It would have, but that’s a bit crazy so we’re changing it. The full patch note is as follows:
- The Taming now has 30-40% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy (from 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy). This change affects existing items, though you will need to use a Divine Orb to obtain the new values. It no longer has 30% increased Elemental Damage with Attack Skills or 30% increased Elemental Damage, and using a Divine Orb on existing versions will remove these two modifiers.
It’s also worth noting that Elemental Hit had a similarly worded stat on it, but this wording was incorrect. It only cares about unique types of elemental ailments on the target, rather than counting the total number of ailments. We have now updated the stat description to be more accurate