NA 325.665 Coin Image • EU 392.091 Coin Image


Fortified • Incorporeal • Sanguine




patch 10.2.7 patch notes
blackwing descent cata classic
warband feature war within
new world closed beta console signups
diablo campfire chats
china exclusive pokemon go cards
witch gameplay poe2


All New Information About Dragonflight Season 4 Public Test Realms

Since the launch of the Dragonflight Season 4 PTR, more information has been discovered about Dinars, Raid and Dungeon Tuning, Raid Lockout Rotation and more.
Home » Dragonflight » All New Information About Dragonflight Season 4 Public Test Realms

All New Information About Dragonflight Season 4 Public Test Realms

Since the launch of the Dragonflight Season 4 PTR, more information has been discovered about Dinars, Raid and Dungeon Tuning, Raid Lockout Rotation and more.

Tier Omni-Token From End-Raid Bosses

The Awakened Tempostone Awakened Tempostone is a new item that drops from the end-raid bosses of the Season 4 Awakened Dragonflight Raids (Raszageth, Sarkareth, Fyrakk). Unlike normal tier tokens, the omni-token has no classes or armor-type attached to it, which means everyone can roll on it!

The Tier Omni-Token can be exchanged for Tier with Runaagos, the Neurotic Novelist, located in the Parting Glass near the Bronze Enclave for the following item levels with their respective tentative upgrade tracks:
LFR (Veteran 3/8)Normal (Champion 3/8)Heroic (Hero 3/6)Mythic (Myth 3/4)
486 ilvl499 ilvl512 ilvl525 ilvl

Legendaries in Dragonflight Season 4 Upgradable with Crests and Flightstones

In their Dragonflight Season 4 testing announcement, Blizzard revealed that players will be able to upgrade Fyr'alath the Dreamrender Fyr’alath the Dreamrender and Nasz'uro, the Unbound Legacy Nasz’uro, the Unbound Legacy to higher item levels using Crests and Flightstones.

Initially, you’ll need to purchase Scale of Awakening Scale of Awakening or Scale of Awakening Scale of Awakening to bring your legendary to item level 502 from the Antique Bronze Bullion Antique Bronze Bullion (Dinar) vendor in Season 4.

Dinar Items Upgrade to the Max Item Level (528)

With the new Dinar system available on PTR, we are able to see the new Awakened upgrade track. This track allows items purchasable with Antique Bronze Bullion Antique Bronze Bullion (Dinar) to be upgraded all the way to their max Mythic item level.

This is a change from Fated Shadowlands, where you needed to complete a number of bosses in that difficulty to upgrade your Dinar item to that difficulty. Now, even if you never step foot on Mythic raids, you might be able to obtain Mythic endboss items by purchasing them with Antique Bronze Bullion Antique Bronze Bullion (Dinar) and then upgrading using crests from Mythic+ or PvP.

You may purchase weapons, trinkets, or cantrip items with Antique Bronze Bullion Antique Bronze Bullion.

Awakened Track Item Levels

UpgradeItem Level

Awakened Raid Rotation Confirmed in Season 4

Despite previous speculation, today’s Patch 10.2.6 PTR update confirms that Awakened Raids will have a rotation in Season 4 similar to Fated Raids in Shadowlands.


The ‘Current Season’ Raid section of the Dungeon Journal on the PTR has been updated with all 3 Dragonflight raids including an Awakened indicator identifying which raid is empowered for the week.


Dragonflight Season 4 Mythic+ Dungeon Tuning

Blizzard has done a massive amount of Dragonflight Season 4 Mythic+ dungeon tuning which includes added a checkpoint in Halls of Infusion!

This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight: Season 4 update.

Dragonflight: Season 4 Update Development Notes

  • Season 4 brings back all eight Dragonflight dungeons to the Mythic+ rotation: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy.
    • One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.
    • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
    • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy – numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
    • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.
      • Normal
        • This difficulty is unchanged.
      • Heroic
        • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
        • Mythic difficulty changes and mechanics will not be present in this difficulty.
        • This remains a queueable experience.
      • Mythic
        • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
        • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
        • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
        • Mythic 0 is still on a weekly lockout under this model.
      • Mythic+
        • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
          • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
        • Affixes would slot in at +2, +5, and +10
          • +2 – Fortified/Tyrannical
          • +5 – Entangling / Incorporeal etc.
          • +10 – Bursting / Bolstering etc.
        • Dungeon ratings should be equivalent to what they represent in the current system.
        • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.
    • It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead. Here is a basic rundown of what you can expect:
  • Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments.
    • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
    • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
    • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
    • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
    • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
    • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.

Dungeon Updates

The following are the most notable changes in each dungeon:
  • Dungeon checkpoint added after defeating Gulping Goliath.
  • Normalized the spawn rate of Crashing Tsunami during the gauntlet.
  • Containment Apparatus Containment Beam’s damage has been reduced by 42%
  • Primalist Galesinger
    • Wind Buffet has been removed.
    • Thunderstorm has been removed.
    • Now uses Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact.
  • Primalist Earthshaker Rumbling Earth’s rim visual will no longer clip into the terrain.
  • Watcher Irideus
    • Titanic Fist now has a visual during cast.
    • Power Overload now has a rim visual around afflicted player.
    • Power Field now gradually grows to its full size.
  • Khajin the Unyielding
    • Added rim visuals on Ice Boulders that will trigger Avalanche.
  • Primal Tsunami
    • Cast Away now occurs at 50% health (was 100% energy).
  • Increased the timer of Azure Vault by 1 minute.
  • Crystal Fury
    • Piercing Shard now has a precast visual.
    • Piercing Shard ’s impact area has been reduced.
  • Conjured Lasher Mystic Vapors will now be cast less frequently.
  • Arcane Tender Erratic Growth’s cast time has been increased to 3.5 seconds (was 2.5 seconds).
  • Unstable Curator Heavy Tome will now be cast less frequently.
  • Drakonid Breaker
    • Shoulder Slam’s knock back has been removed.
    • Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%.
    • Shoulder Slam will now be cast less frequently.
  • Leymore
    • Erupting Fissures now follows current target player.
  • Azure Blade
    • Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds).
  • Umbrelskul
    • Oppressive Miasma removed in Mythic difficulty.
    • Crystalize now pulses Arcane damage while the crystal is shielded.
    • Crackling Vortex now has a larger movement radius.
  • Rotbow Stalker
    • Renamed to Rotbow Ranger
    • Shoot now has a recast of 6 seconds.
    • Diseased Meat renamed to Rotten Meat, and is now a Poison dispel.
  • Brackenhide Shaper
    • Summon Lashers has been removed.
    • Touch of Decay has been removed.
  • Stinkbreath
    • Violent Whirlwind ’s radius has been reduced to 6 yards (was 7 yards).
    • Stink Breath now locks facing after targeting a player.
    • Stink Breath now has a visual while casting.
  • Gutstabber Withering Poison has been removed.
  • Bracken Warscourge Bloody Bite has been removed.
  • Claw Fighter Bloody Bite has been removed.
  • Decay Speaker Rotchanting Totem has been removed.
  • Hackclaw’s War-Band
    • Predatory Instincts’ Haste bonus has been reduced to 5% (was 10%).
    • Mark for Butchery’s damage frequency has been increased to 1 seconds (was 0.5 seconds).
    • Gash Frenzy’s damage reduced by 21%.
    • Gash Frenzy’s duration reduced to 15 seconds (was 45 seconds).
  • Spellbound Scepter Arcane Rain has been removed.
  • Spectral Invoker Arcane Missiles’s damage has been reduced by 50%.
  • Crawth
    • Firestorm ’s frequency has been reduced.
    • Savage Peck ’s initial and periodic damage has been reduced.
  • Echo of Doragosa
    • Unleash Energy added as the new Mythic mechanic.
  • Each Burning Chain can only be used once.
  • Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds.
  • Chargath
    • Fiery Focus’s pulsing damage near the Chargath has been removed.
    • Fiery Focus’s now channels damage on current target.
    • Grounding Chain now persists on defeated player.
    • Grounding Chain now does a small knockback to the player when applied.
  • Warlord Sargha
    • Curse of the Dragon Hoard now stacks.
    • Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes).
    • Azure Stone of Might has been removed.
  • Nokhud Longbow
    • Multi-Shot has been removed.
    • Rain of Arrows will now be cast less frequently.
  • Nokhud Beastmaster Hunt Prey ’s damage bonus has been reduced by 25%.
  • Nokhud Thunderfist Storm Shock has been removed.
  • Primalist Stormspeaker Storm Bolt has been removed.
  • Balakar Khan
    • Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds).
  • Primal Terrasentry Stone Missiles has been removed.
  • Kyrakka
    • Infernocore’s duration has been increased to 4 seconds (was 3 seconds).
    • Infernocore’s periodic damage has been reduced by 25%.
  • The Lost Dwarves
    • Fiery Surges’ s damage has been reduced by 50%.

Dawn of the Infinite: Hard Mode is available for testing with updated tuning and rewards.
Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon.

Leave a Reply