Bug Fixes
- Fixed a bug where the revive duration for the Domain of Timeless Conflict was not calculating correctly for party play.
- Fixed a bug where the split beams from Arc of Surging could target the same enemy.
- Fixed a bug where the crafted modifier for a percentage of Physical Attack Damage Leeched as Life on Weapons was a Suffix instead of a Prefix. This change does not affect existing items with the Suffix modifier.
- Fixed a bug where Rage Vortex and Bladestorm were not cancelled if you swapped to a weapon type these skills could not be used with after casting them.
- Fixed a bug where Lycia’s Wind Tunnel skill could be affected by action speed modifiers, sometimes causing the damaging area to not match with the visual effects.
- Fixed a bug where the “Chance to Freeze” monster modifier only had a 1% chance to Freeze; it is now 25%.
- Fixed a bug where Stygian Spires were affected by “Monsters fire additional Projectiles” modifiers.
- Fixed a bug where Tormented Spirits would not function correctly when Delirium Demons split them. Tormented Spirits can no longer be targeted by Delirium Demons.
- Fixed a bug where Penance Brand (and its transfigured versions) could fail to remove energy from a target when detaching.
- Fixed a bug where Iron Commander and Replica Iron Commander did not increase the number of Transfigured Siege and Shrapnel Ballistae you can place respectively.
- Fixed bug where Transfigured Skills with Cooldowns could “poison” sockets so the non-Transfigured version with no Cooldown would get the Transfigured Cooldown applied if they were later socketed in that socket.
- Fixed a longstanding bug with Lightning Arrow’s visual effects where the lightning strike effect from the sky played on targets hit by the Arrow was also unintentionally played on the extra targets, in addition to (and sometimes making it hard to see) the “beam” style effects between them and the main target.
- Fixed a bug where effects that occur “when you curse a non-cursed enemy” would still occur if you failed to apply a curse to the enemy due to the number of curses you can apply being zero.
- Fixed a bug where changes made to the Ralakesh’s Impatience Unique Boots made in 3.23.0 were not applying to existing versions of this item.
- Fixed a bug where the Rotgut Unique Flask was granting Onslaught even if it was not consuming Charges on Use. The modifier on this item has been updated to clarify Onslaught is gained for 3 seconds per Frenzy Charge Consumed on Use.
- Fixed a bug introduced in 3.23.2 where Bladefall could target the wrong location when supported by Spell Cascade.
- Fixed a bug where skill tooltip for Lightning Trap of Sparking did not display how many chains it had or that its projectiles can Chain when colliding with terrain.
- Fixed a bug where Slam Skills sometimes did not alternate between main- and off-hand weapons correctly.
- Fixed a bug where one of the Favoured Map Slots did not state that it could be unlocked by completing a Tier 17 Map, and instead just mentioned Tier 16 Maps.
- Fixed a bug where one of the Labyrinth crafting options stated it added more Quality to a Gem than it did. It now states “Add +6% Quality to a Gem”, instead of the incorrect +8%.
- Fixed a bug where The Mad King Divination Card stated it awarded an Ultimatum Aspect instead of a Vaal Aspect.
- Fixed a wonky visual interaction between the Elemancer’s Weapon Effect microtransaction and Cospri’s Malice.
- Fixed a bug where the visual effects of the Sorcerer Wand microtransaction was not scaling with some sources of Spell Damage.
- Fixed a bug where the Renegade Imp Pet microtransaction had lost its Exalted Orb. The Exalted Orb has been returned, pity its not a Divine.
- Fixed a wonky visual interaction between the Arctic Skull and Crystalarium Boots microtransactions.
- Fixed a resurrected visual effect bug with the Sin Weapon Effect microtransaction.
- Fixed a bug where the Wyrm Weapon Skin microtransaction did not mention it could be applied to Swords.
- Fixed a client crash.
We really hope you enjoy Path of Exile: Necropolis. Thanks for your support!
1 Comment
1