In the Necropolis expansion, we’ve introduced several new Skill, Support, and Transfigured Gems and made some changes to existing ones. As usual, we’ve prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.
Below are all the new and changed gems in Path of Exile: Necropolis. We can’t wait to see what you come up with!
New Gems
Updated Gems
Show All DifferencesHide All Differences
Modified
New: Increases and Reductions to Minion Damage also apply to this Skill’s Damage at 300% of their valueOld: Increases and Reductions to Minion Damage also apply to this Skill’s Damage at 250% of their valueShow DifferencesHide Differences
Modified
New: +0.1 metres to Radius per 5 RageOld: +0.1 metres to Radius per 3 RageShow DifferencesHide Differences
Modified
New: Increases and Reductions to Minion Damage also apply to this Skill’s Damage at 300% of their valueOld: Increases and Reductions to Minion Damage also apply to this Skill’s Damage at 250% of their valueShow DifferencesHide Differences
Modified
New: Cost 46 LifeOld: Cost 40 LifeNew: Cast Time 0.80 secOld: Cast Time 0.70 secNew: Effectiveness of Added Damage 60%Old: Effectiveness of Added Damage 55%New: Deals 268 to 401 Physical DamageOld: Deals 239 to 357 Physical DamageNew: Deals 1256.1 Base Physical Damage per secondOld: Deals 1121 Base Physical Damage per secondNew: Base duration is 4.00 secondsOld: Base duration is 3.50 secondsNew: Chains +10 TimesOld: Chains +21 TimesShow DifferencesHide Differences
Modified
New: Cooldown Time 3.00 secOld: Cooldown Time 4.00 secShow DifferencesHide Differences
Modified
New: 80% more Damage with Main Hand WeaponOld: 50% more Damage with Main Hand WeaponShow DifferencesHide Differences
Removed
You cannot use this Attack directly
Removed
Deals up to 10% more Damage with Hits to closer targets
Modified
New: 8 to 12 Added Fire Damage per 15 Armour on ShieldOld: 7 to 9 Added Fire Damage per 15 Armour on ShieldNew: Central wave has 128% more Area of EffectOld: Central wave has 88% more Area of EffectShow DifferencesHide Differences
Modified
New: Golems grant 15% of Melee Damage is taken from your Stone Golems’ Life before youOld: Golems grant 10% of Melee Damage is taken from your Stone Golems’ Life before youShow DifferencesHide Differences
Removed
You cannot use this Attack directly
Modified
New: Maximum 7 Animated WeaponsOld: Maximum 6 Animated WeaponsShow DifferencesHide Differences
Modified
New: Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added DamageOld: Deals Added Spell Damage equal to 580% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added DamageShow DifferencesHide Differences
Modified
New: 40% more Critical Strike Chance for each StageOld: 30% more Critical Strike Chance for each StageShow DifferencesHide Differences
Modified
New: Attack Damage 180% of baseOld: Attack Damage 140% of baseNew: Effectiveness of Added Damage 180%Old: Effectiveness of Added Damage 140%Show DifferencesHide Differences
Modified
New: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 160%New: Deals 902 to 1353 Physical DamageOld: Deals 722 to 1083 Physical DamageShow DifferencesHide Differences
Modified
New: +10% to Critical Strike ChanceOld: +8% to Critical Strike ChanceShow DifferencesHide Differences
Modified
New: Effectiveness of Added Damage 140%Old: Effectiveness of Added Damage 120%New: Deals 635 to 952 Physical DamageOld: Deals 568 to 851 Physical DamageNew: Base secondary radius is 3 metresOld: Base secondary radius is 3.6 metresNew: Base smaller explosion radius is 1.3 metresOld: Base smaller explosion radius is 1.9 metresShow DifferencesHide Differences
Modified
New: 50% increased Critical Strike Chance per Power ChargeOld: 30% increased Critical Strike Chance per Power ChargeShow DifferencesHide Differences
Modified
New: Deals 3344.4 Base Cold Damage per secondOld: Deals 2787 Base Cold Damage per secondShow DifferencesHide Differences
Added
Base radius is 2.4 metres
Modified
New: 80% increased Area of Effect angleOld: 60% increased Area of Effect angleShow DifferencesHide Differences
Modified
New: Fires 10 ProjectilesOld: Fires 12 ProjectilesShow DifferencesHide Differences
Modified
New: Arrows Damage final target 5 additional times after sticking inOld: Arrows Damage final target 4 additional times after sticking inShow DifferencesHide Differences
Modified
New: Attack Damage 49% of baseOld: Attack Damage 45% of baseNew: Effectiveness of Added Damage 49%Old: Effectiveness of Added Damage 45%Show DifferencesHide Differences
Removed
You cannot use this Attack directly
Modified
New: Each Spore Pod fires 5 Thorn ArrowsOld: Each Spore Pod fires 6 Thorn ArrowsShow DifferencesHide Differences
Modified
New: Attack Speed 50% of baseOld: Attack Speed 40% of baseShow DifferencesHide Differences
Modified
New: Cursed enemies take 34% increased Damage from Projectile HitsOld: Cursed enemies take 40% increased Damage from Projectile HitsNew: Projectiles which Hit Cursed Enemies Split towards 2 additional targetsOld: Projectiles which Hit Cursed Enemies Split towards 4 additional targetsShow DifferencesHide Differences
Modified
New: Attack Damage 280% of baseOld: Attack Damage 240% of baseNew: Effectiveness of Added Damage 280%Old: Effectiveness of Added Damage 240%Show DifferencesHide Differences
Added
Enemies in range are Hindered
Added
Attack Speed 80% of base40% increased Projectile Speed
Modified
New: Cost 12 ManaOld: Cost 10 ManaNew: Fires 3 secondary ProjectilesOld: Fires 4 secondary ProjectilesShow DifferencesHide Differences
Modified
New: Corpses Spawned have 20% increased Maximum LifeOld: Corpses Spawned have 30% increased Maximum LifeShow DifferencesHide Differences
New: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.Old: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo.Show DifferencesHide Differences
Modified
New: 20% less Area of EffectOld: 30% less Area of EffectNew: Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the firstOld: Burst deals 100% more Damage with Hits per Stage after the first Burst deals 60% more Damage with Ailments per Stage after the firstShow DifferencesHide Differences
Modified
New: Deals 3287.2 Base Chaos Damage per secondOld: Deals 2191.4 Base Chaos Damage per secondNew: Lose Life and Energy Shield equal to 0.3% of Debuff DamageOld: Lose Life and Energy Shield equal to 0.2% of Debuff DamageShow DifferencesHide Differences
Modified
New: Maximum 12 Firestorms at a timeOld: Maximum 10 Firestorms at a timeShow DifferencesHide Differences
Modified
New: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 45% of Fire Damage per second of inflicted IgniteOld: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted IgniteShow DifferencesHide Differences
Modified
New: Effectiveness of Added Damage 250%Old: Effectiveness of Added Damage 180%Show DifferencesHide Differences
Added
This Spell’s Cast Time is added to its Cooldown if Triggered
Modified
New: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 180%New: Deals 916 to 1374 Cold DamageOld: Deals 1144 to 1716 Cold DamageShow DifferencesHide Differences
Modified
New: Fires a beam every 0.30 secondsOld: Fires a beam every 0.40 secondsShow DifferencesHide Differences
Added
Kinetic Blast creates 5 additional explosionsBase explosion radius is 1.4 metresBase secondary radius is 2 metres
Removed
Creates 5 explosionsNew: Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Old: Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Show DifferencesHide Differences
Removed
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value
Modified
New: Attack Damage 70% of baseOld: Attack Damage 85% of baseNew: Effectiveness of Added Damage 70%Old: Effectiveness of Added Damage 85%New: Projectile changes direction 3 timesOld: Projectile changes direction 2 timesShow DifferencesHide Differences
Modified
New: Strikes 10 AreasOld: Strikes 8 AreasShow DifferencesHide Differences
New: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.Show DifferencesHide Differences
Modified
New: Effectiveness of Added Damage 50%Old: Effectiveness of Added Damage 65%New: Deals 231 to 347 Physical DamageOld: Deals 288 to 432 Physical DamageNew: Activates every 0.75 seconds while AttachedOld: Activates every 0.6 seconds while AttachedNew: Pulses deal 30% more Damage with Ailments per Energy after the firstOld: Pulses deal 40% more Damage with Ailments per Energy after the firstNew: Pulses deal 30% more Damage with Hits per Energy after the firstOld: Pulses deal 60% more Damage with Hits per Energy after the firstShow DifferencesHide Differences
Modified
New: Attack, Projectile, LightningOld: Critical, Attack, ProjectileNew: Deals Added Lightning Damage equal to 27% of maximum ManaOld: Deals Added Lightning Damage equal to 20% of maximum ManaShow DifferencesHide Differences
Modified
New: Maximum 6 Raised SpectresOld: Maximum 5 Raised SpectresShow DifferencesHide Differences
Modified
New: Effectiveness of Added Damage 190%Old: Effectiveness of Added Damage 160%New: Deals 104 to 1983 Lightning DamageOld: Deals 90 to 1705 Lightning DamageShow DifferencesHide Differences
Modified
New: Cast Time 0.75 secOld: Cast Time 0.35 secNew: Effectiveness of Added Damage 60%Old: Effectiveness of Added Damage 85%New: Deals 172 to 515 Lightning DamageOld: Deals 229 to 686 Lightning DamageNew: Deals 10% more Damage with Hits against Branded EnemyOld: Deals 20% more Damage with Hits against Branded EnemyShow DifferencesHide Differences
New: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Old: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.Show DifferencesHide Differences
Modified
New: Pulses every 0.30 secondsOld: Pulses every 0.40 secondsShow DifferencesHide Differences
Removed
You cannot Cast Supported Triggerable Spells directly
Added
Supported Skills gain Added Lightning Damage equal to 19% of Unreserved Maximum ManaSupported Skills have added Mana Cost equal to 5% of Unreserved Maximum ManaSupported Skills deal 10% increased Spell Damage
Removed
Supported Skills have 10% increased Mana CostSupported Skills have 7 to 134 added Lightning DamageSupported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higherSupported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spendNew: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Old: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Show DifferencesHide Differences
Removed
You cannot Cast Supported Triggerable Spells directly
Removed
You cannot Cast Supported Triggerable Spells directly
Removed
You cannot Cast Supported Triggerable Spells directly
Removed
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