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SEASON 3.24 LEAGUE STARTER BUILDS

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Season 3.24 – Poisonous Concoction of Bouncing Pathfinder

Our Season 3.24 – Necropolis League Starter Builds are for Beginners and Advanced Players. Check out our Season 3.24 – Season 3.24 – Poisonous Concoction of Bouncing Pathfinder here on Your-MMO.com
Home » Path of Exile & Path of Exile 2 » Path of Exile Guides » Path of Exile 3.24 League Starter Builds » Season 3.24 – Poisonous Concoction of Bouncing Pathfinder

Season 3.24 – Poisonous Concoction of Bouncing Pathfinder

Our Season 3.24 – Necropolis League Starter Builds are for Beginners and Advanced Players. Check out our Season 3.24 – Season 3.24 – Poisonous Concoction of Bouncing Pathfinder here on Your-MMO.com

You can check out all of our other League Starter Builds here, for Beginners and Advanced Players.

Changes in Season 3.24 - Necropolis

  • Several Flasks have been changed, especially the Ruby, Sapphire and Topaz Flasks which reduced our damage taken from their respective elements. Instead, they are now rewarding Maximum Resistances which is still good for this build. According to our simulations, this will result in a 10% increased damage taken of these Elements, which should still not break this build, as long as our Resistances with these Flasks do not exceed 90%.

  • The Unique Flask Cinderswallow Urn can no longer gain ‘Reduced Mana Costs of Skills’. This does not change much for this build, because it was just an added bonus to the damage it provides to this build. Other stats like Crit Chance during Effect could be useful instead.

Leveling & Early Game

In order to be able to play this Build, you have to choose a Ranger in the Character Creation.

Before you reach the Endgame, players have to finish all 10 Acts of the Campaign. Most of the times, you will not be able to use the same abilities in the early game as you do in the Endgame. Here is an overview how you can progress easily throughout the Campaign. In this List, you will find all Gems to use in the Early Game, and To-Do Lists for all Quests and Trials in Act 1 – 10.

For even further Leveling advice, check out our Leveling Guide here.

Talents - Ascendancy - Pantheon

Our Leveling Talent Tree focuses on utilizing the Gems being used early into the Campaign, often times changing as soon Players finish Act 10.

During the Campaign, Players can receive up to 20 Regret Points, which our Leveling Talent Tree will not exceed whenever changing to the Early Maps / Midgame Talent Tree.

After completing the Campaign, Players can start utilizing a more in-depth Talent Tree, focusing on their new Abilities and Gear that they want to obtain during this time.

Upon reaching higher Levels, we are using more Jewel Slots and even Cluster Jewels to increase our damage. This often requires to unallocate previously skilled Talents to gain the needed amount of Passive Skills.

Our Talent Tree will not exceed Level 95. This is to ensure that its a rather achievable goal after several days.

If players are reaching a higher Level then 95, more Jewel Sockets are a preferable way to use the remaining Passive Skills.

Gear / Equipment

SlotSuggested Gear
Annoints/Implicits/Catalysts
Helmet

Rare Helmet

  • Mana Reservation Efficiency
  • Life
  • Resistances
  • AoE Gems / Area of Effect (Craft)

 

Endgame:

Devouring Diadem – Unique Helmet

Eldritch Implicits:

  • Mana Reservation Efficiency
  • Despair Curse Effect
Body ArmorThe Covenant – Unique Chest 
Gloves

Asenath’s Gentle – Unique Chest

 

Boots

Rare Boots

  • Spell Suppression
  • Movement Speed
  • Maximum Life
  • Resistances

Eldritch Implicits:

  • Action Speed
  • Poisons deal damage faster
Necklace

Rare Amulett

  • Resistances
  • +1 All Skill Gems
  • +1 Chaos Skill Gems
  • Area of Effect/Damage
  • Resistances
  • Damage over Time

Annoint

  • Whispers of Doom
  • (Corruption)

Catalyst

  • Resistances
  • Attributes
Ring 1

Rare Ring

  • Attributes
  • Life
  • Resistances
  • Non-Channeling Skills cost less Mana
  • Accuracy Rating

Catalyst

  • Resistances
  • Attributes
Ring 2
  • Attributes
  • Life
  • Resistances
  • Non-Channeling Skills cost less Mana
  • Accuracy Rating

Catalyst

  • Resistances
  • Attributes
Belt

Rare Belt (Stygian Vise)

  • Attributes
  • Resistances
  • Life
  • Flask Effect Duration
  • Flask Charges
  • Regenerate Energy Shield while Rare Nearby (Craft)

Catalyst

  • Resistances
  • Attack Mods (Endgame)
Weapon 1  
Weapon 2

Rare Shield

  • Spell Suppression
  • Maximum Life
  • Resistances
  • Armour/Evasion
 
Flask 1

Divine Life Flask

  • Immune to Poison or Bleeding 
  • Increased Amount Recovered/Reduced Recovery Rate

 

Flask 2

Quicksilver Flask

  • Charge Recovery Rate
  • Movement Speed

Enchant

  • Used when Charges reach Full
Flask 3

Granite Flask

  • Charge Recovery Rate
  • Armor during Effect

Enchant

  • Used when Charges reach Full
Flask 4

Jade Flask

  • Charge Recovery Rate
  • Evasion during Effect

Enchant

  • Used when Charges reach Full
Flask 5

Silver Flask

  • Charge Recovery Rate
  • Attack Speed during Effect

Enchant

  • Used when Charges reach Full

Jewels & Sockets

The list of Gems includes suggestions for various rare gems that can be put into socket slots, especially upon reaching the higher Endgame. Other Unique Jewels are a good choice aswell, but can become really expensive.

For the Cluster Jewel suggested in this Build, you want to look for the following stats.

Rare Jewel

  • Chaos Damage over Time Multiplier
  • Damage over Time Multiplier
  • Maximum Life

 

Cluster Jewels

  • Large Chaos Damage – Unholy Grace / Unwaveringly Evil / Wicked Pall
  • Medium Damage over Time – Brewed for Potency / Circling Oblivion

 

Unique Jewels

  • Watcher’s Eye

Gems & Abilities

This list includes all desirable Skill & Support Gems. ‘Awakened Gems’ can be freely equipped aswell, but are not included in this list. The Support Gems are listed in order, with the most important ones in the top. Replacements for certain Gems until Players obtain them can be found in the right column.

GemsReplacements

Poisonous Concoction of Bouncing

  • Greater Volley
  • Greater Multiple Projectiles
  • Unbound Ailments
  • Vicious Projectiles
  • Void Manipulation
 

Despair

 

Auras

  • Determination
  • Vaal Grace
  • Purity of Elements
  • Enlighten
  • Precision Level 1
 
Skitter Bots instead of a 50% Aura to compensate for a missing Enlighten Gem and Helmet

Plague Bearer

  • Enhance

Ancestral Protector

Blood Rage

Dont use Enhance aslong you dont have it
Flame DashDash

Malevolence

  • Divine Blessing
Keep Divine Blessing on Level 1 if struggling with Mana

Vaal Molten Shell (Level 10)

  • Cast When Damage Taken (Level 1)
 

Atlas Talent Tree

The Atlas Talent Tree can alter your game experience heavily. This Tree is designed to empower and direct certain League Mechanics towards your personal preference. Beware that the suggested Talent Tree works pretty well with the current Build, but this may differ for each individual player. Take this Suggestion with caution!

This Passive Tree focuses on Increased Chance to Drop Adjacent Maps, allowing players to progress into higher Tier Maps fast. This Tree does not include any other League Mechanics which should be chosen on players preference.

We also focus on dropping Maps 1 Tier Higher, aswell as additional Kirac Missions. 

We also included a node for the Syndicate Safehouse for Map completion to trigger more Catharina Encounters for the Veiled Orb.

Frequently Asked Questions

This build will require later on a Devouring Diadem Helmet which grants the Eldritch Battery Talent. Make sure to skill it as displayed in our Midgame Tree.

Flame Dash is the only Gem that requires more then 98 Intelligence. Keep it on lower Level if your Int is low. You should not focus on getting higher Intelligence

Make sure Precision is kept on lower Level. This build will require the Mana Reservation Efficiency of the Unique Helmet and an Enlighten Gem. Otherwise, for mapping, you could use a mana reservation efficiency essence on a helmet and the eldritch implicit with mana reservation before and use Determination on Divine Blessing instead of Malevolence.

For Mapping, you can switch one Health Flask with a Quicksilver Flask. For Bossing, to maintain the highest damage output, you could use 2 Health Flasks instead.

Try to keep Divine Blessing on Level 1 until you can maintain the higher cost of Energy Shield when using Eldritch Battery and you got more Energy Shield.

Buy a clean Amulet with only +1 All Skill Gems on it, or try your best with Alteration Orbs
Craft “Can have up to 3 Crafted Modifier” and use a Bestiary Imprint to save the Item
Regal Orb
Craft “Cannot Roll Attack Modifiers” and “Prefixes cannot be changed”, and if needed a 3rd Suffix to fill them up
Go to your Harvest Crafting Bench and craft “Reforge Item, including Chaos modifier”
You can now continue crafting it to your liking and budget by crafting Prefixes cannot be changed and Scouring Orb, or just craft “up to 3 crafted modifiers” again and fill up with some desired mods.

Showcase: https://youtu.be/s-t9nEJaEFY?t=914

External Links & PoB

We want to keep our League Starter Guides as simple as possible. We understand that using Path of Building and other 3rd Party Tools might not be the best way for New Players. 

  • Refer to our New Players Guide here.
  • Refer to our Path of Building Guide here.

 

Path of Building for our Poisonous Concoction of Bouncing Pathfinder: https://pobb.in/yCLBsL3SGtIV

We use Filterblade as our Loot filter: https://www.filterblade.xyz/

Our Interactive Talent Trees are powered by PoEPlanner.