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Fortified • Afflicted • Raging

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SEASON 4 CLASS GUIDES

Algethar Academy – Dragonflight Season 4

Our Algethar Academy – Dragonflight Season 4 Guide prepares you for all the adventures in World of Warcraft’s latest Season! Check out our Dragonflight Algethar Academy S4 Guide here on Your-MMO.com

Algethar Academy – Dragonflight Season 4

Our Algethar Academy – Dragonflight Season 4 Guide prepares you for all the adventures in World of Warcraft’s latest Season! Check out our Dragonflight Algethar Academy S4 Guide here on Your-MMO.com

MDT Route for S4 Algethar Academy

As soon as you start the keystone, you’ll jump across to a starting area where you’ll find 5 Dragonkin Recruiters from different Dragonflights providing permanent buffs. Take the one that best suits your spec.

Bronze Dragonflight Recruiter Bronze Dragonflight Pledge Pin5% Haste
Blue Dragonflight Recruiter Blue Dragonflight Pledge Pin1109 Mastery
Green Dragonflight Recruiter Green Dragonflight Pledge Pin10% Healing taken
Red Dragonflight Recruiter Red Dragonflight Pledge Pin5% Versatility
Black Dragonflight Recruiter Black Dragonflight Pledge Pin5% Critical Strike

First Boss: Overgrown Ancient

Players can chose to either go left to Vexamus, or straight to Overgrown Ancient!

Notable Trash Mobs in this Area

Dodge the Vile Lasher‘s   Detonation Seeds. They do damage and disorient for 5 seconds.
 
Aggravated Skitterfly – Use as many CCs as you can while fighting these and pop CDs as well. Soothe  Agitation when they gain stacks. Use a defensive cooldown if you are at low health, you might get a one-shot due to their random charge spell – Darting Sting.

Overgrown Ancient Notable Abilities

Second Boss: Crawth

Notable Trash Mobs in this Area

Sidestep Guardian Sentry‘s  Deadly Winds and out-range/line of sight the large AoE and knockback cast – Expel Intruders. Your tank must pay extra attention to the  Storm Slash, and use active mitigation as appropriate.
 
Territorial Eagle will only be a threat to your tank with its  Peck ability and otherwise harmless to the group.
 
Beware of Alpha Eagle and its  Gust frontal cone, it is easier to dodge it if you stand closer to the melee. In addition, make sure to interrupt  Call of the Flock as it is the only interrupt you should be looking at in this area.

Crawth Notable Abilities

  • Always stay slightly spread out, but somewhat close to the boss if possible.
  • Each cast will apply a stack of  Sonic Vulnerability, which permanently increases its damage. You can only remove this by scoring goals during  Play Ball!. A common strategy here is to clear all  Sonic Vulnerability debuffs with the fire at 3 stacks and do the same with wind 2 or 3 depending on the key level.
  •  Overpowering Gust is a frontal cone aimed at a random player. It will damage and knock everyone hit by it off the platform.
  • Savage Peck tankbuster and DoT happens every ~15 seconds. It cannot be dodged and parried! Use defensives as needed.
  • Don’t get interrupted by  Deafening Screech. Use a defensive when your stacks of  Sonic Vulnerability get high.
  • Make sure your whole party is topped up before each  Deafening Screech.

Third Boss: Vexamus

Notable Trash Mobs in this Area

Use your crowd-control spells to stop Spellbound Scepter‘s  Mystic Blast.
 
Interrupt Unruly Textbook‘s  Monotonous Lecture, 8-second sleep. Can also be dispelled by Magic Dispel. Alternative options: Warlock impPriest’s  Mass DispelShaman  Tremor Totem, etc are among the most popular choices.
 
Interrupt Corrupted Manafiend‘s  Mana Void at all costs (use defensive if it goes on you). Any spare kicks should go on  Surge.
 
Spellbound Battleaxe is an extremely tough mob for your tank due to its  Severing Slash Bleed effect. This is one of the priority mobs to kill.
 
Although is a relatively harmless mob Arcane Forager, multiple casts of  Vicious Lunge random charges can be lethal, use a defensive if your health dips low!
 
At last, sidestep Arcane Ravager‘s  Riftbreath frontal channel and pay attention to  Vicious Ambush if it targets you. Important tip: you can bait the  Vicious Ambush charges as it most often prefers the furthest target, afterwards you can use any object to hide behind thus line of sighting the cast which Arcane Ravager will just “forget” about the spell. This way, you will completely neglect the mechanic and make it safer for your team.

Vexamus Notable Abilities

  • Arcane Orbs spawn all around the circle and must be soaked by different people.
  • Use a defensive during  Mana Bombs

The boss is quite simple: it passively generates Energy, gaining more if it soaks any  Arcane Orbs. Upon reaching 100 Energy, it will cast  Arcane Fissure, a powerful mass group-wide AoE cast. Below you can find our detailed breakdown of how each member of your team should play it.

  • Arcane Orbs spawn all around the circle and must be soaked by different people. Don’t let them hit Vexamus! It will gain 20 energy and damage your whole party. Each orb soaked does damage and puts a magic-dispellable stacking debuff  Oversurge that makes you take 100% more damage per orb soaked. Alternatively, have someone with magic immunity run around and soak all the orbs!
  •  Arcane Fissure is cast approximately every 40 seconds at 100 energy if you handled the  Arcane Orbs correctly. Every orb that hits the boss will reduce the timer by 8 seconds! You will get knocked back, take damage, and spawn multiple swirls over a few seconds which will explode. Don’t drop the swirls on your group!
  • Use a defensive during  Mana Bombs (it will always go on 3 people – usually DPS/Healer) DoT duration. Make sure to avoid the lingering pool on the ground –  Corrupted Mana appearing after the last tick of  Mana Bombs.
  • Make sure to aim Vexamus‘s  Arcane Expulsion frontal cone away from your group.
  • Dispel  Oversurge when you can to allow people to soak more orbs.

Final Boss: Echo of Doragosa

Notable Trash Mobs in this Area

Sidestep the Algeth’ar Echoknight‘s  Astral Whirlwind or use stuns/CCs to disable it.
 
Interrupt Spectral Invoker‘s Arcane Missiles as this is a priority interrupt. In addition, the mob will cast  Astral Bomb on a random target, and get close to melee as It will damage enemies so you can use it to help kill them.
 
At last, Ethereal Restorer will cast  Celestial Shield on a random enemy mob, it is uninterruptible so you can use a purge

Echo of Doragosa Notable Abilities

Echo of Doragosa will have an Energy bar that will naturally regenerate, and upon reaching 100 Energy, the boss will cast  Astral Breath. Beyond that, it is also important to understand how  Overwhelming Power debuff works. Unlike many of the debuffs in this dungeon, this will give you 5% increased damage per stack up to a maximum of 3 stacks. Here is the catch: upon reaching
maximum stacks (4), you will automatically trigger Arcane Rift and remove all of your stacks.  Arcane Rift will periodically spawn  Uncontrolled Energy, making the fight more difficult. You want to try your best to avoid as many mechanics as you can to minimize the amount of  Arcane Rift being spawned as they will make the fight a hell. At last, mostly all Echo of Doragosa‘s abilities will grant you a stack of the  Overwhelming Power.

  • Every single non-melee ability applies one stack of  Overwhelming Power. Each stack gives you a 5% damage buff. Some abilities are unavoidable.
  •  Arcane Rift are dropped where you stand when you receive 3 stacks of  Overwhelming Power. They last for 2 minutes from the time they are dropped. Dodge the  Uncontrolled Energy coming from the  Arcane Rift. Sidenote that  Unleash Energy will spawn 2  Arcane Rift, making the already hard fight, harder.
  • Sidestep the  Astral Breath frontal cone, this is easier if you’re standing relatively close, rather than max range.
  • Run away immediately after every  Power Vacuum. It pulls you on top of her and then does an AoE. If you get hit by the AoE, you will likely die.
  • Periodically the boss will target a random member of your party with  Arcane Missiles, granting them a stack of  Overwhelming Power.
  • Use defensive if you get an  Energy Bomb on you, this can be particularly dangerous if you already have 2 stacks of  Overwhelming Power, use defensive and ask your healer for a dispel. Sidenote, just make sure you are away from your party members and spawn the  Arcane Rift away from your group.

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