New Talent: Voltaic Blaze – Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze instantly shocks the target and 5 nearby enemies with blazing thunder, causing Nature damage and applying Flame Shock. Generates 1 stack of Maelstrom Weapon.
New Talent: Unrelenting Storm – When Crash Lightning hits only 1 target, it activates Windfury Weapon and its cooldown is reduced by 40%. Choice node with Converging Storms.
Stormblast has been updated – Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
Stormblast’s additional Nature damage now functions for both Main-hand and Off-hand attacks.
Arc Lightning has been updated – Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
Thorim’s Invocation has been slightly adjusted – If Thorim’s Invocation is slated to use Chain Lightning, it will no longer cast a 5-stack tempest as a replacement of Chain Lightning when using Windstrike.
Thorim’s Invocation’s old effect has been added back – 20% increased Lightning Bolt and Chain Lightning damage.
Deeply Rooted Elements now activates from Tempest, Lightning Bolt, or Chain Lightning.
The damage effect of Doom Winds is no longer considered a melee weapon attack and does not generate Maelstrom Weapon or trigger Flametongue Weapon.
An issue causing Primal Maelstrom to still grant 5/10 tacks Maelstrom Weapon instead of 3/5 has been resolved.
Ice Strike is now a choice node between a new ranged version and the existing melee version.
Ice Strike no longer highlights Frost Shock on the action bars.
Ice Strikes’ Frost Shock buff is now on personal resource display.
Lightning Spark has been removed.