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The War Within Beta DPS Overview – Consolidated Logs from Raid Test Week 4

The recent Raid Test from June 27th has concluded, and provided plenty of Logs to see the current state of The War Within Beta Damage Dealers.
Home » War Within » The War Within Beta DPS Overview – Consolidated Logs from Raid Test Week 4

The War Within Beta DPS Overview – Consolidated Logs from Raid Test Week 4

The recent Raid Test from June 27th has concluded, and provided plenty of Logs to see the current state of The War Within Beta Damage Dealers.

Raid Testing on The War Within Beta has begun on June 13th, and since then, many classes have seen significant changes and tuning. Thanks to engaged Community Members like Champs and Robydoby, we have a clear look into the consolidated Logs found on Warcraftlogs since the begin of Nerub’ar Palace Raid Testing.

We are aware, as you should be to, that DPS Overviews from the Beta are not reflecting how it will be in September 10th when Season 1 launches. This post shall be seen as the current state of the Beta, providing feedback to Blizzard and the Community, and observing the gradual Class Tuning that occurs throughout the Testing Phase.

Despite these charts summarizing thousands of individual players, this is still a small sample size in comparison to the whole playerbase. Most often, Top Guilds will keep their Logs unpublished, causing them to not be included in these numbers.

Heroic: Sikran, Captain of the Sureki

Sikran is a Single-Target encounter that requires heavy healing, causing healers to focus a lot on their output, disregarding their own damage output. The boss will also attempt to kill all players after a certain time, making this whole encounter an output-check for all players.

DeathKnight-Unholy613,914
Mage-Arcane593,510
Shaman-Elemental548,640
Paladin-Retribution530,309
Monk-Windwalker527,686
Shaman-Enhancement523,704
Warlock-Affliction523,299
Evoker-Augmentation520,089
DemonHunter-Havoc513,101
Hunter-BeastMastery492,298
Warrior-Fury488,795
Warlock-Demonology484,746
Priest-Shadow470,364
Hunter-Marksmanship468,624
Evoker-Devastation464,677
Warrior-Arms462,775
Druid-Feral462,667
Mage-Fire462,477
Hunter-Survival454,687
Mage-Frost447,846
Rogue-Subtlety444,223
DeathKnight-Frost437,978
Druid-Balance430,727
Warlock-Destruction415,889
Rogue-Assassination394,699
Paladin-Protection368,724
Rogue-Outlaw351,799
Monk-Brewmaster228,991
DeathKnight-Blood232,444
DemonHunter-Vengeance214,822
Druid-Guardian198,066
Warrior-Protection181,324
Shaman-Restoration132,317
Priest-Discipline131,088
Paladin-Holy117,447
Evoker-Preservation113,672
Monk-Mistweaver112,690
Priest-Holy108,718

Source

Heroic: The Silken Court

The Silken Court is the last Boss before Queen Ansurek, and most of the times two bosses are present. This fight requires a lot of coordination, while both bosses are frequently moving around.

Evoker-Augmentation738,069
DeathKnight-Unholy658,862
Warlock-Affliction648,380
Mage-Arcane613,917
Shaman-Enhancement592,914
Warrior-Arms586,272
Monk-Windwalker569,350
DemonHunter-Havoc538,157
Shaman-Elemental536,440
Warrior-Fury535,472
Paladin-Retribution530,657
Mage-Frost501,462
Druid-Feral500,804
Hunter-Survival497,847
Evoker-Devastation491,779
Priest-Shadow489,681
DeathKnight-Frost489,706
Mage-Fire486,269
Warlock-Destruction466,210
Rogue-Subtlety451,770
Rogue-Outlaw448,802
Druid-Balance448,635
Rogue-Assassination442,773
Hunter-BeastMastery434,490
Warlock-Demonology416,362
Hunter-Marksmanship389,266
Paladin-Protection381,628
DeathKnight-Blood261,600
Monk-Brewmaster257,467
DemonHunter-Vengeance238,446
Druid-Guardian236,186
Warrior-Protection221,037
Priest-Discipline134,591
Evoker-Preservation126,821
Paladin-Holy123,651
Shaman-Restoration116,606
Monk-Mistweaver117,220
Priest-Holy112,689
Druid-Restoration110,760

Mythic: Ulgrax The Devourer

In comparison to the other testable Bosses from Friday’s Raid Test, Ulgrax seems to be a fairly easy-to-kill boss. This will ensure that the data gathered reflect a more realistic fight with a 4-minute duration.

Ulgrax is a Single Target encounter that submerges during his intermission, leaving players with several adds to kill. This fight is a mix of Single Target, and then limited Multi-Target.

Mage-Arcane643,924
DeathKnight-Unholy641,611
DeathKnight-Frost590,078
Warrior-Fury573,167
Monk-Windwalker547,809
Shaman-Enhancement529,512
Evoker-Augmentation523,483
Shaman-Elemental522,027
Hunter-Marksmanship520,972
DemonHunter-Havoc519,316
Warlock-Affliction505,909
Paladin-Retribution487,071
Hunter-Survival475,209
Mage-Frost470,500
Hunter-BeastMastery464,440
Warlock-Demonology463,677
Rogue-Subtlety456,043
Druid-Balance451,421
Evoker-Devastation446,034
Warrior-Arms441,289
Mage-Fire433,036
Priest-Shadow426,490
Druid-Feral425,744
Rogue-Assassination407,336
Warlock-Destruction383,779
Rogue-Outlaw352,662
Monk-Brewmaster290,402
DemonHunter-Vengeance287,288
DeathKnight-Blood280,856
Paladin-Protection260,300
Druid-Guardian254,553
Warrior-Protection239,392
Priest-Discipline141,168
Evoker-Preservation126,983
Priest-Holy114,088
Shaman-Restoration112,813
Druid-Restoration110,193
Paladin-Holy104,240

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