Game Updates
New Items and Tempering Recipes
All Classes
Tempering Recipes
Worldly Finesse – Offensive
Barbarian
Unique Items
Unbroken Chain – Amulet
Legendary Aspects
Aspect of Forward Momentum – Mobility
Tempering Recipes
Slayer’s Finesse – Offensive
Druid
Unique Items
Björnfang’s Tusks – Unique Gloves
Cataclysm is now guaranteed to strike anything in range and you deal 40-80%[x] increased damage for the duration of the effect. While
Cataclysm is active, you gain unlimited Spirit.
Legendary Aspects
Aspect of the Rushing Wilds – Mobility
Tempering Recipes
Ultimate Efficiency – Resource
Necromancer
Unique Items
Path of Trag’Oul – Unique Boots
Legendary Aspects
Aspect of the Unholy Tether – Mobility
Casting
Golem‘s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.
Inexorable Reaper’s – Mobility
Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.
Aspect of Creeping Mist – Mobility
Imprisoned Spirit’s – Offensive
When
Bone Spirit explodes inside a
Bone Prison, it explodes an additional time, dealing 40-70% of normal damage.
Tempering Recipes
Necromancer Wall – Defensive
Rogue
Unique Items
Shroud of Khanduras – Unique Chest Armor
Dark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.
Legendary Aspects
Of Nebulous Brews – Mobility
Galvanized Slasher’s – Resource
Of Iron Rain – Offensive
Smoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.
Breakneck Bandit’s – Offensive
Flurry deals 15-30% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.
Mired Sharpshooter’s – Utility
Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.
Tempering Recipes
Subterfuge Expertise
Rogue Persistence
Sorcerer
Unique Item
Axial Conduit – Unique Pants
Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active
Chain Lightning. After draining 66 total Mana, the bolt explodes for (270%-570%) Lightning damage.
Legendary Aspects
Aspect Of Tenuous Agility
Aspect Of the Firebird
When
Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.
Lightning Rod Aspect
Chain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.
Aspect Of Elemental Acuity
Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per element.
At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.
Aspect Of the Orange Herald
Tempering Recipes
Discharge – Weapon
Conjuration – Weapon
+1-2
Hydra Heads on Cast.
Conjuration Fortune – Utility
+X%
Hydra Lucky Hit Chance.
Elemental Control – Utility
Existing Tempering Recipe Additions
Balance Updates
General
Barbarian
Skills
Bash
Adjusted functionality: After bashing enemies 4 times, your next
Bash will Clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.
Flay
Combat FlayDamage Reduction increased from 3% to 4%.
Maximum stacks increased from 4 to 5.
Buff duration increased from 3 to 6 seconds.
Endless Fury
Imposing Presence
Legendary Aspects
Wanton Rupture Aspect
Aspect of Grasping Whirlwind
Steadfast Berserker’s Aspect
Unique Items
Gohr’s Devastating Grips
Explosion size is now affected by increases to
Whirlwind‘s size.
Paragon Nodes
Hemorrhage Legendary Node
Weapons Master Legendary Node
Druid
Passive Rank bonus for
Clarity affix added to Amulets.
Skills
Landslide
Shred
1st Attack Damage buffed from 28% to 52%.
2nd Attack Damage buffed from 39% to 72%.
3rd Attack Damage buffed from 77% to 143%.
Pulverize
Tornado
Lightning Storm
Hurricane
Ravens
Poison Creeper
Lacerate
Cataclysm
Grizzly Rage
Cooldown for this ability now starts after
Grizzly Rage ends.
Previous – Shapeshift into a Dire Werebear for 10 seconds gaining 20%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to an additional 5 seconds.
Now – Shapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds.
Debilitating Roar
Earthen Bulwark
Previous – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
Now – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.
Cyclone Armor
Passives
Shepherd’s Aspect
Skinwalker’s Aspect
Previous – When you use a Shapeshifting Skill that changes your form, gain 2-5 Life. If you are at full Life, gain the same amount as Fortify.
Now – When you use a Shapeshifting Skill that changes your form, gain 5-20% Life. If you are at full Life, gain the same amount as Fortify.
Aspect of The Aftershock
Delay from second set of
Landslides slightly decreased.
Lupine Ferocity
Vigilance
Iron Fur
Heightened Senses
Legendary Aspects
Aspect of Metamorphic Stone
No longer removes Wrath skill tag from
Boulder.
Paragon
Thunderstruck Legendary Node
Human Glyph
Protector Glyph
Werebear Glyph
Werewolf Glyph
Necromancer
Book of the Dead
Golem
Active ability – If the Golem is far from the targeted location, it will now leap to the target.
Iron Golem – Slam size increased by 56%.
Skills
Sever
Primary damage increased from 80% to 110%.
Secondary damage increased from 30% to 45%.
Lucky Hit Chance increased from 20% to 25%.
Blight
Blood Wave
Passives
Shadowblight
Hellbent Commander
Previous – Your Minions deal 15/30/45%[x] increased damage while you are Close to them.
Now – While you control at least 7 Minions, they deal 10/20/30%[x] increased damage.
Legendary Aspects
Blighted Aspect
Bonus damage after triggering
Shadowblight 10 times reduced from 60-120%[x] to 35-50%[x].
Developer’s Note: Blighted Aspect has been a disproportionately large source of damage for Shadowblight based Necromancers, giving far more power than we normally give for a single Aspect. To compensate for this change, we are increasing the baseline power of the Darkness Core Skills and Shadowblight with the goal of keeping these builds at approximately the same overall power level.
Aspect of Bursting Bones
Bone Prison Burst damage increased from 9-12.2% to 75-120% of Weapon Damage.
Aspect of Empowering Reaper
Chance for
Sever to create
Blight increased from 10-25% to 15-30%.
Blight bonus damage increased from 40-100%[x] to 60-120%[x].
Aspect of Hungry Blood
Additional
Blood Lance damage increased from 33-48% to 40-70%.
Aspect of Grasping Veins
Cadaverous Aspect
Previous – Consuming a Corpse increases the damage of your next Core Skill by 5-10%[x], up to 25-50%[x].
Now – Consuming a Corpse increases the damage of your Core Skills by 3.5-6%[x] for 5 seconds, up to 17.5-30%[x].
Torturous Aspect
Previous –
Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by
Iron Maiden have a 10-25% chance to be Stunned for 1 second when they deal direct damage.
Now –
Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10-25% chance to be Stunned for 1 second when they take damage from
Iron Maiden.
Unique Items
Blood Moon Breeches
Cruor’s Embrace
Core Skill Damage Affix replaced with Ranks to
Tides of Blood Passive.
Ring of Mendeln
Deathspeaker’s Pendant
Paragon
Wither Legendary Paragon Node
Rogue
Skills
Blade Shift
Damage increased by 50% (0.2 to 0.3).
Previous – Quickly stab your victim for damage and shift, allowing you to move freely through enemies for 4 seconds.
Now – Quickly stab your victim for damage and shift, making you Unhindered for 4 seconds.
Developer’s Note: Unhindered allows you to move through enemies and prevents your Movement Speed from being lowered.
Invigorating Strike
Enhanced Twisting Blades
Shadow Step
Dash
Flurry
Enhanced Flurry
Previous – Each time
Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
Now – Each time
Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 50%.
Advanced Flurry
Previous – Evading through an enemy will cause your next
Flurry to deal 30% increased damage and Stun enemies hit for 2.5 seconds.
Now – Successive casts of
Flurry increase its damage by 15% and reduce its Energy cost by 10%, up to 3 times.
Improved Flurry
Previous –
Flurry deals 20% increased damage to Vulnerable targets. If
Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
Now – Casting
Flurry dashes you to the target and Heals 10% of your Maximum Life.
Caltrops
Dark Shroud
Smoke Grenade
Additional functionality:
Smoke Grenade now deals 45% Physical damage, has a 25% Lucky Hit Chance, and its Skill Ranks now give increased damage and Cooldown Reduction.
Countering Smoke GrenadePrevious – Lucky Hit: Dealing direct damage to enemies affected by
Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
Now – Hitting an Elite or Boss with
Smoke Grenade reduces its Cooldown by 5 seconds.
Poison Imbuement
Poison Trap
Penetrating Shot
Rain of Arrows
Casting Speed has been increased by 30%.
Lucky Hit Chance increased from 2% to 4%.
Cooldown reduced from 55 to 50 seconds.
Passives
Concussive
Renamed to Unstable Elixirs.
Previous – After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
Now – Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by 6% for 5 seconds.
Rapid Gambits
Previous – Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.
Now – Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze an enemy.
Trick Attacks
Previous – When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.
Now – Dazing or Stunning an enemy increases your Critical Strike Chance by 2% and Critical Strike Damage by 2% for 5 seconds, both up to 12%.
Impetus
New functionality: Added visuals to show when the effect is ready.
Previous – After moving 12 meters, your next Non-Basic attack deals 7% increased damage.
Now – After moving 15 meters, your next Core or Ultimate attack deals 8% increased damage. While the damage bonus remains, your Agility and Subterfuge Skills deal 4% increased damage.
Malice
Alchemical Advantage
Previous – You gain 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%.
Now – Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1% for 8 seconds, up to 5%.
Developer’s Note: The maximum stack potential increases by 5% with each Skill Rank.
Second Wind
Aftermath
Previous – After using an Ultimate Skill, restore 30 Energy.
Now – While an Ultimate Skill is on your Action Bar, you Heal for 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.
Weapon Mastery
Key Passives
Victimize
Momentum
Previous – Cutthroat Skills grant a stack of Momentum for 8 seconds if they either hit a Stunned, Dazed, or Frozen enemy, or hit any enemy from behind. While at 3 stacks of Momentum you gain 20% increased Damage Reduction, 30% increased Energy Regeneration, and 15% increased Movement Speed.
Now – Casting a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, up to 30%.
Legendary Aspects
Enshrouding Aspect
Previous – Gain a free
Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2.5-4.0% increased Damage Reduction.
Now – Using a Healing Potion makes a free
Dark Shroud shadow. Each shadow grants 2.5-4.0% increased Damage Reduction.
Aspect of Arrow Storms
Previous – Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 30-40% increased damage.
Now – Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 45-60% increased damage.
Vengeful Aspect
Ravager’s Aspect
Damage bonus to
Shadow Step increased from 2.5-10% to 4.5-12%.
Trickster’s Aspect
Previous –
Caltrops also throw a cluster of exploding Stun Grenades that deal total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.
Now –
Caltrops and
Smoke Grenade receive Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.
Aspect of Noxious Ice
Aspect of Bursting Venoms
Aspect of Volatile Shadows
Aspect of Stolen Vigor
Previous – Each stack of the
Momentum Key Passive Heals you for Life per second and grants you 5% Damage Reduction.
Now – While at maximum stacks of the
Momentum Key Passive, your Cutthroat Skills deal 20-35% increased damage and you become Unstoppable for 3 seconds every 8 seconds.
Unique Items
Saboteur’s Signet
Windforce
Scoundrel’s Kiss
Writhing Band of Trickery
Word of Hakan
Paragon
Tricks of the Trade – Legendary Node
Previous – Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage.
Now – Your Marksman Skills grant your Cutthroat Skills 25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills 25% increased damage for 8 seconds.
Cheap Shot – Legendary Node
Previous – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
Now – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. A Nearby Staggered Boss provides the maximum bonus.
Exploit Weakness – Legendary Node
Previous – Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 25%.
Now – Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.
No Witnesses – Legendary Node
Developer’s Note: This is to compensate for increased sources of Ultimate Skill Damage added to the Rogue Paragon Board this season.
Leyrana’s Instinct – Legendary Node
Culler – Rare Node
Ruin – Rare Node
Sorcerer
Skills
Ice Armor
Charged Bolts
Spark
Blizzard
Hydra
Inferno
Flickering Arc Lash
Previous: Gain 6% Movement Speed for 5 seconds for each enemy hit with
Arc Lash, up to 18%.
Now:
Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.
Chain Lightning
Ice Armor
Flame Shield
Enhanced Lightning Spear
Previous: After Critically Striking,
Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.
Wizard’s Blizzard
Previous: While
Blizzard is active, your Core Skills cost 20% less Mana.
Now: While
Blizzard is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.
Teleport
Passives
Convulsions
Crippling Flames
Snap Freeze
Static Discharge
Shocking Impact
Combustion
Vyr’s Mastery
Previous: Close enemies take 15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20% and 25% respectively for 3 seconds.
Now: When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.
Developer’s Note: Shock Sorcerer is often highly incentivized to play in close combat. This rework aims to open up the Shock Sorcerer playstyle, allowing for both close and ranged options while maintaining the defensive capability of the original design that players love.
Legendary Aspects
Charged Aspect
Aspect of Efficiency
Aspect of Engulfing Flames
Aspect of Abundant Energy
Aspect of Splintering Energy
Now: Critical Hits with
Lightning Spear cause Lightning to arc from it dealing X damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.
Aspect of Binding Embers
Previous:
Flame Shield lets you move unhindered through enemies. Enemies you move through while
Flame Shield is active are Immobilized for X seconds.
Now:
Flame Shield grants you Unhindered for its duration. Enemies you move through while
Flame Shield is active are Immobilized for X seconds.
Aspect of the Frozen Wake
Aspect of the Frozen Tundra (Deep Freeze)
Glacial Aspect
Paragon
Burning Instinct
Ceaseless Conduit
Elemental Summoner
Icefall
Unleash Glyph
Tempering Updates
The following Tempering Affixes have been moved from existing Tempering Recipes onto new Recipes in the Utility Category.
Developer’s Note: We are looking to expand what Affixes are available within the Utility Category to bring more depth and variety to Tempering.Barbarian Innovation – Barbarian Utility Recipe
Nature Magic Innovation – Druid Utility Recipe
Rogue Innovation – Rogue Utility Recipe
Endgame Bosses
For updates on our Endgame Bosses, you can read more about those changes
here.
Helltide
For updates on Helltide, you can read more about those changes
here.
Loot Rewards
For updates on Loot Rewards, you can read about those changes above
here.
User Interface and User Experience
Floating Combat Text has been updated to be more consistent and be more legible.
Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.
The Stats window now has a highlight for when the Armor Cap has been reached.
The sections in the Stats window can now be collapsed and expanded as desired.
Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.
Legendary Aspects can now be favorited and filtered while interacting with the Occultist.
Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.
The notification for unlocking and upgrading Aspects has been improved to be more prominent.
Miscellaneous
Tortured Gifts in Helltide no longer contain Obols.
This season’s Nightmare Dungeon rotation remains the same as the previous season.
World Bosses are now more resilient to damage.
Experience rewards for side quests, including Priority Quests(i.e. Gem Crafting Quest) and Class quests, have been increased.
Skills that grant Immunity, e.g.
Flame Shield and
Blood Mist, now only go on cooldown once the Immunity effect ends.
Potions can now be used while Crowd Controlled.
Certain tutorial quests, e.g. the quest for crafting a gem, are now tracked account-wide for completion status.
Various Dungeons have had tweaks to their layouts to further streamline them.
More Weapon Types are now available to more Classes.
Inherent Affixes on multiple Weapon Types have been changed.
Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.
Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.
Scythes inherent Affix changed from Life on Kill to Summoning Damage.
Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.
Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.
Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.
Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.
Bug Fixes
Gameplay
Barbarian
Fixed an issue where Fury Regeneration would malfunction when assigning the
Tactical Rallying Cry Upgrade.
Fixed an issue where the 5 second internal Cooldown for the
Aspect of Ancestral Echoes was not listed in the Aspect’s description.
Fixed an issue where
Charge could be used to bypass interaction channels, such as opening Helltide Chests.
Fixed an issue where
Whirlwind didn’t scale with Passive and temporary Attack Speed.
Fixed an issue where the damage modifier for the
Rumble Glyph was additive when fighting Crowd Controlled enemies. Rumble’s Damage bonus is now capped at 30%[x].
Fixed an issue where
Death Blow wasn’t being consistently reset when enemies were killed by shockwaves created by
Overkill.
Druid
Necromancer
Rogue
Fixed an issue where the
Methodical Dash upgrade didn’t reduce the Cooldown of
Dash by the full, intended amount.
Fixed an issue where
Puncture could generate multiple combo points when additional resource generation was high.
Fixed an issue where
Scoundrel’s Leathers would properly function when a Core Skill hit a target that wasn’t explicitly aimed at.
Fixed an issue where
Forceful Arrow made targets Vulnerable after 2 hits instead of 3.
Fixed an issue where
Victimize was double dipping its damage multiplier. A compensatory buff to
Victimize was made here, as mentioned above.
Sorcerer
Fixed an issue where
Ice Armor‘s tooltip suggested the Barrier value would increase when dealing damage.
General
Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
Fixed an issue where
Needleflare Aspect was doing excessive amounts of damage to bosses when you were being hit a smaller enemies.
Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn’t actually teleport.
Fixed an issue where Items could disappear when opening many caches at once.
Fixed an issue where
Starlight Aspect did not properly work with Overhealing effects.
User Interface and User Experience
Fixed an issue where there was no indication on how to unlock Tempering if the player failed to pick up their first recipe. The quest now properly guides the player to pick up the free recipe.
Fixed an issue where, in certain circumstances, Legendary materials could appear in the Lost Items Stash but could not be withdrawn.
Fixed an issue where certain tooltips, such as for Berserking, did not properly indicate whether or not their damage was additive or multiplicative.
Fixed multiple instances where Aspect tooltips had inconsistent info in their descriptions.
Fixed an issue where many Unique Items did not display Class restrictions.
Fixed an issue where incompatible Mount armors could be selected in the Stablemaster menu.
Miscellaneous
Fixed an issue where materials from Season of the Malignant could drop in the Malignant Burrow.
Various performance, visual, and stability improvements.
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