After learning all the basics of how to manipulate an Item, we are now looking into the more advanced ways of crafting an item. We will use all the crafting steps learned above, and implement some new League Mechanics and Items to manipulate Items to achieve the desired outcome.
First, we will explain some more advanced Currencies and League Mechanics which can be used, then we use multiple examples to explain the correct steps to craft some Items!
Crafting Recipes from the Betrayal Mechanic
Randomly encountered Betrayal enemies in your maps can drop Items with a Veiled Modifier. Talking to Jun in your Hideout lets you unveil these Items, allowing you to choose from a specific Betrayal Modifier. Every Item Base has a pool of Explicit modifiers.
After unveiling these Items, players will learn a weaker version of the Unveiled Modifier as a crafting recipe, usable on the players Crafting Table.
- Players can use a Veiled Chaos Orb which reforges an Item like a regular Chaos Orb, but with an additional Veiled Mod
- Aisling in the Mastermind Hideout can Augment a Veiled Mod by removing a random Explicit from your Item.
Learn more how the Betrayal Hideouts work in our League Mechanics Guide if you are looking for the Aisling Rank 4 Betrayal Craft.
Harvest Recipes
The Harvest Mechanic is a way for players to craft very unique recipes, similar to the Betrayal Mechanic.
The Harvest Crafting Table can be accessed in a players hideout or in the Sacred Grove. Harvest Recipes require a special currency which can be obtained by killing enemies in the Sacred Grove discovered during Maps.
Harvest Recipes have many similarities to regular Crafting Currencies, but also some special recipes only obtainable there:
- Change Fire Resistance to Lightning Resistance on an Item
- Augment/Reforge Items with a specific category of modifiers like Attack, Elemental or Life (similar to Fossils, but guaranteed)
- Reroll a Synthesis Implicit to another
- Reroll an Influence to another
Fractured Items
Fractured Items and Synthesis Items are special type of item bases. A Fractured Explicit cannot be removed from the item anymore, allowing players to craft items more easy due to its permanent Explicit. A Fracturing Orb can be used to create a Fractured Mod on an item with atleast 4 Explicits, choosing one of the 4 randomly.
Synthesis Items can be obtained as a drop from Rare mobs or Strongboxes, having different Implicit modifiers then their regular versions.
Synthesis and Fractured Items do have some Crafting Restrictions:
- Synthesis and Fractured Items cannot be influenced.
- Fractured Items can be influenced by Eldritch Embers/Ichors, but not by any others.
- Synthesis Implicits can be rerolled by a Harvest Craft
Influenced Items
Influenced Items are special types of base items with an expanded pool of exclusive Explicit modifiers.
| Crusader |
| Hunter |
| Redeemer |
| Warlord |
| Shaper |
| Elder |
Using an Awakener’s Orb can create an Item with two Influences. Using an Orb of Scouring will not delete the Influence on an item. Influenced Items can not be Synthesized or influenced with Eldritch Ichors and Eldritch Embers.
Modifying any Corrupted Item
In most cases, a corrupted item can no longer be modified. This will prohibit any corrupted item to upgraded by quality or reforged. There are some Crafting Currencies in the game currently which still allow modifying any corrupted item. Those Items can be obtained by killing Beyond Demons. Using these Tainted currencies will have random outcome, and cannot be used to craft deterministically.
- Tainted Blessing – Can be placed in the Divine Font to allow enchantment of corrupted gloves, boots, helmets or belts.
- Tainted Armourer’s Scrap – Randomises the quality of a corrupted armour
- Tainted Blacksmith’s Whetstone – Randomises the quality of a corrupted weapon
- Tainted Chaos Orb – Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiers
- Tainted Chromatic Orb – Unpredictably reforges the colour of sockets on a corrupted item
- Tainted Divine Teardrop – Unpredictably raises or lowers the tier of each modifier on a corrupted rare item
- Tainted Exalted Orb – Unpredictably adds or removes a modifier on a corrupted rare item
- Tainted Jeweller’s Orb – Unpredictably adds or removes a socket on a corrupted item
- Tainted Mythical Orb – Unpredictably either upgrades a corrupted item to unique rarity or destroys it
- Tainted Orb of Fusing – Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted item