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THE WAR WITHIN SEASON 2 RELEASES IN

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THE WAR WITHIN SEASON 1 CLASS GUIDES

Blood Death Knight – The War Within Season 1

Our Blood Death Knight – The War Within Season 1 Guide prepares you for all the adventures in World of Warcraft’s first Season of The War Within! Check out our War Within S1 Blood DK Guide here on Your-MMO.com

Blood Death Knight – The War Within Season 1

Our Blood Death Knight – The War Within Season 1 Guide prepares you for all the adventures in World of Warcraft’s first Season of The War Within! Check out our War Within S1 Blood DK Guide here on Your-MMO.com

Easy Mode / Summary

Best Embellishments for Blood Death Knight in The War Within Season 1

Players can wear two Items with the “Embellishment” tag. These Items grant additional power which should be used in all scenarios. These items are crafted by players with the respective crafting profession. The current most popular Embellishments are:

Stat Priority for Blood Death Knight in The War Within Season 1 (Mythic Dungeons)

  1. Strength
  2. Haste
  3. Mastery
  4. Versatility
  5. Critical Strike

Stat Priority for Blood Death Knight in The War Within Season 1 (Raid Content)

  1. Strength
  2. Haste
  3. Mastery
  4. Versatility
  5. Critical Strike

Most used Trinkets for Blood Death Knight in The War Within Season 1

Both lists show the currently best Trinkets in either a Single Target situation or Multi Target combat. This list might not reflect the perfect choice for your unique situation. Trinkets can differ at any boss or in different dungeons. The see a full overview of Trinkets – visit Bloodmallet.

Beware that Healer trinkets are not included in this list.

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Changes to Blood Death Knight in The War Within

In The War Within, many classes have received significant changes to their talent trees and tuning. One of the new features in The War Within are the Hero Talents, unlocked at Level 71 and allowing players to choose between two spec-altering Hero Classes.

DEATH KNIGHT

  • All talent trees have had many talents move locations or have had their pathing updated. 
  • New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 6% for 6 seconds.
  • New Talent: Osmosis – Anti-Magic Shell increases healing received by 15%.
  • New Talent: Null Magic – Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%. 
  • New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%. 
  • New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds. 
  • New Talent: Runic Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%. 
  • New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated. 
  • Chains of Ice is now learned at level 13 (was a talent).
  • Anti-Magic Shell is now learned at level 14 (was a talent). 
  • Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
  • Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.
  • Rune of the Apocalypse has been updated:
    • War Effect – Damage taken increased to 4% (was 1%) and duration increased to 10 seconds (was 6 seconds).
    • Pestilence Effect – Damage increased by 500%.
    • Famine Effect – Damage dealt to the caster reduced to 5% (was 2%).
    • Death Effect – Healing reduction increased to 5% (was 1%).
  • Icebound Fortitude cooldown reduced by 60 seconds.
  • Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
  • Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-point talent (was 2).
  • Icy Talons now increases attack speed per stack by 6% (was 3%). Now a 1-point talent (was 2).
  • Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-point talent (was 2).
  • Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
  • Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
  • Blood Scent Leech increased to 5%.
  • Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-point talent.
  • Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
  • The following talents have been removed:
    • Might of Thassarian
    • Merciless Strikes
    • Clenching Grasp
    • Empower Rune Weapon
    • Rune of Hysteria 
  • Blood
    • New Talent: Bone Collector – When you would pull an enemy, generate 1 charge of Bone Shield.
    • New Talent: Ossified Vitriol – When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.
    • New Talent: Carnage – Blooddrinker and Consumption now contribute to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset.
    • New Talent: Bloodied Blade – Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4% for 15 seconds. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 seconds.
    • Crimson Scourge is now learned at level 21 (was a talent).
    • Death’s Caress is now learned at level 23 (was a talent).
    • Tightening Grasp now Silences enemies for 3 seconds when they are pulled and no longer increases the damage enemies take from you when they are pulled by Gorefiend’s Grasp.
    • Blooddrinker now reduces the damage the enemy deals to you by 20% while channeling and for an additional 5 seconds after a channeling it fully. Now also generates 20 additional Runic Power over its duration.
    • Consumption now also causes your Blood Plague damage to occur 50% more quickly for 8 seconds and generates 2 Runes.
    • Bonestorm no longer costs Runic Power. Costs up to 10 Bone Shield Charges and lasts 1 second for each charge consumed. Generates 1 Bone Shield charge every 1 second while active.
    • Reinforced Bones now also lets Bone Shield stack 2 additional times.
    • Heartbreaker’s Runic Power per target hit increased to 2 (was 1). Now a 1-point talent (was 2).
    • Perseverance of the Ebonblade’s Versatility bonus increased to 6% (was 4%). Now a 1-point talent (was 2).
    • Red Thirst reduces the cooldown on Vampiric Blood by 2 seconds (was 1 second). Now a 1-point talent (was 2).
    • Shattering Bone is now a 1-point talent (was 2).

Gems, Enchants and Consumables

Best Gems in Season 1

Regarding the Stat Priority listed below, we currently suggest using the following Sockets in your Gear. Some classes want to maximize the gain received from their Blasphemite Gems by socketing all possible different colors of Gems.

 

Best Enchants in Season 1

Enchants with Tertiary Stats (Avoidance, Speed or Leech) can vary by player preference.

Cloak: Avoidance/Leech/SpeedXXX
Chest: Primary StatsXXX
Bracers: Avoidance/Leech/SpeedXXX
Boots: StaminaXXX
Pants: Primary Stat / StaminaXXX
Rings: Secondary Stat before Diminishing Returns (30%)XXX
Weapon: Primary StatsXXX

Best Consumables in Season 1

This following list is an overview of all items that players should have in their inventory at all times. These consumables are often a necessity for Mythic dungeons or Raid content and provide a large boost in players performance.

Flaskxxxxx
Potion
Foodxxxxx
Oilxxxxx
Healing Potionxxxxx
Invisibility Potionxxxxx
Drumsxxxxx
Repair Hammerxxxxx
Combat Rezzxxxxx

Builds and Talents

Our Talent Trees are updated every day, reflecting all current Mythic+ Affixes, aswell as the most popular Talent Builds for Raid. We gathered all information about our Talent Builds from publicly available data of the best players worldwide. 

Last Update: 13.11.2024 2:00pm PDT

Gear and Trinkets in The War Within Season 1

Best Embellishments for Blood Death Knight in The War Within Season 1

Players can wear two Items with the “Embellishment” tag. These Items grant additional power which should be used in all scenarios. These items are crafted by players with the respective crafting profession. The current most popular Embellishments are:

Most used Trinkets for Blood Death Knight in The War Within Season 1

Both lists show the currently best Trinkets in either a Single Target situation or Multi Target combat. This list might not reflect the perfect choice for your unique situation. Trinkets can differ at any boss or in different dungeons. The see a full overview of Trinkets – visit Bloodmallet.

Beware that Healer trinkets are not included in this list.

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Best in Slot Gear for Blood Death Knight in The War Within Season 1

The following list contains various items from either Dungeons or Raid which benefit a generic Blood Death Knight the most. You should always make sure to follow your stat priority and equip gear that has either higher itemlevel, or ensure that it is an upgrade by checking Raidbots.

Dungeon Gear in The War Within Season 1

HelmetXX
NecklaceXX
ShouldersXX
CloakXX
ChestXX
WristsXX
GlovesXX
BeltXX
PantsXX
BootsXX
RingsXX
XX
WeaponsXX

Raid Gear in The War Within Season 1

HelmetXX
NecklaceXX
ShouldersXX
CloakXX
ChestXX
WristsXX
GlovesXX
BeltXX
PantsXX
BootsXX
RingsXX
XX
WeaponsXX

Stat Priority for Blood Death Knight in The War Within Season 1

The further we will get into the current expansion, the effects of diminishing returns start to limit the effectiveness of your secondary stats. After reaching 30% through secondary stats (eg. ~19800 Haste) on your gear, you will start receiving a penalty for each further point on your gear. This penalty reduces the gain from more of the same stat over this threshold.

Stat Priority can differ on every player due to the different gear being used. Make sure to check your own character on Raidbots to get the perfect results for you! A general overview for secondary stats is as follows.

Stat Priority for Blood Death Knight in The War Within Season 1 (Mythic Dungeons)

  1. Strength
  2. Haste
  3. Mastery
  4. Versatility
  5. Critical Strike

Stat Priority for Blood Death Knight in The War Within Season 1 (Raid Content)

  1. Strength
  2. Haste
  3. Mastery
  4. Versatility
  5. Critical Strike

General Rotation for Blood Death Knight in The War Within Season 1

For both Hero Classes we offer a general rotation overview. Beware that this is not an in-depth guide how to play your favorite class in each situation, but instead grant newer players insight about how to play and master the basics of their class.

  1. Cast  Death’s Caress before the encounter starts. This has travel time, and  Raise Dead (off GCD)
  2. Cast  Dancing Rune Weapon when  Raise Dead after the second damage tick of  Blooddrinker. This will not break or cancel the channel, as  Dancing Rune Weapon is considered a defensive ability
  3. Proceed onto the normal priority list

Best Race for Blood Death Knight in The War Within Season 1

Each race in World of Warcraft offers their unique combat benefits which provide different powers to a specific class. We would suggest that players choose the race of their choice, regardless of the power gained. Anyways, here is a list of the different Races and their performance.

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