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All Tuning for Sunken Temple Summarized – Season of Discovery Phase 3

Over the last few days, Blizzard has implemented many significant changes to the 20-man Raid of Season of Discovery Phase 3 – The Sunken Temple. We have summarized all the Nerfs.
Home » Classic Era » All Tuning for Sunken Temple Summarized – Season of Discovery Phase 3

All Tuning for Sunken Temple Summarized – Season of Discovery Phase 3

Over the last few days, Blizzard has implemented many significant changes to the 20-man Raid of Season of Discovery Phase 3 – The Sunken Temple. We have summarized all the Nerfs.

All Season of Discovery Phase 3 Tuning

The Sunken Temple Raid

  • Significant adjustments were made to trash and boss health. Please note: In order for these health adjustments to take effect you will need to soft reset your instance. We’re sorry for any inconvenience this may cause.

 

Season of Discovery
 
  • Updated the levels of Fireguard Destroyers in Black Rock Depths to be more appropriate for Phase 3 of Season of Discovery.
  • Fixed an issue that caused the Druid Trainer Loganaar to vanish periodically.
  • Non-Engineering and non-Blacksmithing Blacksmithing nightmare armaments recipes no longer require a blacksmith hammer to craft.
  • The materials required for the quest “Mixology For Fun and Profit Mixology For Fun and Profit” have been adjusted.
  • Items
  • Druid
  • Mage
  • Priest
    •  Void Zone damage no longer resets the casting time on your wand.
    • Void Zone now locks the Priest out of the Shadow school when kicked.
    • Void Zone visual changed to be less disruptive.
  • Rogue
    • Fixed a bug with  Honor Among Thieves where it could stop working if you tried to gain a combo point on an ally or had your target die from a critical ability.
    •  Honor Among Thieves should no longer consider whether the Rogue or their allies are flagged for PvP.
    • Carnage will no longer fall off while Rank 4  Rupture is active.
  • Shaman
  • Warrior
    •  Shield Slam now correctly has 200% increased threat.
    •  Devastate correctly deals 150% weapon damage per second (was 100%)
  • Warlock
  • The Sunken Temple The Sunken Temple
    • Fixed an issue where Festering Rotslime would despawn and then soft-lock the raid in combat.
    • Avatar of Hakkar
    • Eranikus
      • Players should no longer be able to walk on the raised edges of the room.
      • Number of Whelps spawned in second phase reduced to 6 (was 8).
      • Number of Nightmare Scalebane spawned during third phase reduced to 2 (was 3).
      • Period for the Summoning Effect of last phase increased to 9 seconds (was 6 seconds).
      • Number of Whelps and Scalebane spawned during last phase dropped to 3 and 1 (was 4 and 2).
  • Nightmare Incursions
    • Retuned the Unstable Wisp in the Hinterlands Nightmare Incursion to be a bit less punishing for players to deal with.
    • Quest objects for Nightmare Incursions now have multiple simultaneous spawn locations.
    • Reduced the experience awarded by Nightmare Incursion quests.
    • Increased the reputation granted by level 50 quests.

     

And it seems it’s not just the health that was nerfed. Players have reported on Reddit that some of the boss abilities were hit with the nerf bat, and we’ve been able to gather the data to show exactly which abilities were changed:

There is also one more documented change that we don’t know what it is tied to – except that it interacts with the new profession reagents Inert Mantle of Nightmares Inert Mantle of Nightmares and Shard of the Void Shard of the Void.

  •  DNT SF Phase
    • Effect #1 Apply Aura: Phase Modifies Damage/Healing Done
      Value: 01

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