In this thread, we’ll be testing and talking about Monks in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.
Please note that off-topic or inappropriate posts will be strictly removed.
The War Within Beta
All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:
There may be UI elements on the talent panel that are placeholder, including things like talent icons, text, or final UI art.
Some talents may not be functioning yet, or may be marked as not yet implemented (NYI).
Some new spell visuals and audio may still be a work in progress.
There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.
The combat design team has two big areas of focus at this time:
Finish work on changes to talents, especially wherever Hero Talents still need adjustments.
Fix bugs that are blocking testing of new talents.
Working from Feedback
Alpha feedback thus far has been of great benefit to us.
Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.
We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:
Hero Talents that you feel are “required” for your spec in a type of content, such as raiding or Mythic+, or that push you towards picking a specific tree. This could be due to damage profile, utility, defensives, or something else.
Hero Talent trees that you feel are either too strong or too weak in power level compared to other options.
Hero Talents whose functionality is confusing, unclear, or difficult to track during gameplay.
Hero Talent choice nodes that you feel could offer more meaningful choices.
Again, Thank You
Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!
– The World of Warcraft Combat Design Team
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Linxy
Community Manager
#317 – July 10, 2024, 9:52 p.m.
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Junemw:
Zen Pulse for Mistweavers
The rework for Zen Pulse is a phenomenal idea, turning an ability that required there to be multiple enemies for it to be worthwhile, into an ability that helps to supplement our group healing in the wake of Essence Font’s removal. Because this ability doesn’t have any square-root scaling on it like Invigorating Mists does, it’s fantastic when it’s available, and being able to guarantee charges of it through Deep Clarity is great deterministic design for healers that rely on that sort of consistency.
But with the way the ability is described, one would think that having more Renewing Mists out and ticking on a raid group would lead to more of the naturally-occuring procs of this ability to happen. In testing though, it seems this ability only allows for one proc per minute, making any playstyle that tries to build to high Renewing Mist counts have no real payoff. Staying in combat with only one Renewing Mist active still nets you the same amount of buffs of Zen Pulse as having 10 or more Renewing Mists out does. This feels bad and unrewarding.
All the functionality that a similar effect from our past, Uplifting Trance, had has been fixed in this iteration of Zen Pulse! There’s an effect that lets you decide when you get one more charge of it so that you’re not relying solely on randomness to heal your group effectively. It’s able to stack twice, getting rid of the old issue of new instances of the buff overwriting itself before you can even react to it! It can heal more than 3 people at a time!
Spreading Renewing Mists across your entire raid group should be one of the most rewarding things about this specialization, as it can be accomplished through both an expression of one’s skill and minimal reliance on randomness, but Invigorating Mists feels as though it barely affects health bars at high Renewing Mist counts thanks to its reduced healing per target, and Zen Pulse feels like it should be a way to reward players with more healing when they get to those higher Renewing Mist counts.
Mistweaver’s playstyle in the beta feels absolutely incredible to cast and maintain high amounts of Renewing Mists, but after that there’s just…nothing to capitalize them with. Getting a high number of Renewing Mist buffs on your group feels like a whole lot of set up with no actual payoff. At times, it somehow manages to feel punishing with weak per-target healing. Now, it feels as though you’re forced into talenting into Deep Clarity just to effectively heal your group, rather than a meaningful talent point that adds to the spec’s depth.
Zen Pulse does currently scale its proc rate with the number of Renewing Mists active to encourage and reward good management of Renewing Mist uptime. We agree the current reward has not been enough and have increased the proc rate at higher counts in the next Beta Build. Thank you for your feedback!