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Story Mode in The War Within – New Raid Difficulty for 1-5 Players Endboss Only

Blizzard has confirmed the Story difficulty for Nerub’ar Palace, the first raid of The War Within, but only for the last boss of the raid.
Home » War Within » Story Mode in The War Within – New Raid Difficulty for 1-5 Players Endboss Only

Story Mode in The War Within – New Raid Difficulty for 1-5 Players Endboss Only

Blizzard has confirmed the Story difficulty for Nerub’ar Palace, the first raid of The War Within, but only for the last boss of the raid.

They have confirmed that:

 
  • Story mode is intended for 1-5 players
  • Story mode only will take place against Queen Ansurek, the final boss
  • It will have a reduced difficulty
  • The current plan is to release Story mode with the final wing of LFR

Hello!

As mentioned in the article above, we’ve been working on a new raid experience for The War Within called Story difficulty.

Throughout World of Warcraft’s history, many of the most epic moments in our stories have been told in dungeons and raids. With the recent introduction of Follower Dungeons, we’ve been experimenting with new ways for players to see those stories, especially for those who may not feel comfortable playing within the social expectations of group environments.

With Story difficulty in Nerub-ar Palace, our goal is to offer players a way to see the epic conclusion of Azj-Kahet’s story who may not see the end to that story otherwise. This difficulty is intended for a private party of 1-5 players and will allow players to face off against Queen Ansurek without the assistance of other players or Followers. This encounter features reduced combat complexity and difficulty, instead focusing on the narrative elements of the encounter. Story difficulty is intended to be experienced as a one-time chapter in the game’s story, but is repeatable for players who want to revisit that part of the adventure.

We currently plan to release this experience alongside the final wing of Looking For Raid difficulty, for players who’ve reached the appropriate point in the questing experience of The War Within. We’d love to hear your feedback on this feature once it’s released.

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