%[x] to 20%[x].
  • GravekeeperGravekeeper Glyph
    • Damage bonus increased from 2%[x] to 3%[x], up to a maximum from 12%[x] to 18%[x] for every Close Corpse.

Legendary Aspects

  • Sacrificial AspectSacrificial Aspect
    • Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
  • Aspect of Shielding StormAspect of Shielding Storm
    • Previous – Each time that Bone StormBone Storm damages an enemy, gain a Barrier equal to 1-6% of your Base Life for 10 seconds.
    • Now – Each time that Bone StormBone Storm damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds.

Rogue

Skills

  • Twisting BladesTwisting Blades
    • Initial damage increased by 20%.
    • Return damage increased by 20%.
  • FlurryFlurry
    • Damage increased by ~25%.

Passives

  • ExposureExposure
    • Lucky Hit no longer requires direct damage to proc, and will now also work on Damage Over Time effects.
  • SturdySturdy
    • Damage Reduction increased from 4/8/12% to 6/12/18%.
  • Mending ObscurityMending Obscurity
    • Previous – While Stealthed, you Heal for 4/8/12% Maximum Life per second.
    • Now – When entering Sealth and every second while Stealthed, you Heal for 5/10/15% of your Maximum Life.

Paragon

  • VersatilityVersatility Glyph
    • Non-Basic and Non-Core skill damage increased from 15%[x] to 25%[x].
  • FluidityFluidity Glyph
    • Previous – When you cast an Agility Skill, you gain 9%[x] increased Energy Regeneration for 6 seconds.
    • Now – When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.
  • ExplosiveExplosive Glyph
    • Damage Reduction increased from 10%[x] to 15%[x].
  • DiminishDiminish Glyph
    • Damage Reduction increased from 10% to 15%.

Legendary Aspects

Developer’s Note: This only changes where the Grenades drop when using Shadow StepShadow Step, and not Evade.

Unique Items

  • Eyes in the DarkEyes in the Dark
    • Previous – Death TrapDeath Trap deals 50-70%[x] increased damage. Unless it hits a Boss of Player, Death Trap will continue to re-arm itself until it kills an enemy.
    • Now – Death TrapDeath Trap deals 50-90%[x] increased damage and will re-arm itself a second time.
  • Saboteur's SignetSaboteur’s Signet
    • Grenade damage increased by 50%.

Sorcerer

Skills

  • Ice ArmorIce Armor
    • Barrier amount increased from 30% of Base Life to 25% of Maximum Life.
  • TeleportShimmering Teleport
    • Duration increased from 3 to 4 seconds.
  • IncinerateIncinerate
    • Damage Reduction increased from 15% to 20%.

Passives

  • Potent WardingPotent Warding
    • Maximum Resistance increased from 1/2/3% to 2/4/6%.
    • Adjusted functionality: No longer excludes Basic Skill casts.
  • Glass CannonGlass Cannon
    • Additional damage taken reduced from 3/6/9%[x] to 2/4/6%[x].
  • Align the ElementsAlign the Elements
    • Persistence duration increased from 2 to 3 seconds.
  • ConductionConduction
    • Movement Speed increased from 3/6/9%[+] to 4/8/12%[+].
    • Duration increased from 3 to 4 seconds.
  • ElectrocutionElectrocution
    • Reduced enemy damage dealt increased from 5/10/15%[x] to 6/12/18%[x].
  • WarmthWarmth
    • Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%.
    • Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%.
  • Inner FlamesInner Flames
    • Bonus damage while Healthy increased from 3/6/9%[x] to 4/8/12%[x].
  • Overflowing EnergyOverflowing Energy
    • Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds.
  • AvalancheAvalanche
    • Bonus damage increased from 45%[x] to 60%[x].
  • CombustionCombustion
    • Bonus damage per unique source of Burning increased from 2%[x] to 4%[x].
  • Esu's FerocityEsu’s Ferocity
    • Critical Strike Chance increased from 5%[+] to 10%[+].
  • ShatterShatter
    • Bonus damage increased from 25%[x] to 30%[x].
  • Vyr's MasteryVyr’s Mastery
    • Bonus damage increased from 15%[x] to 20%[x].
    • Bonus damage after a Critical Strike increased from 20%[x] to 25%[x].

Legendary Aspects

Unique Items


End-Game

  • Health and damage levels have been reduced in the Pit. The adjustment is most significant as players approach tier 60, so more players can fully participate in Masterworking.

Developer’s Note: We’re adjusting the pit so more players can enjoy a smoother end game progression experience.

  • All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith.

Bug Fixes

  • Fixed an issue where Elixir of Holy BoltsElixir of Holy Bolts‘s damage was scaling unintentionally high when it was triggered from pets such as Necromancer’s Minions.

Developer’s Note: Elixir of Holy BoltsElixir of Holy Bolts now deals a percentage of your weapon damage rather than percentage of the enemy’s health. This change is intended to reduce its effectiveness against the toughest enemies in higher tiers of the Pit, but will still be really valuable for players throughout the whole game. We made this change alongside a reduction to the health of enemies in the Pit so players who are delving deep into the Pit aren’t heavily affected.

  • Fixed an issue where casting BoulderBoulders with Dolmen StoneDolmen Stone would cause it to not cast at all. BoulderBoulders now have a limit of 10 but their damage is increased by 10% for each boulder.
  • Fixed an issue Rapid FireRapid Fire with Scoundrel's KissScoundrel’s Kiss equipped couldn’t properly hit close targets and could sometimes fire projectiles behind the player. This also increases the radius of the explosions by 25%.
  • Fixed an issue where Pets were being counted as minions in various cases.

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