Death Knight
Blood: Aberrus – Season 2:
(2) Set Bonus: Heart Strike and Blood Boil deal 20% increased damage and have a 10% chance to grant Vampiric Blood for 5 sec.
(4) Set Bonus: When you would gain Vampiric Blood you are infused with Vampiric Strength, granting you 10% Strength for 5 sec. Your Heart Strike and Blood Boil extend the duration of Vampiric Strength by 0.5 sec.
Frost: Aberrus – Season 2:
(2) Set Bonus: Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 30% effectiveness that cannot Freeze enemies.
(4) Set Bonus: Frostwyrm’s Fury causes enemies hit to take 20% increased damage from your critical strikes for 12 sec.
Unholy: Amirdrassil – Season 3:
(2) Set Bonus: Set Bonus: Apocalypse summons an additional Magus of the Dead. Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
(4) Set Bonus: Set Bonus: Each Rune you spend increases the duration of your active Magi by 0.5 sec and your Magi will now also cast Amplify Damage, increasing the damage you deal by 5% for 10 sec.
Demon Hunter
Havoc: Amirdrassil – Season 3:
(2) Set Bonus: Blade Dance automatically triggers Throw Glaive on your primary target for 100% damage and each slash has a 50% chance to Throw Glaive an enemy for 35% damage.
(4) Set Bonus: Throw Glaive reduces the remaining cooldown of The Hunt by 2.0 sec, and The Hunt’s damage over time effect lasts 6 sec longer.
Vengeance: Amirdrassil – Season 3:
(2) Set Bonus: When you attack a target afflicted by Sigil of Flame, your damage and healing are increased by 2% and your Stamina is increased by 2% for 8 sec, stacking up to 5.
(4) Set Bonus: Sigil of Flame’s periodic damage has a chance to flare up, shattering an additional Soul Fragment from a target and dealing (75.9% of Attack power) additional damage. Each 40 Fury you spend reduces its cooldown by 1.0 sec.
Druid
Balance: Vault of the Incarnates – Season 1:
(2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 30%, stacking up to 3 times.
(4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs 5 less Astral Power and deals 20% increased damage.
Feral: Amirdrassil – Season 3:
(2) Set Bonus: Feral Frenzy grants Smoldering Frenzy, increasing all damage you deal by 20% for 8 sec.
(4) Set Bonus: Feral Frenzy’s cooldown is reduced by 15 sec. During Smoldering Frenzy, enemies burn for 10% of damage you deal as Fire over 10 sec.
Guardian: Aberuss – Season 2:
(2) Set Bonus: When you take damage, Mangle and Thrash damage and Rage generation are increased by 15% for 8 sec and you heal for 6% of damage taken over 8 sec.
(4) Set Bonus: Raze/Maul damage increased by 20% and casting Ironfur or Raze/Maul increases your maximum health by 3% for 12 sec, stacking 5 times.
Restoration: Amirdrassil – Seaason 3:
(2) Set Bonus: You and your Grove Guardian’s Nourishes now heal 2 additional allies within 40 yds at 40% effectiveness.
(4) Set Bonus: Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 200% effectiveness, preferring those with your heal over time effects.
Evoker
Augmentation: Amirdrassil – Season 3:
(2) Set Bonus: Every third Prescience lasts 100% longer.
(4) Set Bonus: Casting Prescience enhances your next Eruption with smaller fissures for each Prescience you have active, each dealing (110% of Spell power) damage and extending Ebon Might by 0.2 sec.
Devastation: Aberrus – Season 2:
(2) Set Bonus: Disintegrate and Pyre pierce enemies with Obsidian Shards, dealing 18% of damage done as Volcanic damage over 8 seconds.
(4) Set Bonus: Empower spells deal 12% increased damage and cause your Obsidian Shards to blaze with power, dealing 200% more damage for 5 sec. During Dragonrage, shards always blaze with power.
Preservation: Vault of the Incarnate – Season 1:
(2) Set Bonus: Empower spells increase Reversion’s healing by 50% for 6 sec.
(4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 50% increased damage or healing. Stacks up to 2 times.
Hunter
Beast Mastery: Amirdrassil – Season 3:
Marksmanship: Amirdrassil – Season 3:
(2) Set Bonus: Rapid Fire deals 20% additional damage. Trick Shots causes Rapid Fire to launch a Volley for 6 sec, dealing 100% of normal damage.
(4) Set Bonus: Every 10 Focus you spend has a 3.0% chance to reset the cooldown of Rapid Fire and cause your next Rapid Fire to shoot 100% additional shots during its channel.
Survival: Vault of the Incarnates – Season 1:
(2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 18%.
(4) Set Bonus: Raptor Strike / Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike / Mongoose Bite, Carve, or Butchery cost 10 less Focus and deal 50% increased damage.
Mage
Arcane: Amirdrassil – Season 3:
(2) Set Bonus: Consuming Clearcasting grants increased spell damage by 2% for 20 sec, stacking up to 10%.
(4) Set Bonus: After consuming Clearcasting 3 times, your next Arcane Missiles consumes Arcane Battery, dealing 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
Fire: Aberrus – Season 2:
(2) Set Bonus: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% for 14 sec.
(4) Set Bonus: When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
Frost: Amirdrassil – Season 3:
(2) Set Bonus: Glacial Spike damage increased by 10% and it explodes when it Shatters a frozen target, dealing 20% of its damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
(4) Set Bonus: Casting Glacial Spike has a 40% chance to trigger Brain Freeze.
Monk
Brewmaster: Amirdrassil – Season 3:
(2) Set Bonus: Breath of Fire deals 40% bonus damage as Shadowflame and causes you to heal for 50% of your Fire damage dealt.
(4) Set Bonus: Your attacks against targets afflicted by Breath of Fire have a chance to deal 15% extra damage as Shadowflame, and each Celestial Brew also grants a Stagger absorb for 100% of the Shadowflame damage you have dealt, causing damage delayed by Stagger to instead be prevented.
Mistweaver: Amirdrassil – Season 3:
(2) Set Bonus: Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 sec.
(4) Set Bonus: 20% of all healing you do to targets with Chi Harmony is stored and then dispersed evenly among your allies with Renewing Mist when Chi Harmony fades or is refreshed.
Windwalker: Vault of the Incarnate – Season 1:
(2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 40%.
(4) Set Bonus: Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase damage your next Fists of Fury deals by 7%, stacking up to 3 times.
Paladin
Holy: Aberrus – Season 2:
(2) Set Bonus: Holy Shock’s critical strikes heal for 80% more and reduce the cooldown of Light’s Hammer by 2 sec, or Holy Prism by 1 sec.
(4) Set Bonus: Light’s Hammer heals 100% more frequently and generates 1 Holy Power every 4 sec. Holy Prism’s healing is increased by 40% and it generates 1 Holy Power if cast on an enemy target, or 3 if cast on an ally.
Protection: Vault of the Incarnates – Season 1:
(2) Set Bonus: Avenger’s Shield grants you and your closest ally Ally of the Light, increasing Versatility by 8% for 8 sec.
(4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by 7% for 10 sec, and extends the duration of Ally of the Light by 1.0 sec.
Retribution: Amirdrassil – Season 3:
(2) Set Bonus: Expurgation lasts an additional 3 sec and deals 30% increased damage. Casting Judgment or Divine Toll on a target with Expurgation causes Wrathful Sanction, damaging the target for (100% of Attack power) Holy damage and resonating [(100% of Attack power) / 2] Holy damage to up to 4 nearby enemies.
(4) Set Bonus: Wrathful Sanction grants you Echoes of Wrath, causing your next Templar’s Verdict or Divine Storm to deal damage a second time at 25% effectiveness. This effect does not consume Judgment.
Priest
Discipline: Amirdrassil – Season 3:
(2) Set Bonus: Smite and Penance damage increased by 20% and Smite extends the duration of an active Atonement by 2.0 sec.
(4) Set Bonus: Smite has a 100% chance to cast an additional time during Shadow Covenant, dealing (80% of Spell power) Shadow damage.
Holy: Amirdrassil – Season 3:
(2) Set Bonus: Holy Word: Serenity applies 14 sec of Renew to its target. Holy Word: Sanctify applies 5 sec of Renew to allies it heals.
(4) Set Bonus: Renew’s healing has a chance to cause your next Holy Word: Sanctify or Holy Word: Serenity to not consume a charge when cast and cost 50% less Mana, accumulating up to 2 charges.
Shadow: Aberrus – Season 2:
(2) Set Bonus: Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 40% increased damage and generates 4 additional Insanity.
(4) Set Bonus: Devouring Plague damage increased by 18%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 sec by 100%.
Rogue
Assassination: Amirdrassil – Season 3:
(2) Set Bonus: Each 10 energy you spend grants Natureblight, granting 1.0% attack speed and 1.0% Nature Damage for 6 sec. Multiple instances of Natureblight may overlap, up to 12.
(4) Set Bonus: Envenom additionally empowers itself, causing an Envenomous Explosion dealing (45% of Attack power) Nature damage to all nearby enemies when cast with Envenom active. Deals reduced damage beyond 5 targets. If Envenomous Explosion deals damage to a single target, it is increased by 150%.
Outlaw: Amirdrassil – Season 3:
(2) Set Bonus: Sinister Strike has an additional 10% chance of striking an additional time.
(4) Set Bonus: Roll the Bones additionally refreshes a random Roll the Bones combat enhancement buff you currently possess.
Subtlety: Amirdrassil – Season 3:
(2) Set Bonus: Using Eviscerate, Rupture, or Black Powder has a chance to summon a shadow clone to echo your finishing move for 57% additional Shadow damage.
(2) Set Bonus: Your shadow clones deal 20% increased damage with all attacks and grant you 2 combo points per clone when summoned.
Shaman
Elemental: Amirdrassil – Season 3:
(2) Set Bonus: Primordial Wave also casts an Elemental Blast at the target at 70% effectiveness, and grants you all three Elemental Blast bonus effects for 10.0 sec.
(4) Set Bonus: Lava Burst burns your target for 10% additional damage over 4 sec, and after consuming Primordial Wave, your next 2 casts of Lava Burst to also hit up to 3 additional targets affected by your Flame Shock for 65% of normal damage.
Enhancement: Amirdrassil – Season 3:
(2) Set Bonus: Primordial Wave summons a Lightning Feral Spirit that increases your Nature damage dealt by 20% for 15 sec.
(4) Set Bonus: Summoning a Feral Spirit reduces the cooldown of Primordial Wave by 7.0 sec.
Restoration: Vault of the Incarnates – Season 1:
(2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 15%.
(4) Set Bonus: Your critical heals have 220% effectiveness instead of the usual 200%.
Warlock
Affliction: Amirdrassil – Season 3:
(2) Set Bonus: Soul Rot deals 15% increased damage and lasts an additional 4 sec.
(4) Set Bonus: Soul Rot grants 3 Umbrafire Kindling which increase the damage of your next Malefic Rapture to deal 50% or your next Seed of Corruption by 60%. Additionally, Umbrafire Kindling causes Malefic Rapture to extend the duration of your damage over time effects and Haunt by 2 sec.
Destruction: Vault of the Incarnates – Season 1:
(2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 15% for 10 seconds.
(4) Set Bonus: Your critical strikes deal 212% damage instead of the usual 200%.
Demonology: Amirdrassil – Season 3:
(2) Set Bonus: Consuming a Demonic Core applies a Doom Brand that explodes after 20 sec, dealing (268.747% of Spell power) Shadow damage to nearby enemies or [(268.747% of Spell power) * (1.5)] Shadow damage to a single enemy. Hand of Gul’dan reduces the duration of your Doom Brands by 1 sec per Soul Shard spent.
(4) Set Bonus: When Doom Brand is removed, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals [(1.55 * (Spell power * 1) * (1 + Versatility)) * 1.17] Shadow damage to up to 4 enemies or [((1.55 * (Spell power * 1) * (1 + Versatility)) * 1.17) * (1.5)] Shadow damage to a single enemy.
Warrior
Arms: Vault of the Incarnates – Season 1:
(2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
(4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.
Fury: Aberrus – Season 2:
(2) Set Bonus: Rampage damage and critical strike chance increased by 10%.
(4) Set Bonus: Rampage causes your next Bloodthirst to have a 10% increased critical strike chance, deal 25% increased damage and generate 2 additional Rage. Stacking up to 10 times.
Protection: Amirdrassil – Season 3:
(2) Set Bonus: Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of the remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar’s, and reducing your damage taken by 10% for 5 sec.
(4) Set Bonus: For each bleed effect consumed from a target, your damage taken is reduced by an additional 2%. When Shield Slam consumes a bleed, the cooldown of Thunder Clap is reset and the cooldown of Thunderous Roar is reduced by 3.0 sec.
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