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New and Changed Gems in Path of Exile: Necropolis

Home » Path of Exile » Blogpost » New and Changed Gems in Path of Exile: Necropolis

New and Changed Gems in Path of Exile: Necropolis

In the Necropolis expansion, we’ve introduced several new Skill, Support, and Transfigured Gems and made some changes to existing ones. As usual, we’ve prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Below are all the new and changed gems in Path of Exile: Necropolis. We can’t wait to see what you come up with!

New Gems

Updated Gems

Show All DifferencesHide All Differences

Absolution of Inspiring

Modified

New: Increases and Reductions to Minion Damage also apply to this Skill’s Damage at 300% of their valueOld: Increases and Reductions to Minion Damage also apply to this Skill’s Damage at 250% of their valueShow DifferencesHide Differences

Cleave of Rage

Modified

New: +0.1 metres to Radius per 5 RageOld: +0.1 metres to Radius per 3 RageShow DifferencesHide Differences

Dominating Blow of Inspiring

Modified

New: Increases and Reductions to Minion Damage also apply to this Skill’s Damage at 300% of their valueOld: Increases and Reductions to Minion Damage also apply to this Skill’s Damage at 250% of their valueShow DifferencesHide Differences

Exsanguinate of Transmission

Modified

New: Cost 46 LifeOld: Cost 40 LifeNew: Cast Time 0.80 secOld: Cast Time 0.70 secNew: Effectiveness of Added Damage 60%Old: Effectiveness of Added Damage 55%New: Deals 268 to 401 Physical DamageOld: Deals 239 to 357 Physical DamageNew: Deals 1256.1 Base Physical Damage per secondOld: Deals 1121 Base Physical Damage per secondNew: Base duration is 4.00 secondsOld: Base duration is 3.50 secondsNew: Chains +10 TimesOld: Chains +21 TimesShow DifferencesHide Differences

General’s Cry

Modified

New: Cooldown Time 3.00 secOld: Cooldown Time 4.00 secShow DifferencesHide Differences

Ice Crash of Cadence

Modified

New: 80% more Damage with Main Hand WeaponOld: 50% more Damage with Main Hand WeaponShow DifferencesHide Differences

Reckoning

Removed

You cannot use this Attack directly

Shield Crush of the Chieftain

Removed

Deals up to 10% more Damage with Hits to closer targets

Modified

New: 8 to 12 Added Fire Damage per 15 Armour on ShieldOld: 7 to 9 Added Fire Damage per 15 Armour on ShieldNew: Central wave has 128% more Area of EffectOld: Central wave has 88% more Area of EffectShow DifferencesHide Differences

Summon Stone Golem of Safeguarding

Modified

New: Golems grant 15% of Melee Damage is taken from your Stone Golems’ Life before youOld: Golems grant 10% of Melee Damage is taken from your Stone Golems’ Life before youShow DifferencesHide Differences

Vengeance

Removed

You cannot use this Attack directly

Animate Weapon of Self Reflection

Modified

New: Maximum 7 Animated WeaponsOld: Maximum 6 Animated WeaponsShow DifferencesHide Differences

Blade Blast of Dagger Detonation

Modified

New: Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added DamageOld: Deals Added Spell Damage equal to 580% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added DamageShow DifferencesHide Differences

Blade Flurry of Incision

Modified

New: 40% more Critical Strike Chance for each StageOld: 30% more Critical Strike Chance for each StageShow DifferencesHide Differences

Blade Trap of Greatswords

Modified

New: Attack Damage 180% of baseOld: Attack Damage 140% of baseNew: Effectiveness of Added Damage 180%Old: Effectiveness of Added Damage 140%Show DifferencesHide Differences

Blade Vortex of the Scythe

Modified

New: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 160%New: Deals 902 to 1353 Physical DamageOld: Deals 722 to 1083 Physical DamageShow DifferencesHide Differences

Explosive Concoction of Destruction

Modified

New: +10% to Critical Strike ChanceOld: +8% to Critical Strike ChanceShow DifferencesHide Differences

Explosive Trap of Shrapnel

Modified

New: Effectiveness of Added Damage 140%Old: Effectiveness of Added Damage 120%New: Deals 635 to 952 Physical DamageOld: Deals 568 to 851 Physical DamageNew: Base secondary radius is 3 metresOld: Base secondary radius is 3.6 metresNew: Base smaller explosion radius is 1.3 metresOld: Base smaller explosion radius is 1.9 metresShow DifferencesHide Differences

Flicker Strike of Power

Modified

New: 50% increased Critical Strike Chance per Power ChargeOld: 30% increased Critical Strike Chance per Power ChargeShow DifferencesHide Differences

Frost Blades of Katabasis

Modified

New: Deals 3344.4 Base Cold Damage per secondOld: Deals 2787 Base Cold Damage per secondShow DifferencesHide Differences

Ice Shot

Added

Base radius is 2.4 metres

Modified

New: 80% increased Area of Effect angleOld: 60% increased Area of Effect angleShow DifferencesHide Differences

Lancing Steel of Spraying

Modified

New: Fires 10 ProjectilesOld: Fires 12 ProjectilesShow DifferencesHide Differences

Lightning Arrow of Electrocution

Modified

New: Arrows Damage final target 5 additional times after sticking inOld: Arrows Damage final target 4 additional times after sticking inShow DifferencesHide Differences

Rain of Arrows of Artillery

Modified

New: Attack Damage 49% of baseOld: Attack Damage 45% of baseNew: Effectiveness of Added Damage 49%Old: Effectiveness of Added Damage 45%Show DifferencesHide Differences

Riposte

Removed

You cannot use this Attack directly

Scourge Arrow of Menace

Modified

New: Each Spore Pod fires 5 Thorn ArrowsOld: Each Spore Pod fires 6 Thorn ArrowsShow DifferencesHide Differences

Shrapnel Ballista of Steel

Modified

New: Attack Speed 50% of baseOld: Attack Speed 40% of baseShow DifferencesHide Differences

Sniper’s Mark

Modified

New: Cursed enemies take 34% increased Damage from Projectile HitsOld: Cursed enemies take 40% increased Damage from Projectile HitsNew: Projectiles which Hit Cursed Enemies Split towards 2 additional targetsOld: Projectiles which Hit Cursed Enemies Split towards 4 additional targetsShow DifferencesHide Differences

Spectral Throw of Materialising

Modified

New: Attack Damage 280% of baseOld: Attack Damage 240% of baseNew: Effectiveness of Added Damage 280%Old: Effectiveness of Added Damage 240%Show DifferencesHide Differences

Tornado

Added

Enemies in range are Hindered

Tornado Shot

Added

Attack Speed 80% of base40% increased Projectile Speed

Modified

New: Cost 12 ManaOld: Cost 10 ManaNew: Fires 3 secondary ProjectilesOld: Fires 4 secondary ProjectilesShow DifferencesHide Differences

Unearth

Modified

New: Corpses Spawned have 20% increased Maximum LifeOld: Corpses Spawned have 30% increased Maximum LifeShow DifferencesHide Differences

Ball Lightning of Static

New: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.Old: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo.Show DifferencesHide Differences

Divine Ire of Holy Lightning

Modified

New: 20% less Area of EffectOld: 30% less Area of EffectNew: Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the firstOld: Burst deals 100% more Damage with Hits per Stage after the first Burst deals 60% more Damage with Ailments per Stage after the firstShow DifferencesHide Differences

Essence Drain of Desperation

Modified

New: Deals 3287.2 Base Chaos Damage per secondOld: Deals 2191.4 Base Chaos Damage per secondNew: Lose Life and Energy Shield equal to 0.3% of Debuff DamageOld: Lose Life and Energy Shield equal to 0.2% of Debuff DamageShow DifferencesHide Differences

Firestorm of Pelting

Modified

New: Maximum 12 Firestorms at a timeOld: Maximum 10 Firestorms at a timeShow DifferencesHide Differences

Flame Surge of Combusting

Modified

New: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 45% of Fire Damage per second of inflicted IgniteOld: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted IgniteShow DifferencesHide Differences

Frostblink

Modified

New: Effectiveness of Added Damage 250%Old: Effectiveness of Added Damage 180%Show DifferencesHide Differences

Frostblink of Wintry Blast

Added

This Spell’s Cast Time is added to its Cooldown if Triggered

Modified

New: Effectiveness of Added Damage 200%Old: Effectiveness of Added Damage 180%New: Deals 916 to 1374 Cold DamageOld: Deals 1144 to 1716 Cold DamageShow DifferencesHide Differences

Galvanic Field of Intensity

Modified

New: Fires a beam every 0.30 secondsOld: Fires a beam every 0.40 secondsShow DifferencesHide Differences

Kinetic Blast

Added

Kinetic Blast creates 5 additional explosionsBase explosion radius is 1.4 metresBase secondary radius is 2 metres

Removed

Creates 5 explosionsNew: Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Old: Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Show DifferencesHide Differences

Kinetic Bolt of Fragmentation

Removed

Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value

Modified

New: Attack Damage 70% of baseOld: Attack Damage 85% of baseNew: Effectiveness of Added Damage 70%Old: Effectiveness of Added Damage 85%New: Projectile changes direction 3 timesOld: Projectile changes direction 2 timesShow DifferencesHide Differences

Lightning Spire Trap of Overloading

Modified

New: Strikes 10 AreasOld: Strikes 8 AreasShow DifferencesHide Differences

Penance Brand

New: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.Show DifferencesHide Differences

Penance Brand of Dissipation

Modified

New: Effectiveness of Added Damage 50%Old: Effectiveness of Added Damage 65%New: Deals 231 to 347 Physical DamageOld: Deals 288 to 432 Physical DamageNew: Activates every 0.75 seconds while AttachedOld: Activates every 0.6 seconds while AttachedNew: Pulses deal 30% more Damage with Ailments per Energy after the firstOld: Pulses deal 40% more Damage with Ailments per Energy after the firstNew: Pulses deal 30% more Damage with Hits per Energy after the firstOld: Pulses deal 60% more Damage with Hits per Energy after the firstShow DifferencesHide Differences

Power Siphon of the Archmage

Modified

New: Attack, Projectile, LightningOld: Critical, Attack, ProjectileNew: Deals Added Lightning Damage equal to 27% of maximum ManaOld: Deals Added Lightning Damage equal to 20% of maximum ManaShow DifferencesHide Differences

Raise Spectre of Transience

Modified

New: Maximum 6 Raised SpectresOld: Maximum 5 Raised SpectresShow DifferencesHide Differences

Spark of Unpredictability

Modified

New: Effectiveness of Added Damage 190%Old: Effectiveness of Added Damage 160%New: Deals 104 to 1983 Lightning DamageOld: Deals 90 to 1705 Lightning DamageShow DifferencesHide Differences

Storm Brand of Indecision

Modified

New: Cast Time 0.75 secOld: Cast Time 0.35 secNew: Effectiveness of Added Damage 60%Old: Effectiveness of Added Damage 85%New: Deals 172 to 515 Lightning DamageOld: Deals 229 to 686 Lightning DamageNew: Deals 10% more Damage with Hits against Branded EnemyOld: Deals 20% more Damage with Hits against Branded EnemyShow DifferencesHide Differences

Summon Holy Relic

New: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Old: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.Show DifferencesHide Differences

Void Sphere of Rending

Modified

New: Pulses every 0.30 secondsOld: Pulses every 0.40 secondsShow DifferencesHide Differences

Cast On Critical Strike Support

Removed

You cannot Cast Supported Triggerable Spells directly

Archmage Support

Added

Supported Skills gain Added Lightning Damage equal to 19% of Unreserved Maximum ManaSupported Skills have added Mana Cost equal to 5% of Unreserved Maximum ManaSupported Skills deal 10% increased Spell Damage

Removed

Supported Skills have 10% increased Mana CostSupported Skills have 7 to 134 added Lightning DamageSupported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higherSupported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spendNew: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Old: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Show DifferencesHide Differences

Cast when Stunned Support

Removed

You cannot Cast Supported Triggerable Spells directly

Cast while Channelling Support

Removed

You cannot Cast Supported Triggerable Spells directly

Awakened Cast On Critical Strike Support

Removed

You cannot Cast Supported Triggerable Spells directly

Awakened Cast While Channelling Support

Removed

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