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Diablo IV Season 5 PTR Launches June 25 – Full Patch 1.5.0 Patch Notes

Blizzard has released the patch notes for Diablo 4’s Season 5 PTR Patch 1.5.0, including the new Infernal Hordes endgame mode, new Legendaries and Uniques, class changes, and much more!
Home » Diablo IV » Diablo IV Season 5 PTR Launches June 25 – Full Patch 1.5.0 Patch Notes

Diablo IV Season 5 PTR Launches June 25 – Full Patch 1.5.0 Patch Notes

Blizzard has released the patch notes for Diablo 4’s Season 5 PTR Patch 1.5.0, including the new Infernal Hordes endgame mode, new Legendaries and Uniques, class changes, and much more!

The Season 5 PTR will start on Tuesday, June 25 for PC only.

Game Updates

New Items and Tempering Recipes

All Classes

Tempering Recipes

Worldly Finesse – Offensive

  • +X% Critical Strike Damage
  • +X% Vulnerable Damage
  • +X% Overpower Damage
  • +X% Ultimate Damage

Barbarian

Unique Items

Unbroken Chain – Amulet

Legendary Aspects

Aspect of Forward Momentum – Mobility

  • Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.

Tempering Recipes

Slayer’s Finesse – Offensive

  • Vulnerable Damage
  • Bonus Damage against Injured
  • Bleeding Damage

Druid

Unique Items

Björnfang’s Tusks – Unique Gloves

  • CataclysmCataclysm is now guaranteed to strike anything in range and you deal 40-80%[x] increased damage for the duration of the effect. While CataclysmCataclysm is active, you gain unlimited Spirit.

Legendary Aspects

Aspect of the Rushing Wilds – Mobility

  • Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.

Tempering Recipes

Ultimate Efficiency – Resource

Necromancer

Unique Items

Path of Trag’Oul – Unique Boots

Legendary Aspects

Aspect of the Unholy Tether – Mobility

  • Casting GolemGolem‘s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.

Inexorable Reaper’s – Mobility

  • SeverSever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.

Aspect of Creeping Mist – Mobility

  • Gain 20-35% Evade Cooldown Reduction.
  • You can now Evade during Blood MistBlood Mist, traveling twice as far. Entering or exiting Blood MistBlood Mist resets your Evade Cooldown.

Imprisoned Spirit’s – Offensive

Tempering Recipes

Necromancer Wall – Defensive

Rogue

Unique Items

Shroud of Khanduras – Unique Chest Armor

  • Dark ShroudDark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.

Legendary Aspects

Of Nebulous Brews – Mobility

  • Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 30 meters, you spawn a Healing Potion.

Galvanized Slasher’s – Resource

  • Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 10-25.

Of Iron Rain – Offensive

  • Smoke GrenadeSmoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.

Breakneck Bandit’s – Offensive

  • FlurryFlurry deals 15-30% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.

Mired Sharpshooter’s – Utility

  • CaltropsCaltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.

Tempering Recipes

Subterfuge Expertise

Rogue Persistence

  • Increased Maximum Life Percentage gained while Dark ShroudDark Shroud is active.
  • Increased Maximum and All Resistance Percentage for 5 Seconds from Health Potions.
  • Increased Skill Ranks of Second WindSecond Wind.
  • Increased Skill Ranks of AftermathAftermath.

Sorcerer

Unique Item

Axial Conduit – Unique Pants

  • Chain LightningChain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain LightningChain Lightning. After draining 66 total Mana, the bolt explodes for (270%-570%) Lightning damage.
  • Chain LightningChain Lightning expires if you don’t have enough Mana for it to drain.

Legendary Aspects

Aspect Of Tenuous Agility

  • Gain 5-15% increased Movement Speed. This bonus is doubled if you haven’t used a Defensive Skill in 8 seconds.

Aspect Of the Firebird

Lightning Rod Aspect

  • Chain LightningChain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.

Aspect Of Elemental Acuity

  • Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per element.
  • At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.

Aspect Of the Orange Herald

  • Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.

Tempering Recipes

Discharge – Weapon

Conjuration – Weapon

Conjuration Fortune – Utility

Elemental Control – Utility

Existing Tempering Recipe Additions


Balance Updates

General

Barbarian

Skills

BashBash

  • Adjusted functionality: After bashing enemies 4 times, your next BashBash will Clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.
  • BashEnhanced Bash
    • Adjusted functionality: Clobbering an enemy grants you 20% Maximum Life as Fortify.
  • BashBattle Bash
    • Adjusted functionality: Clobbering an enemy generates an additional 10 Fury.

FlayFlay

  • FlayEnhanced Flay
    • Vulnerable duration increased from 3 to 5 seconds.
  • FlayCombat Flay
    • Damage Reduction increased from 3% to 4%.
    • Maximum stacks increased from 4 to 5.
    • Buff duration increased from 3 to 6 seconds.

Endless FuryEndless Fury

  • No longer requires Two-Handed weapons.
  • Fury gain from Basic Skills increased from 10/20/30% to 12/24/36%.

Imposing Presence Imposing Presence

  • Maximum Health reduced from 6/12/18% to 5/10/15%.

Legendary Aspects

Wanton Rupture AspectWanton Rupture Aspect

  • Frequency increased from every 40-25 seconds to every 30-15 seconds.

Aspect of Grasping WhirlwindAspect of Grasping Whirlwind

  • Now pulls in new targets three times as frequently.

Steadfast Berserker's AspectSteadfast Berserker’s Aspect

  • No longer requires a Lucky Hit, and now always triggers.

Unique Items

Gohr's Devastating GripsGohr’s Devastating Grips

  • Explosion size is now affected by increases to WhirlwindWhirlwind‘s size.

Paragon Nodes

HemorrhageHemorrhage Legendary Node

  • Now bonus Bleeding damage now caps at 45%.

Weapons MasterWeapons Master Legendary Node

  • Fury gain increased from 4% to 8% of Maximum Fury.

Druid

  • Passive Rank bonus for ClarityClarity affix added to Amulets.

Skills

LandslideLandslide

  • Damage per hit of LandslideLandslide increased from 37.% to 70%. Total damage increased.
  • Damage area increased from 1.5 to 2.
  • Doubled the amount of pillars.

ShredShred

  • 1st Attack Damage buffed from 28% to 52%.
  • 2nd Attack Damage buffed from 39% to 72%.
  • 3rd Attack Damage buffed from 77% to 143%.

PulverizePulverize

  • Damage buffed from 50% to 92.5%.

TornadoTornado

  • Damage buffed from 35% to 65%.

Lightning StormLightning Storm

  • Damage buffed from 40% to 74%.

HurricaneHurricane

  • Damage buffed from 187% to 346%.

RavensRavens

  • Can now be cast while moving.

Poison CreeperPoison Creeper

  • Can now be cast while moving.

LacerateLacerate

  • Damage area increased from 1 to 2.
  • Casting LacerateLacerate now teleports to the target instead of starting at the caster.

CataclysmCataclysm

  • Lightning Strike rate is doubled.

Grizzly RageGrizzly Rage

  • Cooldown for this ability now starts after Grizzly RageGrizzly Rage ends.
  • Previous – Shapeshift into a Dire Werebear for 10 seconds gaining 20%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to an additional 5 seconds.
  • Now – Shapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds.

Debilitating RoarDebilitating Roar

  • Damage Reduction decreased from 70% to 40%.

Earthen BulwarkEarthen Bulwark

  • Previous – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
  • Now – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.

Cyclone ArmorCyclone Armor

  • Non-Physical Damage Reduction increased from 10% to 15%.

Passives

Shepherd's AspectShepherd’s Aspect

  • Previous – Core and Wrath Skills deal an additional 20% damage for each Companion you have.
  • Now – Companion Skills deal an additional 20% damage for each Companion you have.

Skinwalker's AspectSkinwalker’s Aspect

  • Previous – When you use a Shapeshifting Skill that changes your form, gain 2-5 Life. If you are at full Life, gain the same amount as Fortify.
  • Now – When you use a Shapeshifting Skill that changes your form, gain 5-20% Life. If you are at full Life, gain the same amount as Fortify.

Aspect of The AftershockAspect of The Aftershock

  • Delay from second set of LandslideLandslides slightly decreased.

Lupine FerocityLupine Ferocity

  • Reduced amount of hits from 6 to 3 to benefit from the effect.

VigilanceVigilance

  • Damage Reduction increased for each Skill Rank from 5% to 7%.

Iron FurIron Fur

  • Damage Reduction increased for each Skill Rank from 3% to 4%.

Heightened SensesHeightened Senses

  • Damage Reduction increased for each Skill Rank from 2% to 3%.

Legendary Aspects

Aspect of Metamorphic StoneAspect of Metamorphic Stone

  • No longer removes Wrath skill tag from BoulderBoulder.

Paragon

ThunderstruckThunderstruck Legendary Node

  • Now has a maximum bonus capped at 40%.

HumanHuman Glyph

  • Damage bonus increased from 6.6% to 9.9%.
  • Damage Reduction increased from 10% to 15%.

ProtectorProtector Glyph

  • Damage Reduction increased from 10% to 15%.

WerebearWerebear Glyph

  • Damage bonus increased from 6.6% to 9.9%.
  • Damage Reduction increased from 10% to 15%.

WerewolfWerewolf Glyph

  • Damage Reduction increased from 10% to 15%.

Necromancer

Book of the Dead

  • Necromancer Minion attacks can now Overpower.
  • Minions are now more aggressive and will automatically engage nearby enemies.

Golem

  • Active ability – If the Golem is far from the targeted location, it will now leap to the target.
  • Iron Golem – Slam size increased by 56%.

Skills

SeverSever

  • Primary damage increased from 80% to 110%.
  • Secondary damage increased from 30% to 45%.
  • Lucky Hit Chance increased from 20% to 25%.

BlightBlight

  • Damage over time increased from 105% to 135%.

Blood WaveBlood Wave

  • Damage increased from 150% to 450%.

Passives

ShadowblightShadowblight

  • Hits required reduced from 10 to 8.
  • Damage increased from 22% to 44%.

Hellbent CommanderHellbent Commander

  • Previous – Your Minions deal 15/30/45%[x] increased damage while you are Close to them.
  • Now – While you control at least 7 Minions, they deal 10/20/30%[x] increased damage.

Legendary Aspects

Blighted AspectBlighted Aspect

  • Bonus damage after triggering ShadowblightShadowblight 10 times reduced from 60-120%[x] to 35-50%[x].

Developer’s Note: Blighted AspectBlighted Aspect has been a disproportionately large source of damage for ShadowblightShadowblight based Necromancers, giving far more power than we normally give for a single Aspect. To compensate for this change, we are increasing the baseline power of the Darkness Core Skills and ShadowblightShadowblight with the goal of keeping these builds at approximately the same overall power level.

Aspect of Bursting BonesAspect of Bursting Bones

  • Bone PrisonBone Prison Burst damage increased from 9-12.2% to 75-120% of Weapon Damage.

Aspect of Empowering ReaperAspect of Empowering Reaper

  • Chance for SeverSever to create BlightBlight increased from 10-25% to 15-30%.
  • BlightBlight bonus damage increased from 40-100%[x] to 60-120%[x].

Aspect of Hungry BloodAspect of Hungry Blood

  • Additional Blood LanceBlood Lance damage increased from 33-48% to 40-70%.

Aspect of Grasping VeinsAspect of Grasping Veins

  • Critical Strike Chance after casting Corpse TendrilsCorpse Tendrils reduced from 10-25% to 5-20%.
  • Critical Strike Damage to enemies damaged by Corpse TendrilsCorpse Tendrils reduced from 20-50% to 10-40%.
  • Critical Strike Damage bonus now lasts for 6 seconds, rather than indefinitely.

Cadaverous AspectCadaverous Aspect

  • Previous – Consuming a Corpse increases the damage of your next Core Skill by 5-10%[x], up to 25-50%[x].
  • Now – Consuming a Corpse increases the damage of your Core Skills by 3.5-6%[x] for 5 seconds, up to 17.5-30%[x].

Torturous AspectTorturous Aspect

  • Previous – Iron MaidenIron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by Iron MaidenIron Maiden have a 10-25% chance to be Stunned for 1 second when they deal direct damage.
  • Now – Iron MaidenIron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10-25% chance to be Stunned for 1 second when they take damage from Iron MaidenIron Maiden.

Unique Items

Blood Moon BreechesBlood Moon Breeches

  • Bonus Overpower Damage to Cursed enemies increased from 70%[x] to 100%[x].

Cruor's EmbraceCruor’s Embrace

  • Core Skill Damage Affix replaced with Ranks to Tides of BloodTides of Blood Passive.

Ring of MendelnRing of Mendeln

  • Lucky Hit Chance Affix replaced with Summoning Skill Damage.

Deathspeaker's PendantDeathspeaker’s Pendant

  • Summoning Skill Damage Affix replaced with Movement Speed.

Paragon

WitherWither Legendary Paragon Node

  • Intelligence scaling is now capped at 1200 Intelligence.

Rogue

  • Maximum Arrow Storms increased from 5 to 7.
  • Preparation
    • Previous – Every 75 Energy you spend reduces your Ultimate Skill’s Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.
    • Now – Spend 75 Energy to reduce your Ultimate Skill’s Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 8 seconds.

Skills

Blade ShiftBlade Shift

  • Damage increased by 50% (0.2 to 0.3).
  • Previous – Quickly stab your victim for damage and shift, allowing you to move freely through enemies for 4 seconds.
  • Now – Quickly stab your victim for damage and shift, making you Unhindered for 4 seconds.

Developer’s Note: Unhindered allows you to move through enemies and prevents your Movement Speed from being lowered.

Invigorating StrikeInvigorating Strike

  • Damage increased by 20%.

Twisting BladesEnhanced Twisting Blades

  • Return damage bonus increased from 30% to 35%.

Shadow StepShadow Step

  • Damage increased by 11% (0.72 to 0.8).
  • Shadow StepEnhanced Shadow Step
    • Previous – Damaging an enemy with Shadow StepShadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
    • Now – Damaging an enemy with Shadow StepShadow Step Dazes and applies Vulnerable to them for 3 seconds.
  • Shadow StepMethodical Shadow Step
    • Previous – Enemies damaged by Shadow StepShadow Step are Stunned for 2 seconds.
    • Now – After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.
  • Shadow StepDisciplined Shadow Step
    • Previous – Shadow StepShadow Step‘s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow StepShadow Step in the last 4 seconds.
    • Now – Damaging an enemy with Shadow StepShadow Step Stuns them for 2 seconds and reduces its Cooldown by 3 seconds.

DashDash

  • Damage increased by 25% (0.32 to 0.4).
  • Additional functionality: DashDash Slows enemies hit by 30% for 3 seconds.
  • DashEnhanced Dash
    • Previous – Enemies damaged by DashDash take 15% increased Critical Strike Damage from you for 5 seconds.
    • Now – Casting DashDash increases your Critical Strike Chance by 10% for 5 seconds.
  • DashDisciplined Dash
    • Previous – DashDash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
    • Now – At the end of DashDash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them.
  • DashMethodical Dash
    • Previous – Dealing damage to Crowd Controlled enemies with DashDash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
    • Now – Dash has 1 additional ChargeCharge and its Charge Cooldown is reduced by 2 seconds.

FlurryFlurry

  • Lucky Hit Chance increased from 10% to 13%.

FlurryEnhanced Flurry

  • Previous – Each time FlurryFlurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
  • Now – Each time FlurryFlurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 50%.

FlurryAdvanced Flurry

  • Previous – Evading through an enemy will cause your next FlurryFlurry to deal 30% increased damage and Stun enemies hit for 2.5 seconds.
  • Now – Successive casts of FlurryFlurry increase its damage by 15% and reduce its Energy cost by 10%, up to 3 times.

FlurryImproved Flurry

  • Previous – FlurryFlurry deals 20% increased damage to Vulnerable targets. If FlurryFlurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Now – Casting FlurryFlurry dashes you to the target and Heals 10% of your Maximum Life.

CaltropsCaltrops

  • Damage increased by 13% (0.4 to 0.45).
  • CaltropsDisciplined Caltrops
    • Critical Strike Chance bonus increased from 5% to 10%.

Dark ShroudDark Shroud

  • You can now only lose 1 Dark Shroud shadow every 1.5 seconds.
  • Dark ShroudEnhanced Dark Shroud
    • Previous – Dark ShroudDark Shroud‘s shadows have a 14% chance to not be Consumed.
    • Now – Each active Dark Shroud shadow grants you 5% increased Movement Speed and also has a 15% chance to not be Consumed.
  • Dark ShroudSubverting Dark Shroud
    • Previous – Each active shadow from Dark ShroudDark Shroud grants you 4% increased Movement Speed.
    • Now – You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.
  • Dark ShroudCountering Dark Shroud
    • You only need 1 active shadow to get the bonus Critical Strike Chance instead of 2.
    • Critical Strike Chance increased from 8% to 10%.

Smoke GrenadeSmoke Grenade

  • Additional functionality: Smoke GrenadeSmoke Grenade now deals 45% Physical damage, has a 25% Lucky Hit Chance, and its Skill Ranks now give increased damage and Cooldown Reduction.
  • Smoke GrenadeEnhanced Smoke Grenade
    • Previous – Enemies affected by Smoke GrenadeSmoke Grenade take 25% increased damage from you.
    • Now – Enemies hit by Smoke GrenadeSmoke Grenade take 25% increased damage from you for 5 seconds.
  • Smoke GrenadeCountering Smoke Grenade
    • Previous – Lucky Hit: Dealing direct damage to enemies affected by Smoke GrenadeSmoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
    • Now – Hitting an Elite or Boss with Smoke GrenadeSmoke Grenade reduces its Cooldown by 5 seconds.
  • Smoke GrenadeSubverting Smoke Grenade
    • Previous – If an enemy is Vulnerable, Slowed, or Chilled then Smoke GrenadeSmoke Grenade will Daze them for 20% longer.
    • Now – Smoke GrenadeSmoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

Poison ImbuementPoison Imbuement

Poison TrapPoison Trap

Penetrating ShotPenetrating Shot

  • New functionality: Now deals 10% increased damage per enemy it pierces.
  • Penetrating ShotEnhanced Penetrating Shot
    • Previous – Penetrating ShotPenetrating Shot deals 10% increased damage for each enemy it pierces.
    • Now – Casting Penetrating ShotPenetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire an additional shot for free.

Rain of ArrowsRain of Arrows

  • Casting Speed has been increased by 30%.
  • Lucky Hit Chance increased from 2% to 4%.
  • Cooldown reduced from 55 to 50 seconds.

Passives

ConcussiveConcussive

  • Renamed to Unstable Elixirs.
  • Previous – After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
  • Now – Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by 6% for 5 seconds.

Rapid GambitsRapid Gambits

  • Previous – Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.
  • Now – Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze an enemy.

Trick AttacksTrick Attacks

  • Previous – When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.
  • Now – Dazing or Stunning an enemy increases your Critical Strike Chance by 2% and Critical Strike Damage by 2% for 5 seconds, both up to 12%.

ImpetusImpetus

  • New functionality: Added visuals to show when the effect is ready.
  • Previous – After moving 12 meters, your next Non-Basic attack deals 7% increased damage.
  • Now – After moving 15 meters, your next Core or Ultimate attack deals 8% increased damage. While the damage bonus remains, your Agility and Subterfuge Skills deal 4% increased damage.

MaliceMalice

  • Previous – You deal 3% increased damage to Vulnerable enemies.
  • Now – You deal 4% increased damage to Vulnerable or Knocked Down enemies.

Alchemical AdvantageAlchemical Advantage

  • Previous – You gain 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%.
  • Now – Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1% for 8 seconds, up to 5%.

Developer’s Note: The maximum stack potential increases by 5% with each Skill Rank.

Second WindSecond Wind

  • Previous – Every 100 Energy you spend grants you 5% increased Lucky Hit Chance for 5 seconds.
  • Now – Every 100 Energy you spend grants 15% of your Maximum Life as a Barrier for 3 seconds.

AftermathAftermath

  • Previous – After using an Ultimate Skill, restore 30 Energy.
  • Now – While an Ultimate Skill is on your Action Bar, you Heal for 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.

Weapon MasteryWeapon Mastery

  • Dagger damage to Healthy enemies increased from 5% to 6%.

Key Passives

VictimizeVictimize

  • The Explosion damage of Victimize has been increased by ~50% to compensate for a bug fix, detailed below.

MomentumMomentum

  • Previous – Cutthroat Skills grant a stack of Momentum for 8 seconds if they either hit a Stunned, Dazed, or Frozen enemy, or hit any enemy from behind. While at 3 stacks of Momentum you gain 20% increased Damage Reduction, 30% increased Energy Regeneration, and 15% increased Movement Speed.
  • Now – Casting a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, up to 30%.

Legendary Aspects

Enshrouding AspectEnshrouding Aspect

  • Previous – Gain a free Dark ShroudDark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2.5-4.0% increased Damage Reduction.
  • Now – Using a Healing Potion makes a free Dark ShroudDark Shroud shadow. Each shadow grants 2.5-4.0% increased Damage Reduction.

Aspect of Arrow StormsAspect of Arrow Storms

  • Previous – Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 30-40% increased damage.
  • Now – Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 45-60% increased damage.

Vengeful AspectVengeful Aspect

  • Arrow Storm Damage increased from 25-40% to 45-60%.

Ravager's AspectRavager’s Aspect

  • Damage bonus to Shadow StepShadow Step increased from 2.5-10% to 4.5-12%.

Trickster's AspectTrickster’s Aspect

  • Previous – CaltropsCaltrops also throw a cluster of exploding Stun Grenades that deal total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.
  • Now – CaltropsCaltrops and Smoke GrenadeSmoke Grenade receive Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.

Aspect of Noxious IceAspect of Noxious Ice

  • Poison damage bonus to Frozen enemies increased from 15-30% to 20-35%.

Aspect of Bursting VenomsAspect of Bursting Venoms

  • Toxic Pool Poisoning damage increased by 24%.

Aspect of Volatile ShadowsAspect of Volatile Shadows

Aspect of Stolen VigorAspect of Stolen Vigor

  • Previous – Each stack of the MomentumMomentum Key Passive Heals you for Life per second and grants you 5% Damage Reduction.
  • Now – While at maximum stacks of the MomentumMomentum Key Passive, your Cutthroat Skills deal 20-35% increased damage and you become Unstoppable for 3 seconds every 8 seconds.

Unique Items

Saboteur's SignetSaboteur’s Signet

  • Previous – Casting FlurryFlurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% Lucky Hit Chance.
  • Now – Casting a Core Skill has a 15-30% chance to throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance.

WindforceWindforce

  • Ranks of ConcussiveConcussive changed to Ranks of MaliceMalice.
  • Vulnerable Damage changed to Dexterity.
  • Previous – Lucky Hit: Hits with this weapon have up to a 30-40% chance to deal double damage and Knock Back the target.
  • Now – BarrageBarrage has a 30-40% chance to Knock Back or Knock Down enemies with each hit and deal double damage.

Scoundrel's KissScoundrel’s Kiss

  • Explosion radius increased by 10%.
  • The visual effect for the Physical damage has been improved to be more consistent.

Writhing Band of TrickeryWrithing Band of Trickery

  • Decoy Trap damage increased by 8%.

Word of HakanWord of Hakan

  • Previous – Your Rain of ArrowsRain of Arrows is always Imbued with all Imbuements at once.
  • Now – Your Rain of Arrows is always Imbued with all Imbuements at once and receives your Arrow Storm benefits.

Paragon

Tricks of the TradeTricks of the Trade – Legendary Node

  • Previous – Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage.
  • Now – Your Marksman Skills grant your Cutthroat Skills 25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills 25% increased damage for 8 seconds.

Cheap ShotCheap Shot – Legendary Node

  • Previous – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
  • Now – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. A Nearby Staggered Boss provides the maximum bonus.

Exploit WeaknessExploit Weakness – Legendary Node

  • Previous – Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 25%.
  • Now – Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.

No WitnessesNo Witnesses – Legendary Node

  • Is now capped at a maximum damage bonus of 35%.

Developer’s Note: This is to compensate for increased sources of Ultimate Skill Damage added to the Rogue Paragon Board this season.

Leyrana's InstinctLeyrana’s Instinct – Legendary Node

  • Is now capped at a maximum damage bonus of 35%.

CullerCuller – Rare Node

  • Execute Chance changed to Ultimate Damage.
  • Magic Nodes in this cluster that gave Execute Chance now give Ultimate Damage.

RuinRuin – Rare Node

  • Damage to Healthy changed to Ultimate Damage.
  • Magic Nodes in this cluster that gave Damage to Healthy now give Ultimate Damage.

Sorcerer

  • Crackling Energy base damage increased from 20% to 30%.

Skills

Ice ArmorIce Armor

  • Max Life Base Shield amount increased from 25% to 40%.
  • No longer gains increased Shield based on damage.

Charged BoltsCharged Bolts

SparkSpark

  • Base damage per hit increased from 10% to 12%.
  • SparkEnhanced Spark
    • Damage increased from 8% to 10%.
  • SparkGlinting Spark
    • Previous: SparkSpark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.
    • Now: SparkSpark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%. At max stacks, your SparkSpark hits grant 1 Mana.

BlizzardBlizzard

HydraHydra

  • Base damage increased from 14% to 16%.
  • HydraSummoned Hydra
    • Burn damage increased from 60% to 100%.

InfernoInferno

  • Base damage increased by 20%.

Arc LashFlickering Arc Lash

  • Previous: Gain 6% Movement Speed for 5 seconds for each enemy hit with Arc LashArc Lash, up to 18%.
  • Now: Arc LashArc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.

Chain LightningChain Lightning

  • Now tracks how many Chain Lightnings are out.
  • Chain LightningGreater Chain Lightning
    • Previous: Each time Chain LightningChain Lightning bounces, it deals 5% increased damage for its duration.
    • Now: Each time Chain LightningChain Lightning bounces, it deals 10% increased damage for its duration, up to 30%.
  • Chain LightningChain Lightning Enchantment
    • Now has a 4 second Cooldown.
    • No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill.

Ice ArmorIce Armor

  • Max Life Base Shield amount increased from 25% to 40%.
  • No longer gains increased Shield based on damage.

Flame ShieldFlame Shield

  • Cooldown begins when Invulnerability ends.

Lightning SpearEnhanced Lightning Spear

  • Previous: After Critically Striking, Lightning SpearLightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.
  • Now: Casting Lightning SpearLightning Spear spawns an additional Lightning SpearLightning Spear and increases their Critical Strike Chance by 15%.

BlizzardWizard’s Blizzard

  • Previous: While BlizzardBlizzard is active, your Core Skills cost 20% less Mana.
  • Now: While BlizzardBlizzard is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.

TeleportTeleport

  • Cooldown increased from 11 to 14.
  • Base damage increased from 25% to 35%.

Passives

ConvulsionsConvulsions

  • Stun chance increased from 5% to 7%.

Crippling FlamesCrippling Flames

  • Immobilize chance increased from 5% to 7%.

Snap FreezeSnap Freeze

  • Freeze chance increased from 5% to 7%.

Static DischargeStatic Discharge

  • Chance to spawn Crackling Energy increased from 5% to 6%.

Shocking ImpactShocking Impact

  • Damage for each Rank increased from 40% to 50%.

CombustionCombustion

  • Base Burning damage increased from 20% to 40%.

Vyr's MasteryVyr’s Mastery

  • Previous: Close enemies take 15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20% and 25% respectively for 3 seconds.
  • Now: When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.

Developer’s Note: Shock Sorcerer is often highly incentivized to play in close combat. This rework aims to open up the Shock Sorcerer playstyle, allowing for both close and ranged options while maintaining the defensive capability of the original design that players love.

Legendary Aspects

Charged AspectCharged Aspect

  • Movement Speed bonus increased from 10-20 to 15-25.

Aspect of EfficiencyAspect of Efficiency

  • Mana Cost Reduction increased from 10-25% to 35-50%.

Aspect of Engulfing FlamesAspect of Engulfing Flames

  • Burning damage to enemies below 50% Life increased from 15-30% to 30-45%.

Aspect of Abundant EnergyAspect of Abundant Energy

  • Previous: Crackling Energy has a 35-50% chance to chain to an additional enemy.
  • Now: Crackling Energy has a 35-50% chance to deal 40%|x| increased damage and chain to an additional enemy.

Aspect of Splintering EnergyAspect of Splintering Energy

  • Previous: Casting Lightning SpearLightning Spear always spawns an additional Lightning SpearLightning Spear and increases your damage with Shock Skills by X for Y seconds.
  • Now: Critical Hits with Lightning SpearLightning Spear cause Lightning to arc from it dealing X damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.

Aspect of Binding EmbersAspect of Binding Embers

  • Previous: Flame ShieldFlame Shield lets you move unhindered through enemies. Enemies you move through while Flame ShieldFlame Shield is active are Immobilized for X seconds.
  • Now: Flame ShieldFlame Shield grants you Unhindered for its duration. Enemies you move through while Flame ShieldFlame Shield is active are Immobilized for X seconds.

Aspect of the Frozen WakeAspect of the Frozen Wake

  • Ice Spike damage increased from 60%-80% to 80%-100%.
  • Now has 15% extra damage to Ice Spikes instead of 15% extra Chill.

Aspect of the Frozen TundraAspect of the Frozen Tundra (Deep FreezeDeep Freeze)

  • Ice Spike damage increased from 60%-80% to 100%-120%.

Glacial AspectGlacial Aspect

  • Now has 15% extra Chill with Ice Spikes instead of 15% extra Damage.

Paragon

Burning InstinctBurning Instinct

  • Burning Instinct Critical Strike bonus reduced from 1% per 25 Intelligence to 1% per 50 Intelligence and now caps at 40%|x|.

Ceaseless ConduitCeaseless Conduit

  • Crackling Energy damage reduced from 3% per 20 Intelligence to 1% per 25 Intelligence and now caps at 60%|x|.

Elemental SummonerElemental Summoner

  • Now caps at its damage bonus at 30%[x].

IcefallIcefall

  • Damage with Frost Skills increased from 15%[x] to 18%[x].

UnleashUnleash Glyph

  • Increased the damage bonus from 7% to 8%.
  • Increased the Mana Regeneration from 7% to 25%.

Tempering Updates

Endgame Bosses

  • For updates on our Endgame Bosses, you can read more about those changes here.

Helltide

  • For updates on Helltide, you can read more about those changes here.

Loot Rewards

  • For updates on Loot Rewards, you can read about those changes above here.

User Interface and User Experience

  • Floating Combat Text has been updated to be more consistent and be more legible.
  • Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.
  • The Stats window now has a highlight for when the Armor Cap has been reached.
  • The sections in the Stats window can now be collapsed and expanded as desired.
  • Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.
  • Legendary Aspects can now be favorited and filtered while interacting with the Occultist.
  • Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.
  • The notification for unlocking and upgrading Aspects has been improved to be more prominent.

Miscellaneous

  • Tortured Gifts in Helltide no longer contain Obols.
  • This season’s Nightmare Dungeon rotation remains the same as the previous season.
  • World Bosses are now more resilient to damage.
  • Experience rewards for side quests, including Priority Quests(i.e. Gem Crafting Quest) and Class quests, have been increased.
  • Skills that grant Immunity, e.g. Flame ShieldFlame Shield and Blood MistBlood Mist, now only go on cooldown once the Immunity effect ends.
  • Potions can now be used while Crowd Controlled.
  • Certain tutorial quests, e.g. the quest for crafting a gem, are now tracked account-wide for completion status.
  • Various Dungeons have had tweaks to their layouts to further streamline them.
  • More Weapon Types are now available to more Classes.
    • Druids can now use Polearms, 1-handed Swords, and Daggers.
    • Necromancers can now use Maces and Axes. This includes The Butcher's CleaverThe Butcher’s Cleaver being usable for Necromancers.
    • Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes AzurewrathAzurewrath and DoombringerDoombringer being usable for Sorcerers.
  • Inherent Affixes on multiple Weapon Types have been changed.
    • Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.
    • Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.
    • Scythes inherent Affix changed from Life on Kill to Summoning Damage.
    • Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.
    • Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.
    • Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.
    • Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.

Bug Fixes

Gameplay

Barbarian

  • Fixed an issue where Fury Regeneration would malfunction when assigning the Rallying CryTactical Rallying Cry Upgrade.
  • Fixed an issue where the 5 second internal Cooldown for the Aspect of Ancestral EchoesAspect of Ancestral Echoes was not listed in the Aspect’s description.
  • Fixed an issue where stack granted by the Aspect of Limitless RageAspect of Limitless Rage could be inconsistently acquired.
  • Fixed an issue where ChargeCharge could be used to bypass interaction channels, such as opening Helltide Chests.
  • Fixed an issue where Earthstriker's AspectEarthstriker’s Aspects Aspect could waste its guaranteed Overpower trigger on autocast instances. This includes triggers from OverkillOverkill and Ring of the RavenousRing of the Ravenous.
  • Fixed an issue where bonus Fury generated by the Aspect of Berserk FuryAspect of Berserk Fury didn’t grant Fortify when used in conjunction with the Aspect of Numbing WrathAspect of Numbing Wrath.
  • Fixed an issue where WhirlwindWhirlwind didn’t scale with Passive and temporary Attack Speed.
  • Fixed an issue where the damage modifier for the RumbleRumble Glyph was additive when fighting Crowd Controlled enemies. Rumble’s Damage bonus is now capped at 30%[x].
  • Fixed an issue where Death BlowDeath Blow wasn’t being consistently reset when enemies were killed by shockwaves created by OverkillOverkill.

Druid

  • Fixed an issue where the tooltip for Aspect of the Changeling's DebtAspect of the Changeling’s Debt was missing the damage type indicator when using advanced tooltips.
  • Fixed an issue where projectiles from Tyrael's MightTyrael’s Might behaved erratically when used with ShredShred.
  • Fixed an issue where the tooltip description for Poison CreeperEnhanced Poison Creeper was missing information.
  • Fixed an issue where the RabiesRabies did not fully benefit from the Toxic ClawsToxic Claws Passive.
  • Fixed an issue where the the pull effect from Airidah's Inexorable WillAiridah’s Inexorable Will had a larger area of effect than intended.
  • Fixed an issue where RabiesEnhanced Rabies was scaling beyond the 60% bonus if the Damage over time duration was extended.
  • Fixed an issue where weapon drops for Druids were skewed towards 2-Handed Weapons.
  • Fixed an issue where Lightning StormLightning Storm didn’t scale with Passive and temporary Attack Speed.

Necromancer

  • Fixed an issue where Skeleton Reapers could get both bonuses when using the Second upgrade option.
  • Fixed an issue where the bonus Critical Strike chance from Bone StormSupreme Bone Storm did not trigger if Bone StormBone Storm was recast while another Bone Storm was still active.
  • Fixed an issue where the Aspect of Grasping VeinsAspect of Grasping Veins could apply its bonus without using Corpse TendrilsCorpse Tendrils.
  • Fixed an issue where Hellbent CommanderHellbent Commander‘s effect could still function when removing points after entering a new zone.
  • Fixed an issue where the Aspect of Frenzied DeadAspect of Frenzied Dead had an irrelevant addition of “Summoning” to its description.
  • Fixed an issue where the Cooldown Reduction granted by Rapid OssificationRapid Ossification didn’t apply to Bone Spirt when cast with 100 or more Essence.
  • Fixed an issue where the Aspect of Untimely DeathAspect of Untimely Death was not gaining stacks when the player Healed values smaller than 1% of your max life.
  • Fixed an issue where ReapReap didn’t scale with Passive and temporary Attack Speed.

Rogue

Sorcerer

  • Fixed an issue where Vyr's MasteryVyr’s Mastery applied to Non-Shock Skills.
  • Fixed an issue where Ice ArmorIce Armor‘s tooltip suggested the Barrier value would increase when dealing damage.

General

  • Fixed an issue where the Aspect of the Crowded SageAspect of the Crowded Sage was calculating using base Life instead of Maximum Life.
  • Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
  • Fixed an issue where Needleflare AspectNeedleflare Aspect was doing excessive amounts of damage to bosses when you were being hit a smaller enemies.
  • Fixed an issue where the Elixir of AntiveninElixir of Antivenin could be active alongside other Elixirs.
  • Fixed an issue where Evade could trigger Yen's BlessingYen’s Blessing.
  • Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn’t actually teleport.
  • Fixed an issue where the High Velocity AspectHigh Velocity Aspect was not restricted to Rogues.
  • Fixed an issue where Items could disappear when opening many caches at once.
  • Fixed an issue where Starlight AspectStarlight Aspect did not properly work with Overhealing effects.
  • Fixed an issue where Aspect of Frosty StridesAspect of Frosty Strides couldn’t be imprinted onto Pants.

User Interface and User Experience

  • Fixed an issue where there was no indication on how to unlock Tempering if the player failed to pick up their first recipe. The quest now properly guides the player to pick up the free recipe.
  • Fixed an issue where, in certain circumstances, Legendary materials could appear in the Lost Items Stash but could not be withdrawn.
  • Fixed an issue where certain tooltips, such as for Berserking, did not properly indicate whether or not their damage was additive or multiplicative.
  • Fixed multiple instances where Aspect tooltips had inconsistent info in their descriptions.
  • Fixed an issue where many Unique Items did not display Class restrictions.
  • Fixed an issue where incompatible Mount armors could be selected in the Stablemaster menu.

Miscellaneous

  • Fixed an issue where materials from Season of the Malignant could drop in the Malignant Burrow.
  • Various performance, visual, and stability improvements.

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