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THE WAR WITHIN SEASON 2 RELEASES IN

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THE WAR WITHIN SEASON 1 CLASS GUIDES

Nokhud Offensive – Dragonflight Season 4

Our Nokhud Offensive – Dragonflight Season 4 Guide prepares you for all the adventures in World of Warcraft’s latest Season! Check out our Dragonflight Nokhud Offensive S4 Guide here on Your-MMO.com

Nokhud Offensive – Dragonflight Season 4

Our Nokhud Offensive – Dragonflight Season 4 Guide prepares you for all the adventures in World of Warcraft’s latest Season! Check out our Dragonflight Nokhud Offensive S4 Guide here on Your-MMO.com

MDT Route for S4 Nokhud Offensive

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First Boss: Granyth

The dungeon provides the flexibility to choose which boss you want to tackle first, except for the final boss, Balakar Khan. You can use Dragonriding to move from boss to boss, this is the only dungeon that uses this unique feature introduced in Dragonflight.

Notable Trash Mobs in this Area

  • First are the 3 Nokhud Lancemaster, located in 3 different packs, and must be defeated for the boss to spawn.
    1. As a tank, be careful how you position this mob because of  Cleaving Strikes; never stay in front of it.
    2. Run away from  War Stomp at all costs.
    3. Interrupt  Disruptive Shout to prevent the “lock on cast” effect and avoid taking AoE physical damage.
  • Nokhud Longbow is one of the few static mobs in this dungeon that you should pay attention to:
    1.  Shoot is unavoidable damage, so take down this mob quickly.
    2. You can use Stun or Disturb effects on  Rain of Arrows. If not available, do your best to side-step them.
  • Nokhud Warspear is a high-priority target to kill.
    1.  Swift Stab is unavoidable damage to the furthest member of your party, high Healer alert, be ready!
    2.  Pierce goes on your tank and the bleed effect stacks.
  • Nokhud Hornsounder is the only important caster mob in this area.
    1.  Rally the Clan cannot be interrupted with a regular “kick” so you have to use Stun or Disturb effects to stop it.

Granyth Notable Abilities

  • Upon Granyth reaching a maximum energy (100), it takes approximately 27 seconds to cast  Eruption.
  • The only way to stop  Eruption is to use  Dragonkiller Lance before it wipes your team because of its high AoE damage. Here are a few important things to know:
    1. There are 3 different locations for  Dragonkiller Lance.
    2. The boss randomly activates one of the three  Dragonkiller Lances few seconds before its  Eruption cast.
    3. You can’t shoot the  Dragonkiller Lances before the boss activates them for you, so you should always pre-assign a person to be ready to “click” on the lance.
    4. It is the only way to stop the  Eruption before it wipes your team.
    5. It stuns the boss for 5 seconds and takes 5% of his health.

Second Boss: The Raging Tempest

Notable Trash Mobs in this Area

  • Stormcaller BorooStormcaller AryngaStormcaller Solongo and Stormcaller Zarii are identical mobs (with different names), spread across all 4 packs of mobs that must be killed to spawn the boss.
    1.  Totemic Overload will do unavoidable AoE damage to everyone around the Stormsurge Totem, so they will be high-priority targets to kill. You can use immunities and personal defensives to mitigate the damage.
  • Primalist Stormspeaker is the most dangerous caster in this area, and has several abilities to watch out for:
    1.  Stormbolt will always go on the highest-threat target (your tank). Any spare interrupts can be used to stop it.
    2. Assign one player to ALWAYS stop the  Tempest cast as it’s massive AoE damage to everyone and applies a stackable DoT effect. Healer alert, if the  Tempest goes through, the damage-over-time effect can be dispelled!
  • Primalist Thunderbeast is another high-threat caster mob that you have to watch out for.
    1.  Chain Lightning on a random player, the targeted person must not be within 10 yards of anyone, so the spell won’t bounce.
    2. Make sure you run out of his  Thunder Clap ability, if you are in melee, to avoid being hit.
  • Primal Stormshield is the last trash mob you need to watch out for!
    1. Having a Purge effect will have immense value because of his reflective absorb  Stormshield.

The Raging Tempest Notable Abilities

  • Periodically, every player in your party will get  Lightning Strike. It is important to be spread out.
  • Make sure that every player, especially the Healer of your group gains a lot of stacks of the Lightning Orbs.

The boss has an energy bar initially set to 50. It takes roughly 30 seconds until he enters his  Electrical Storm “phase” which will be easier to deal with if you use your defensives combined with your healer’s cooldowns. Keep in mind, as soon as the phase is over, it is rinsed and repeated – Recharge Energy – > Cast his abilities – > Phase again. Here are a few important things to note before entering this phase.

  • Periodically, every player in your party will get  Lightning Strike. It is important to be spread out so you don’t accidentally “clip’ each other (imagine it as a massive Quaking Quaking mechanic). It will damage you upon expiration.
  • Collecting the lighting orbs will grant you 5% increased damage and healing for 20 sec, with a stacking effect. They will deal damage each time you “consume” one. A common strategy is to let your DPS have more so you can speed up the fight.
  • Don’t stay under the boss, so you can avoid being hit by  The Raging Tempest. Worry not, The Raging Tempest has a big hitbox!
  • Remember that  Lightning Strike will cause  Electrical Overload, to destroy any Lighting Orbs that get struck by it. Either collect them or make sure you don’t cleave them.

Third Boss: Teera and Maruuk

Notable Trash Mobs in this Area

Teera and Maruuk Notable Abilities

A few important details to mention are that the two legendary centaurs share health –  Life Link, so the best possible strategy will be to always tank them together so the DPS can effectively “cleave” them. They, just like every boss so far, will have energy: at the beginning of the fight, Teera starts at 50 and Maruuk with 0. Upon reaching 100 energy, they will cast their signature abilities – Teera‘s  Gale Arrow and Maruuk‘s  Earthsplitter. Here is a more detailed breakdown of the boss fight.

  • Runaway from  Frightful Roar. Any fear-immune or immunity affects work, in case you want to have higher up-time here (Example: Warrior’s  Berserker Rage, Shaman’s  Tremor Totem, Rogue’s  Cloak of Shadows, etc.).
  • Place  Gale Arrow away from the boss’ location, this will help you have fewer ground effects to worry about.
  • Beware of the pushback effect from  Guardian Wind.
  • Dodge Maruuk‘s  Earthsplitter at all costs. You have 2 seconds to avoid being hit by it. If you can’t avoid it, remember that the damage is Physical so any immunities will help you survive here.

Final Boss: Balakar Khan

Notable Trash Mobs in this Area

There will be 2 avoidable mini-bosses prior to Balakar Khan – Batak and Balara. If you choose to engage them, you must kill them simultaneously to avoid the  Raging Kin buff being present. Each of them has unique abilities under their belt:

Balakar Khan Notable Abilities

The boss has 2 phases, the second one begins as soon as Balakar Khan reaches 60%. During the “phase” the boss will be immune to damage and 4 of his trusted minions, Nokhud Stormcasters, will be present. Defeating them will conclude the intermission and it will make the boss available to be damaged again.

 

  • Balakar Khan will cast  Iron Spear on a random target from your party, followed up by an immediate charge to “collect” his spear –  Iron Stampede. A common strategy is to “bait” the charge near a wall to shorten his “charge” and have higher DPS uptime.
  • Dodge  Upheaval and  Crackling Upheaval abilities at all costs, failing to do so will drop you to critical health. Keep in mind that  Crackling Upheaval will have a follow-up spell – Quake creating a lingering AoE pool on the ground that does damage upon contact.
  • Interrupt the  Storm Bolt cast coming from the Nokhud Stormcaster during the Intermission. This will allow for better stacking on the mobs and enable “cleaving”, which will speed up the phase.
  • Dodge the  Lightning pools on the ground at all times during the Intermission.
  • Balakar Khan will cast  Static Spear on a random player from your party. Upon hit, it will pull all party members to its location. You have a short time to react and get away from it to avoid being hit by the  Iron Stampede (same charge as in Phase 1).

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