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Recent Dungeon Adjustments cause Dungeons to require more enemy count in The War Within

In a recent hotfix, Blizzard has changed the required amount of enemy forces in dungeons for the upcoming Season 1 in The War Within.
Home » War Within » Recent Dungeon Adjustments cause Dungeons to require more enemy count in The War Within

Recent Dungeon Adjustments cause Dungeons to require more enemy count in The War Within

In a recent hotfix, Blizzard has changed the required amount of enemy forces in dungeons for the upcoming Season 1 in The War Within.

Greetings, dungeoneers!

As we continue to review community responses for future adjustments, we’ve made updates in this week’s Beta.

Dungeon Adjustments

Grim Batol

  • Added a checkpoint after General Umbriss is defeated

Mists of Tirna Scithe

Tred’ova

  • Consumption’s channel duration increased

Necrotic Wake

  • Enemy forces required has been increased
  • Bloody Javelin’s initial damage and periodic damage reduced
  • Zolramus Gatekeeper’s summoned Patchwerk Soldier’s health reduced
  • Blight Bag’s Disgusting Guts no longer damages creatures
  • Brittlebone Warrior’s health reduced
  • Brittlebone Mage’s health reduced

Siege of Boralus

  • Enemy forces required increased

Ara-kara, City of Echoes

Avanoxx

  • Starved Crawler’s health reduced
  • Gossamer Onslaught’s damage reduced

Ki’katal the Harvester

  • Cultivated Poisons no longer adjusts with player facing.

The Dawnbreaker

  • Enemy forces required increased
  • Ixkreten the Unbreakable now spawns inside the Church of the Sacred Flame
  • Reduced total number of creatures spawning around the entrance to the Church of the Sacred Flame

Anub’ikkaj

  • Shadowy Decay’s damage reduced

Rasha’nan

  • Reduced pacing of abilities in phase 2 of the encounter
  • Spinneret’s Strands initial and periodic damage reduced

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