Phase 1
Close to Amirdrassil, four Roots of Amirdrassil will spawn at the start of the encounter which have to survive Phase 1, otherwise Amirdrassil Burns and the fight is over.
If the Roots are getting hit by Raging Flames, Amirdrassil is destroyed.
Fyrakk uses Firestorm, dealing damage to all players and Amirdrassil, which causes several swirlies to spawn that players have to dodge.
This spawns Raging Flames in a 9-yard radius, which shall never hit the Roots of Amirdrassil.
Whenever Fyrakk uses Wildfire, this spreads Raging Flames to nearby locations.
Dream Rend causes all party members to take damage, and a Rift to the Firelands is spawned.
This pulls all players in, dealing less damage the further players are away from it.
Blaze is a Heroic Only ability, which causes several players to explode in a small radius after 4 seconds.
Fyrakk deals consistent damage with Burning Presence to all players, but can also set players Aflame.
Aflame is a debuff that deals even more periodic damage, but can be dispelled by Healer.
Fyrakk uses Fyr’alath’s Bite on the current Tank, dealing heavy damage, and shooting a fireball of Fyr’alath’s Flame in a random direction which deals damage to players struck.
This also applies Fyr’alath’s Mark to the current Tank, increasing his damage taken from all attacks of Fyrakk. This effect stacks.
When the current Target is too far away from Fyrakk, he uses Predator to leap onto them.
Intermission
Fyrakk leaps into the sky and crashes onto the platform, dealing damage to all players and knocking them up.
He then starts trying to Corrupt Amirdrassil. If Amirdrassil is fully corrupted, your party will wipe.
He casts Shadowflame Breath onto Amirdrassil to destroy it. Standing in Shadowflame Breath deals deadly damage to players.
Interrupt Fyrakk after removing his absorption shield.
In the meantime, Shadowflame Orbs travel from the location of the Raging Flames towards Fyrakk, which increase his damage done.
Players must soak the Shadowflame Orbs before they reach him.
Burning Scales replaces Burning Presence while Fyrakk is in Dragon form, dealing consistent damage to all players.
Phase 2
Fyrakk will still use Fyr’alath’s Bite, Predator, Burning Presence in this Phase, and in Heroic he still uses Blaze aswell.
The Heart of Amirdrassil is vulnerable in this Phase, causing a wipe if it is destroyed. To keep it healthy, Spirits of the Kaldorei will sacrifice themself whenever they reach Amirdrassil.
Healers can heal the Spirits of the Kaldorei to sacrifice even more Life back to Amirdrassil.
Greater Firestorm replaces Firestorm in this Phase, also dealing party wide damage and spawning swirlies. Greater Firestorm will spawn a Burning Colossus which has to be defeated quickly, otherwise Exploding Core will deal deadly damage to all players.
Fyrakk leaps into the sky and uses Flamefall, crashing into the platform indicated by a large voidzone. Damage from Flamefall is reduced by the distance to the impact location.
Fyrakk will deep breath across the platform, dealing deadly damage to players struck by it. This also spawns Raging Ember and Screaming Soul adds. Raging Ember will cast Swelling Flames which deals party wide damage, increasing with each successful cast. In Heroic, they also Consume Spirit nearby Spirits of the Kaldorei.
Screaming Soul use Searing Screams, transforming nearby Spirits of the Kaldorei into even more Screaming Soul.
Phase 3
In this Phase, Fyrakk still uses Burning Presence and Blaze.
Infernal Maw replaces all Tank abilities in this Phase, dealing very heavy damage to the current Tank and applies a damage over time debuff to them until the end of the encounter.
Fyrakk uses Shadowflame Breath, similar to the Intermission Phase, in the direction of a random player.
Eternal Firestorm deals similar damage and spawns swirlies as previous Firestorm casts, but now spawns Swirling Firestorm from Amirdrassil which travel in random directions, dealing damage to players struck in its path.
Fyrakk uses Apocalypse Roar, dealing deadly damage to all players and set ever player Aflame–
This damage must be mitigated by the Absorption Shield caused by the Seed of Amirdrassil.
Seed of Amirdrassil will spawn along Amirdrassil, which can be carried by players.
This allows them frequently to Bloom, creating a 9-yard shield which absorbs 1 million damage per player inside of it for 6 seconds.
If a Seed of Amirdrassil is ever hit by any ability, they become Blazing Seed causing your party to wipe.