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THE WAR WITHIN SEASON 1 CLASS GUIDES

Nerubar Palace – The War Within Season 1 Raid Guide

Our Nerubar Palace – The War Within Season 1 Raid Guide prepares you for all the adventures in the first Raid of World of Warcraft: The War Within! Check out our War Within Nerub’ar Palace Guide here on Your-MMO.com

Nerubar Palace – The War Within Season 1 Raid Guide

Our Nerubar Palace – The War Within Season 1 Raid Guide prepares you for all the adventures in the first Raid of World of Warcraft: The War Within! Check out our War Within Nerub’ar Palace Guide here on Your-MMO.com
  • Raid: Nerub’ar Palace
  • Entrance: 
  • 8 Bosses in the Raid
  • Itemlevel Reward: 
  • Special Features:
    • Class Tier Sets 
    • Only Lieutenants will reward Bind-on-Equip Items
    • Bosses can drop “Very Rare” Items with elevated Itemlevel

First Boss: Ulgrax the Devourer

Notable Abilities

Heroic Difficulty

  • No Changes
Stalkers Webbing

Ulgrax shoots webs over random destinations, inflicting Nature damage to players within 4 yards of impact, indicated by a swirl and leaves behind Stalker Netting. Stepping into Stalker Netting will root players for 8 seconds and make them deal heavy damage over that duration.

 

Venomous Lash

Venomous Lash deals raid-wide damage to all players, and applies a debuff for 4 seconds, which deals half of the initial damage every 2 seconds. This will also afflict a few players with Digestive Acid.

 

Digestive Acid

This debuff creates a green circle around several players. After 6 seconds, players explode for damage within that 7-yard circle around them, dealing damage to players inside, but also removing Stalker Netting that got struck.

Make sure to use this ability to remove Stalker Netting as much as possible!

 

Brutal Crush

Brutal Crush is a frontal cone in the direction of the Tank. This deals heavy damage and applies 18 stacks of Tenderized. Players with Tenderized loose one stack every one second and receive 10% less healing per stack.

Make sure to face the Boss away, and Tanks should taunt every time this ability is used.

 

Brutal Lashing

One player will be affected by Brutal Lashing, which deals heavy damage that has to be split with several more players. Players soaking this ability will be dragged into the Boss, and take deadly damage if coming within 8-yards of the Boss.

 

Hulking Smash

Upon reaching 0 Energy, Ulgrax uses Hulking Smash to leap into the middle of the room, knocking all players away and deal heavy damage. Players remaining in the impact will take even more damage.

 

Chittering Swarm

After using Hulking Smash, he uses Chittering Swarm to spawn several cocoons that cause Ravenous Swarm to spawn. These adds attack with medium physical damage and leave a bleeding debuff with Disembowl.

Upon death, they leave Chunky Viscera on the floor that can be picked up by players. This extra button has to be used on Ulgrax after the Intermission.

 

Juggernaut Charge

Ulgrax submerges, spawning a void portal off the platform and charging across the area. This is indicated by a large laser beam before he charges. Players struck take heavy damage.

Upon reaching his final destination, he deals raid-wide damage and leaves a damage over time debuff that has to be healed.

 

Hungering Bellows

After the Intermission, Ulgrax uses Hungering Bellows, dealing raid-wide damage that increases in intensity after each use. Use the Chunky Viscera to stop him from using this ability.

The longer he casts Hungering Bellows, the more stacks of Insatiable Rage he receives, increasing his damage done by 10% for 30 seconds per stack.

Second Boss: The Bloodbound Horror

Notable Abilities

  • Make sure that one of your Tanks is always close to the Boss, otherwise he uses Black Sepsis to kill all players.
  • Split your Raid in two groups, and assign them for each Phase of XX.

Heroic Difficulty

  • In Heroic, Spewing Hemorrhage creates two beams across the Boss, splitting the room in half, and rotates around. Players inside take deadly damage.
Black Sepsis

As the Bloodbound Horror being a stationary Boss, as soon as there is no player in melee-range, he will use Black Sepsis and attempt to kill all players with heavy damage every 2 seconds.

 

Crimson Rain

The Bloodbound Horror uses Crimson Rain frequently, applying a large heal absorb on all players that has to be compensated. Make sure to not walk over the bloody water when at already low HP.

 

Grasp from Beyond

He will also use Grasp from Beyond on several players that causes them to spawn a voidzone each second below them for 12 seconds. After 3 seconds, a voidzone erupts and deals damage to all players inside. This has a 4-yard radius.

 

Goresplatter

Upon reaching 100 Energy, the Bloodbound Horror casts Goresplatter, creating a large 60-yards circle around himself which deals potentially deadly damage to all players inside. All players will still be affected by a damage over time debuff for 10 seconds. This ability increases the Bosses damage permanently by 10% with XX.

 

Spewing Hemorrhage

In Heroic, the Bloodbound Horror also creates Spewing Hemorrhage. Those are two opposing beams from the boss that travel around in a circle, forcing your group to rotate in a circle around the area. 

 

Gruesome Disgorge

Gruesome Disgorge is a frontal cone in the direction of the current Tank. This inflicts heavy damage and sends all players struck by it into The Unseeming.

Players in the Unseeming cannot interact with other players that are in the regular phase of the Boss fight. You have to split your raidgroup into two groups, and assign them to stand in the Gruesome Disgorge frontal cone.

Whenever players come back out of the the Unseeming, they will take 500% more damage with XX from the next Gruesome Disgorge, making it nearly impossibly due to the periodic damage taken to go there again.

In the Unseeming, players will encounter Forgotten Harbinger and Lost Watcher adds, and their spawn location is indicated in advance by the purple lasers.

Lost Watcher will attack the current Tank with Spectral Slam, dealing heavy damage. He also tries to channel Black Bulwark into the Boss, creating a large absorption shield on the Boss every second if not interrupted.  

The Forgotten Harbinger channels Manifest Horror, which spawns Bloodbound Horrors that travel into the Boss. If they reach the Boss, they explode for heavy damage to all players.

Third Boss: Sikran, Captain of the Sureki

Notable Abilities

Heroic Difficulty

  • Phase Blades does now create a Cosmic Simulacrum for each player hit, not just the targets of this ability.
Captain Flourish

Sikran starts unleashing 3 consecutive attacks with Captain Flourish. The first two are Expose. This deals heavy damage and increases the damage taken of its target by 100% per stack. Sikran uses this ability twice, before using his third last attack Phase Lunge.

This deals an insane amount of physical and shadow damage which is likely to be deadly for the tank that has already a 200% increased damage taken from the expose attacks.

Tanks want to taunt just after the two Expose‘s, so the Phase Lunge is landing on the second tank.

 

Rain of Arrows

Rain of Arrows spawns little purple swirls that just deal damage upon impact to players inside the 3-yard radius of them.

 

Phase Blades

Several players will be chosen as target of Phase Blades, indicated by the red arrow above their heads. After a few seconds, Sikran charges through these players and deals heavy damage on them and players in its path.

After hitting a player, they spawn Cosmic Simulacrum below their current location when hit by Phase Blades. In Heroic, all players in the path of Phase Blades will spawn a Cosmic Simulacrum. While these are active, they pulsate for raid wide damage that can become quickly overwhelming if too many players are struck.

When they are destroy, they apply the Cosmic Shards debuff on all players, one stack per destroyed Cosmic Simulacrum. This debuff deals the same damage as the Cosmic Simulacrum, just double as fast, but only for 6 seconds per stack and destroyed Cosmic Simulacrum

As soon as they get destroyed, they leave Cosmic Residue, a large voidzone on the floor where they stood.

 

Decimate

Several players will be targeted by Decimate. This is a shockwave in a straight line, in the direction of the target players. This deals heavy damage to players struck, and also destroy all Cosmic Simulacrum in its path. This will pierce the players, shooting through them. 

 

Shattering Sweep

Shattering Sweep creates a 15-yard large circle around the boss as soon as he reaches 100 energy. This deals damage to all players, and even more damage to players that are inside that 15-yards. 

This ability will destroy all remaining Cosmic Simulacrum.

Fourth Boss: Rasha'nan

Notable Abilities

  • Breaking the link to the webs by moving out of it will explode with Spinneret’s Websnap for partywide damage, so you dont want to do it all at the same time.

Heroic Difficulty

  • In Heroic, all players hit by the initial hit will be tethered to it.
  • Frequently, several players will be affected by Infested Spawn. In Heroic, this marks these players with a green circle around them.
  • One player will be afflicted with Web Reave, dealing damage that has to be soaked by a large group of players.
Savage Assault

Rasha’nan attacks the current Tank with Savage Assault. This attack deals a lot of damage, and also applies a stackable debuff called Savage Wound. All damage from Savage Assault that was not mitigated or suppressed will be applied as a damage over time debuff, like a stagger effect.

Tanks should taunt at a time they feel comfortable and run out of personal defensives.

 

Infested Spawn

Frequently, several players will be affected by Infested Spawn. In Heroic, this marks these players with a green circle around them. As you can already guess, this will then deal damage to all players within that 5-yard circle upon expiration. Afterwards, this spawns an add that attacks their current target with Infested Bite that leaves a periodic damage debuff, and then starts roaming around freely attacking and biting everything around them. Make sure to gather these adds and crowd control them.

 

Spinneret’s Strands

The new ability in the last phase is Spinneret’s Strands. This creates 10-yard circles around several players, and spawns Sticky Webs upon expiration. The affected players themself a tethered to the middle of these webs, pulling them slightly in and dealing damage while remaining inside. Breaking the link to the webs by moving out of it will explode with Spinneret’s Websnap for partywide damage, so you dont want to do it all at the same time. 

In Heroic, all players hit by the initial hit will be tethered to it.

Having Rolling Acid rolling over these remaining Webs will cause them to explode with Acid Pool, dealing heavy damage to only players still inside that web, and transforming it to another voidzone that deals very high damage to players inside.

 

Rolling Acid

Rolling Acid is an effect applied to two players. Upon expiration, it spawns a poisonous wave in the direction previously indicated by that effect on that side. Make sure to aim it away from players by either walking to the left or right of your party.

 

Erosive Spray

Erosive Spray is a cast that deals heavy initial damage to all players, and additional damage every 1 second for 4 seconds. This can also afflict Lingering Erosion on players that deal even more damage over the next 12 seconds.

 

Caustic Hail

Frequently, Rasha’nan uses Caustic Hail which creates many green swirls that deal damage to players struck within their 4-yard impact radius. Some of the swirls will sadly create more Acid Pool’s to further annoy players.

 

Web Reave

One player will be afflicted with Web Reave, dealing damage that has to be soaked by a large group of players. This ability does not apply a debuff afterwards, so all players can freely soak this. If it fails to strike atleast 3 players, all players in your raid will suffer the full damage of Web Reave.

 

Acidic Eruption

Upon reaching 100 energy, Rasha’nan flies to another location in the encounter area. When he lands, he starts casting Acidic Eruption which increases in its damage until players interrupt him.

During that time, he is immune to damage.

 

Tacky Burst

If there is no player standing close to Rasha’nan, he uses Tacky Burst to deal heavy damage until either players are dead or someone approaches melee range.

Fifth Boss: Broodtender Ovi'nax

Notable Abilities

  • Trigger all Eggs in order with XX before they are hit by the growing voidzone of the canisters.

Heroic Difficulty

  • Sticky Web is a debuff in heroic mode that affects a few players. This causes the players to be slowed and take a medium amount of damage over time. This triggers an explosion upon removal.
Ingest Black Blood

Main mechanic of this fight is Ingest Black Blood. Upon reaching full energy, Broodtwister Ovi’nax runs to a full canister of Black Blood. During this time he channels some raid-wide damage, causes some swirls to spawn (XX) and destroys the canister. 

The canister then starts leaking with Sanguine Overflow, causing a growing voidzone to appear out of it. Every Egg that is being hit by this causes them to explode, most likely leading to a wipe, atleast in heroic difficulty or higher.

 

Sticky Web

Sticky Web is a debuff in heroic mode that affects a few players. This causes the players to be slowed and take a medium amount of damage over time. Upon dispell, this debuff explodes with Web Eruption, dealing raid-wide damage. You want to make sure to not dispell several debuffs at the same time.

 

Volatile Concoction 

Volatile Concoction is a debuff on the Tank, dealing heavy damage initially and over time, and deals more damage upon expiration. The damage at the end is reduced the more health the Tank has. Make sure to heal the Tank, even if this is the moment when Tanks are switching.

 

Experimental Dosage

Experimental Dosage is the debuff that will destroy the Eggs. This is a purple circle around players, and it hatches all eggs that are hit by it. Make sure to coordinate who and what eggs have to be destroyed.

 

There are three different type of adds. Everytime an add walks over the Sanguine Overflow they will be empowered, increasing their health by 35% and granting them additional buffs, so make sure to never move them in there.

  • Colossal Spider uses Vicious Bite on its current target to deal heavy damage. While empowered, it would deal more damage and applies a heal reduction.
  • Voracious Worm casts Poison Burst, a volley that deals damage to all players if not interrupted. Its cast speed would be increased by 75% if empowered.
  • Blood Parasites are typical Parasites in World of Warcraft, running towards other fixate players and infest them, spawning more of them if that happens. Stun and kill them quickly. If they walk over Sanguine Overflow causes them to gain increasing movement speed over time until they are dead.

Sixth Boss: Nexus-Princess Ky'veza

Notable Abilities

Heroic Difficulty

Seventh Boss: The Silken Court

Notable Abilities

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Heroic Difficulty

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Final Boss: Queen Ansurek

Notable Abilities

Heroic Difficulty

Ansurek battles with poison and web to show her mastery of traditional Nerubian power.
  • ImportantReactive Toxin –
    • Reactive Froth – Nature damage to all players
      • Concentrated Toxin – Ansurek’s volatile acid absorbs into the victim, inflicting 304722 Nature damage every 1 sec for 6 sec.
        Upon expiration, the toxin detonates, inflicting 1088294 Nature damage to players within 15 yards.
        • HeroicReaction Trauma – The victim’s organs corrode, increasing damage taken from Concentrated Toxin by 1000% for 3 min.
      • HeroicFrothy Toxin – A viscous froth covers the player for 9 sec and then detonates, causing them to suffer 1088294 Nature damage. This effect stacks.
        Each player within 8 yards of a bursting Reactive Froth reduces this affliction’s applications.
      • Toxic Waves – A toxic splatter inflicts 6529766 Nature damage to players within 8 yards of the impact.
        Waves of poison roll outward, inflicting 3700201 Nature damage to players in their paths and knocking them away.
      • Acid – Ansurek’s acid inflicts 1305953 Nature damage every 1 sec to players within it.
  • DeadlyVenom Nova – Ansurek unleashes a ring of venom, inflicting 21765885 Nature damage to players within 8 yards.
    The ring expands, inflicting 1523612 Nature damage every 0.5 sec for to players that touch it and slowing them by 50%.
    • DeadlyReaction Vapor – Reactive Froth vaporizes, inflicting 3482542 Nature damage to all players and an additional 1741271 Nature damage every 2 sec for 20 sec. This effect stacks.
  • DPSSilken Tomb –
    • HeroicGrasping Silk – Sticky webbing reduces movement speed by 25% and inflicts 870635 Nature damage every 0.5 sec to players within it.
  • TankLiquefy – Ansurek injects her current target with digestive juices, inflicting 10882943 Nature damage and 6529766 Physical damage.
    This injection inflicts an additional 1088294 Nature damage every 1 sec for 30 sec and causes the victim to take 500% increased Physical damage.
    Poison overflows from Ansurek when she injects her target, causing an Acid Explosion.
    • HeroicAcid Explosion – Acidic venom explodes outward from Ansurek,
      • Acid – Ansurek’s acid inflicts 1305953 Nature damage every 1 sec to players within it.
  • HeroicTankFeast – Ansurek feasts on a chunk of her current target’s flesh, inflicting 17412708 Physical damage healing.% of the Physical damage done.

    In Heroic difficulty and above, the healing absorbed increases based on this ability’s inflicted damage.

  • Web Blades – Silk strands pull bladed webbing towards players, inflicting 3047224 Nature damage to players struck and slowing them by 95% for .
  • HealerAcrid Presence – Ansurek radiates acidic fumes, inflicting 130595 Nature damage to all players every 2 sec.
Intermission: The Spider’s Web
Ansurek shrouds herself in webbing and feeds on her weakened enemies.
  • ImportantPredation – Ansurek attaches Predation Threads to all players and gains a web shield that absorbs 195892969 damage.
    While shielded, she assaults players with Paralyzing Venom and occasionally yanks players towards her, devouring any that get within 12 yards.
    • HeroicPredation Threads – Ansurek’s web threads inflict 174127 Nature damage every 1.5 sec

      In Heroic difficulty and above, this affliction causes damage to nearby players.

    • HealerParalyzing Venom – Ansurek splashes venom, slowing all players by 7% and increasing damage taken from Wrest by 20%. This effect stacks.
      Additionally, each splash ejects Paralyzing Waves.
      • Paralyzing Waves – Rolling waves of poison inflict 3700201 Nature damage to players in their paths, knocking them away and applying Paralyzing Venom.
    • Wrest – Ansurek violently yanks all players towards her, inflicting 1958930 Nature damage.
    • DeadlyDevour – Ansurek devours her victim, inflicting 217658854 Physical damage.
Stage Two: Royal Ascension
Ansurek calls reinforcements to her aid as she ascends to her private chamber.
Stage Three: Paranoia’s Feast
Ansurek embraces a dark power as paranoia takes hold.
  • ImportantAbyssal Infusion –
    • Abyssal Conduit – Void conduits tear open, inflicting 6529766 Shadow damage to players within 10 yards
      The conduits teleport players between them when touched, inflicting 435318 Shadow damage
      When these conduits destabilize, a Conduit Collapse occurs.
      • HeroicAbyssal Reverberation – Abyssal energy explodes after , inflicting 1741271 Shadow damage to players within 3 yards.
      • HeroicConduit Ejections – Abyssal fragments inflict 3700201 Shadow damage to players in their paths, knocking them away.
      • Conduit Collapse – The conduit collapses, inflicting 4353177 Shadow damage to players within 12 yards.
        This destabilization launches Conduit Ejections and forms Gloom.
        • Conduit Ejections – Abyssal fragments inflict 3700201 Shadow damage to players in their paths, knocking them away.
        • Gloom – Darkness clings to the ground, inflicting 1305953 Shadow damage every 1 sec to players within it.
  • DeadlyFrothing Gluttony – Ansurek draws in a ring of cosmic energy, inflicting 1523612 Shadow damage every 0.5 sec for to players that touch it and slowing them by 50%. She pulls players towards her with Glutton Threads, consuming victims within 20 yards.
    Ansurek also consumes living Summoned Acolytes upon casting this ability, causing Froth Vapor.
    • Glutton Threads – Ansurek’s web threads grip all players, pulling them towards her frothing maw. This pull force increases over time.
    • HeroicDeadlyFroth Vapor – The essence of Ansurek’s acolyte vaporizes, inflicting 3482542 Shadow damage to all players and slowing their movement speed by 40% for . This effect stacks.
      Ansurek consumes this vapor, increasing her damage done by 100% for . This effect stacks.

      In Heroic difficulty and above, this effect also occurs if [Frothing Gluttony] touches [Acolyte’s Essence].

       

    • DeadlyConsume – Ansurek consumes the essence of her victim, inflicting 87063542 Shadow damage.
  • Queen’s Summons – Ansurek lets forth a ghastly shriek, inflicting 2176589 Shadow damage to all players and calling Summoned Acolytes to her aid.
    • HeroicAcolyte’s Essence – The essence absorbs into a player when touched, inflicting 348254 Shadow damage and an additional 696508 Shadow damage every 1 sec
      • Essence Scarred – The acolyte’s essence melds with the player, increasing damage taken from Acolyte’s Essence by 500% for 4 min.
    • DPSDark Barrier – The Summoned Acolyte’s shadowy barrier absorbs 9359331 damage and prevents crowd controlling effects.
    • HealerInterruptibleNull Detonation – The Summoned Acolyte inflicts 522381 Shadow damage to all players.%.
  • Royal Condemnation – Nature damage to all players, reduced with distance.
    • HeroicDPSRoyal Shackles – Web shackles connect to players, slowing them by 10% and inflicting 174127 Nature damage every 3 sec until the shackles are destroyed. The strength of this effect increases over time.
      The shackles trap any player they touch in a Royal Cocoon. Destroying a shackle frees its cocooned players.
      • Royal Cocoon – A cocoon fully envelops the victim, stunning them.
  • TankInfest – Ansurek injects her current target with shadow-infused egg sacs, inflicting 10882943 Shadow damage and 6529766 Physical damage. Additionally, the victims suffer 1523612 Shadow damage every 1 sec for .
    Upon expiration, the sacs erupt in an Infested Gloomburst.
    • Infested Gloomburst – Gloom Hatchlings burst from the infested victim, inflicting 6529766 Shadow damage to all players within 15 yards.
      • DPSGloom Hatchling –
        • HeroicGloom – Darkness clings to the ground, inflicting 1305953 Shadow damage every 1 sec to players within it.
  • HeroicTankGorge – Ansurek tears ravenously into her current target every 0.5 sec for 2.5 sec, inflicting 2611906 Physical damage with each strike and increasing Physical damage taken by 50% for 45 sec. This effect stacks.
    These strikes cause Gloom Splatter and inflict 522381 Shadow damage to all players.% of their Physical damage also occurs as Shadow damage to all players.

    In Heroic difficulty and above, this ability inflicts additional Shadow damage based on the amount of Physical damage done.

    • Gloom Splatter – Shadowy globs launch towards players, inflicting 3700201 Shadow damage to players within 4 yards of the impacts
      • HeroicGloom – Darkness clings to the ground, inflicting 1305953 Shadow damage every 1 sec to players within it.
  • Web Blades – Silk strands pull bladed webbing towards players, inflicting 3047224 Nature damage to players struck and slowing them by 95% for .
  • HealerDreadful Presence – Ansurek radiates dreadful energy, inflicting 174127 Shadow damage every 2 sec to all players. This damage permanently increases by 13% whenever Abyssal Conduits open.
    If she casts Frothing Gluttony with 13 applications of this effect, her cosmic energy overflows, granting her Cataclysmic Evolution.
    • DeadlyCataclysmic Evolution – All Gloom rapidly expands and Ansurek recasts Frothing Gluttony indefinitely.

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Nerubar Palace – The War Within Season 1 Raid Guide

Our Nerubar Palace – The War Within Season 1 Raid Guide prepares you for all the adventures in the first Raid of World of Warcraft: The War Within! Check out our War Within Nerub’ar Palace Guide here on Your-MMO.com

Nerubar Palace – The War Within Season 1 Raid Guide

Our Nerubar Palace – The War Within Season 1 Raid Guide prepares you for all the adventures in the first Raid of World of Warcraft: The War Within! Check out our War Within Nerub’ar Palace Guide here on Your-MMO.com

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special set sv8.5 eevee
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RELATED GUIDES

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LATEST NEWS

special set sv8.5 eevee
supercharged breaker set
d4 shop discount fortunate finds
brewfest has started
20th anniversary event patch notes wow
the fallen leaves of west weald event